MAKING DUNGEON/RPG STYLED GAME, LOOKING FOR SOME INPUT!

Posts

Pages: 1
Hey guys,

I’m thinking about making a “Bit Dungeon” styled rpg/dungeon game. Instead of where the character explores a map, he clears “tiles” of different maps from the enemies in order to get to the final boss for each level.

I’m trying to make a list of of important features to add to the game, would like some of your guys’ input.

Also, do you guys really like story-lines to be accompanied for such type games. OR do you not care and just like to go out there and destroy some monsters?
Marrend
Guardian of the Description Thread
21806
I’m thinking about making a “Bit Dungeon” styled rpg/dungeon game. Instead of where the character explores a map, he clears “tiles” of different maps from the enemies in order to get to the final boss for each level.


I'm having a bit of trouble figuring out what you mean by "clearing tiles of different maps from the enemies"? I dunno. It kinda seems to me that players would still be exploring a map, and portions of it would be "unlocked" (or whatever) by defeating various foes.

Do you guys really like story-lines to be accompanied for such type games. OR do you not care and just like to go out there and destroy some monsters?


I could go either way, actually. Sometimes, I just want to take up a Wand of Blasting, and fry everything I see. Sometimes, I need something with a bit of meat to it.
Pages: 1