WHAT'S THE STUPIDEST/SILLIEST THING YOU'VE PURPOSEFULLY IMPLEMENTED IN YOUR GAME?
Posts
Basically the topic title.
It could be anything from an Easter egg to just a fun yet really strange feature implementation. For instance when I was making a game from years ago before VX/Ace and all that, I was eventing a mini game where upon beating the insane high score I placed on it, took you straight to the end boss with a cute cutscene half way through the antagonists last speech to the bewilderment of the protagonists.
Also just the occasional immaturely named items or spells for shits & giggles. Peculiar NPC, fourth wall breaking, etc.
What about you guys, is there stuff you've placed secretly or obviously in your games or even ones in production now?
It could be anything from an Easter egg to just a fun yet really strange feature implementation. For instance when I was making a game from years ago before VX/Ace and all that, I was eventing a mini game where upon beating the insane high score I placed on it, took you straight to the end boss with a cute cutscene half way through the antagonists last speech to the bewilderment of the protagonists.
Also just the occasional immaturely named items or spells for shits & giggles. Peculiar NPC, fourth wall breaking, etc.
What about you guys, is there stuff you've placed secretly or obviously in your games or even ones in production now?
Umm, a conversation between the heroes and an end-boss regarding the pros and cons of adventuring or working for a villain, including severance packages, medical benefits, resurrection after game completion, overtime, and worker's comp. The bad guys get a pretty sweet deal while the adventurers get a game over screen and a save file.
A convesation with an NPC where the heroes remark they are not overly fond of fetch quests, "save the world but first bring me this and that item" type quests or why nobody can just tell them what the hell they want from them to save the world and instead test thema nd send them on errands and stuff like that.
A fortune telling machine that spans time and resembles Crono from Chrono Trigger. I basically took 100 real life fortunes from fortune cookies and randomized them in the game. You pay 15 G to hear your fortune. If you somehow land on the RNG 101, you get a random cool item instead! Silly? Yes.
One of my villains compares himself to Severus Snape, stating that "he's not evil, just misunderstood!". Also there are some little easter eggs / cheat codes in Love Has Eight Legs and It'll Look Great On Your Resume that afaik no one has ever found, where I just start talking directly to the player about the game dev process.
Hahahahah, those are really cool xD
I love RNG stuff ;w;, one of my favorite stuff is that Trickster item or whatever from Star Ocean 2, where you'd get a random item every whatever steps
As for what I did myself... Well, Provolone is pretty much an amalgam of these.
One particularily silly example is how a girl you meet at São Vicente City Centre is annoyingly running around and saying "Lalala I have this tasty treat, you don't, lalala". You've just got an item that allowed you to steal from NPCs from the last boss battle. You steal her, hilarity ensues.not
(actually every npc said some spoofy thing on being stolen, too bad the game pretty much ends after that and you can really only steal the npcs from that city
omg provolone is such a piece of sheet. XD)
I love RNG stuff ;w;, one of my favorite stuff is that Trickster item or whatever from Star Ocean 2, where you'd get a random item every whatever steps
As for what I did myself... Well, Provolone is pretty much an amalgam of these.
One particularily silly example is how a girl you meet at São Vicente City Centre is annoyingly running around and saying "Lalala I have this tasty treat, you don't, lalala". You've just got an item that allowed you to steal from NPCs from the last boss battle. You steal her, hilarity ensues.
(actually every npc said some spoofy thing on being stolen, too bad the game pretty much ends after that and you can really only steal the npcs from that city
omg provolone is such a piece of sheet. XD)
Corfaisus
"It's frustrating because - as much as Corf is otherwise an irredeemable person - his 2k/3 mapping is on point." ~ psy_wombats
7874
Working layering and height differentials into a VX Ace game using just the RTP autotiles.
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
Most of the entire premises of my games are based completely on these kinds of ideas, and I do stuff like this in every cut scene, so posting here seems like cheating. I mean, I make comedic games. If you get through a whole dungeon without opening a random treasure chest and finding a party member who'd been locked in there for the last year, getting in a boss battle where you kill the game designer for making a puzzle that's too hard, watching a cut scene where the evil emperor ties his entire staff to an ICBM and holds a cabinet meeting as it flies through the air, or having your defense against a monster raid treated like a takeoff of 24, I've failed as a designer.
Oh, for a fourth wall breaker, in one project, I've got a sprite of Cloud wandering around in front of a city gate. If you talk to him, he asks you if you've seen a man in a black cape.
In one very old, very lame game I tried to add a 'dream world' of sorts where you could go during inn visits to check out various things like character bios, an oracle that would tell you where to go next, a bunch of mini-people who would give you prizes for collecting things and a warp monkey. All inside a 'serious' RPG.
It's exactly as silly as it sounds.
Oh, yeah, and I remember making a French-learning minigame in a map for one of the Alex games. Actually, that whole map was full of every silly joke I could fit in. I did research for that map. I feel really embarrassed about that.
It's exactly as silly as it sounds.
Oh, yeah, and I remember making a French-learning minigame in a map for one of the Alex games. Actually, that whole map was full of every silly joke I could fit in. I did research for that map. I feel really embarrassed about that.
author=Darkflamewolf
A fortune telling machine that spans time and resembles Crono from Chrono Trigger. I basically took 100 real life fortunes from fortune cookies and randomized them in the game. You pay 15 G to hear your fortune. If you somehow land on the RNG 101, you get a random cool item instead! Silly? Yes.
I did that with an enemy to a lesser extent. You fight it, and receive a fortune.
Too much nonsense. I couldn't narrow it down.
I've made several games. That resumes everything.
