MAKING DUNGEON/RPG STYLED GAME, LOOKING FOR SOME INPUT!
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Hey guys,
I’m thinking about making a “Bit Dungeon” styled rpg/dungeon game. Instead of where the character explores a map, he clears “tiles” of different maps from the enemies in order to get to the final boss for each level.
I’m trying to make a list of of important features to add to the game, would like some of your guys’ input.
Also, do you guys really like story-lines to be accompanied for such type games. OR do you not care and just like to go out there and destroy some monsters?
I’m thinking about making a “Bit Dungeon” styled rpg/dungeon game. Instead of where the character explores a map, he clears “tiles” of different maps from the enemies in order to get to the final boss for each level.
I’m trying to make a list of of important features to add to the game, would like some of your guys’ input.
Also, do you guys really like story-lines to be accompanied for such type games. OR do you not care and just like to go out there and destroy some monsters?
I’m thinking about making a “Bit Dungeon” styled rpg/dungeon game. Instead of where the character explores a map, he clears “tiles” of different maps from the enemies in order to get to the final boss for each level.
I'm having a bit of trouble figuring out what you mean by "clearing tiles of different maps from the enemies"? I dunno. It kinda seems to me that players would still be exploring a map, and portions of it would be "unlocked" (or whatever) by defeating various foes.
Do you guys really like story-lines to be accompanied for such type games. OR do you not care and just like to go out there and destroy some monsters?
I could go either way, actually. Sometimes, I just want to take up a Wand of Blasting, and fry everything I see. Sometimes, I need something with a bit of meat to it.
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