IS IT POSSIBLE TO MAKE A GOOD GAME WITH ONLY ONE PLAYER AND A TURN BASED BATTLE SYSTEM?

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I guess the point is that its just easier to make a battle system with multiple characters because the tactics and choices to offer the player is obvious but that does not mean its impossible or even overly difficult to make a good single character battle system. You just need to think and work on it a little more.
There's a large tactical advantage with multiple characters. If we have four characters and let's say they have each four options that are worth considering, that gives you a total of 4*4*4*4=256 options. With one single character, giving that one all those options lands you at 16 options.

Of course, most RPGs has very little focus on in battle tactical choices. It often how you configure your characters and what items you get that matters, once a battle starts, it tends to be obvious which choice you should use. However, usually the same goes here as with in battle tactical options. Four characters with six classes to choose between gives you more potential configurations than one character with 24 classes. Of course, you could try to let that one character, instead of one class, choose four "gifts". However, this setup usually doesn't in practice amount to more viable configurations than the earlier mentioned list of 24 classes.

There should be ways around those problems, but a good question to ask oneself is; "can I even create fun battles with multiple characters?" This is one that even commercial projects often fail.
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