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In Panzer, the "joke" of calling the protagonist a sissy. Also making that if you beat the last boss the first time you see it (at the intro), you get a special scene where the characters say that Orstred ruined the show. It was some kind of special easter egg, but no one cares to play the game that much as to find it out.
In Mystical Space Ultra, I made Ultra explode people's heads because I wanted. She also can kill the protagonist, even if she's the only thing closest to an "ally" you have in the entire (and short) game. Actually this game is completely silly.
In Armored... heheh... the Sunglasses. It literally darkens the screen.
The last Days According to Ezra, let me think... the eagles. I wanted to surrealize the game in some way, but they just ended being out of place. So kill them for me please, I give you a skill if you do.
Lastly, Drekirökr. You don't know how many silly things are there. And I've removed some in all this time I've been doing and remaking it over and over. A plentiful of silly jokes and characters everywhere. And I'm going to add more.
I don't want a world of RPG Making where there is no space for sillyness.
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In Panzer, the "joke" of calling the protagonist a sissy. Also making that if you beat the last boss the first time you see it (at the intro), you get a special scene where the characters say that Orstred ruined the show. It was some kind of special easter egg, but no one cares to play the game that much as to find it out.
In Mystical Space Ultra, I made Ultra explode people's heads because I wanted. She also can kill the protagonist, even if she's the only thing closest to an "ally" you have in the entire (and short) game. Actually this game is completely silly.
In Armored... heheh... the Sunglasses. It literally darkens the screen.
The last Days According to Ezra, let me think... the eagles. I wanted to surrealize the game in some way, but they just ended being out of place. So kill them for me please, I give you a skill if you do.
Lastly, Drekirökr. You don't know how many silly things are there. And I've removed some in all this time I've been doing and remaking it over and over. A plentiful of silly jokes and characters everywhere. And I'm going to add more.
I don't want a world of RPG Making where there is no space for sillyness.
Being a sissy is serious business. :sternface:
The Great Tree of Shoten. For some reason, God planted a tree in the world, and it heals you. The same for the Void world (only there, it's inside a building and they worship it). There is a Diglett nearby, and some girl whose boyfriend is a Buddhist monk, visiting all the world's temples (think carefully about statement, and Buddhist monasticism).
The Great Tree of Shoten. For some reason, God planted a tree in the world, and it heals you. The same for the Void world (only there, it's inside a building and they worship it). There is a Diglett nearby, and some girl whose boyfriend is a Buddhist monk, visiting all the world's temples (think carefully about statement, and Buddhist monasticism).
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
I guess if I'm making intentionally comical games, I should only post things that are so stupid that I'm now embarassed by them.
...
Huh. I should probably be embarassed by the stuff in my first game, which I made fifteen years ago. I should probably not still think that naming the heroes of a generic fantasy adventure Jesse and James and having them recite the Team Rocket motto in every cut scene is hilarious. I should probably cringe. And yet...
...
Huh. I should probably be embarassed by the stuff in my first game, which I made fifteen years ago. I should probably not still think that naming the heroes of a generic fantasy adventure Jesse and James and having them recite the Team Rocket motto in every cut scene is hilarious. I should probably cringe. And yet...
In an unfinished game a long time ago, a certain someone added himself as an optional superboss.
Same game also had an arctic island with an entrance to hell. A "Hell Chocobo" later escaped from that place and went on a murder spree.
Same island had a long dormant volcano that can be triggered, thus making it a tropical paradise.
Later in the story, the enemy builds a factory on said hell entrance to exploit whatever you can exploit from the fiery depths of hell.
Again, same game, an enemy fleet camouflaged their battleships and managed to evade ally cannon-fire by painting their battleships with blue paint.
Same game, to progress to the second half of the game, you needed to collect three relics that were scattered throughout the world. The relics had no other explanation than to progress the game past a certain point.
Also, throwing dynamite over the perimeter walls of a large enemy base was totally a valid way of blowing the whole place up.
Maybe the last fact shouldn't be so surprising, considering stocking a small island full of TNT crates was sufficient to completely remove it from the map.
Although quite a silly game now when I think back to it (it wasn't pure comedy), I'm glad it never saw the light of day.
Same game also had an arctic island with an entrance to hell. A "Hell Chocobo" later escaped from that place and went on a murder spree.
Same island had a long dormant volcano that can be triggered, thus making it a tropical paradise.
Later in the story, the enemy builds a factory on said hell entrance to exploit whatever you can exploit from the fiery depths of hell.
Again, same game, an enemy fleet camouflaged their battleships and managed to evade ally cannon-fire by painting their battleships with blue paint.
Same game, to progress to the second half of the game, you needed to collect three relics that were scattered throughout the world. The relics had no other explanation than to progress the game past a certain point.
Also, throwing dynamite over the perimeter walls of a large enemy base was totally a valid way of blowing the whole place up.
Maybe the last fact shouldn't be so surprising, considering stocking a small island full of TNT crates was sufficient to completely remove it from the map.
Although quite a silly game now when I think back to it (it wasn't pure comedy), I'm glad it never saw the light of day.
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
I hope the in-game dialogue to explain the relics was actually, verbatim, "There are three relics scattered throughout the world. In order for us to progress to the next plot event in the game, we need to go get them."
Also, in the same game that had Team Rocket vs. Evil Empire, I will one-up your exploding fortress. One of the characters in that game got mad that an enemy soldier called her fat, so she threw a bomb that vaporized the entire continent.
Also, in the same game that had Team Rocket vs. Evil Empire, I will one-up your exploding fortress. One of the characters in that game got mad that an enemy soldier called her fat, so she threw a bomb that vaporized the entire continent.
right now it's a possessed water cooler
you're not getting anymore context than that
you're not getting anymore context than that
























