[RMXP] MULTIPLE 'MAIN CHARACTERS'
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For my game (a Pokemon/Digimon hybrid) I want multiple 'PokeDestined', giving the player the choice between which one they would like to control. So, for each character they select, the gameplay and story will vary.
Is this achievable? And if so, how difficult would it be to implement?
If it makes a difference, I want six playable characters (a character to represent each contest stat, plus a character to represent balance).
Is this achievable? And if so, how difficult would it be to implement?
If it makes a difference, I want six playable characters (a character to represent each contest stat, plus a character to represent balance).
Yes, this is definitely doable. I haven't played Digimon so I'm not sure exactly how this should work. Do you start with a choice of one of the six? And do the other five feature in the story at all if they are not chosen?
Sorry, I knew I forgot to explain something :/
Yes, you get the option. I'd like a cut scene to introduce each character, and then offer the option to select one. The other five will appear, and come in and out of your party as the story progresses.
Yes, you get the option. I'd like a cut scene to introduce each character, and then offer the option to select one. The other five will appear, and come in and out of your party as the story progresses.
No worries :D
Yeah, that's perfectly workable. The biggest work you'll need to worry about this is probably the different dialog depending on who's the main character and getting the correct scenes to play depending on who's in the lead.
The way I'd do it, is when the player chooses a main character, have a switch named after the character turned on. Then when it comes to making scenes, use a Conditional Branch that checks to see if that switch is flipped, and run the scene accordingly. Then you can add the versions of that scene for every main character. (You could also have the Conditional Branch just check to see who is in the first character slot, probably, but I'm not sure exactly how to do that offhand so I'd just use switches XD) Hope that makes sense and is helpful!
Yeah, that's perfectly workable. The biggest work you'll need to worry about this is probably the different dialog depending on who's the main character and getting the correct scenes to play depending on who's in the lead.
The way I'd do it, is when the player chooses a main character, have a switch named after the character turned on. Then when it comes to making scenes, use a Conditional Branch that checks to see if that switch is flipped, and run the scene accordingly. Then you can add the versions of that scene for every main character. (You could also have the Conditional Branch just check to see who is in the first character slot, probably, but I'm not sure exactly how to do that offhand so I'd just use switches XD) Hope that makes sense and is helpful!
It would be easier to manage if you use 1 variable to represent each character instead of 6 switches. Still lots and lots of branches.
I think that Saga Frontier would be a good example of what you're talking about. You may pick one of seven characters and follow his/her story, yet the others can be recruited as allies in battle.
The world is huge but your character's story only requires you to visit a handful of locations, so the dungeons you go through and the trials you face differ. Everything else is still available yet optional.
The world is huge but your character's story only requires you to visit a handful of locations, so the dungeons you go through and the trials you face differ. Everything else is still available yet optional.
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