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RMNVERSE BATTLEDOME 5 - COMPLETE!

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Dudesoft
always a dudesoft, never a soft dude.
6309
Round Four!
'Synthetic Demon' ReMix: Scott Peeples, Composer: Bobby Prince



Kentona vs. Dudesoft
Terrain:

Archia is a planet of beautiful beaches and balmy summer. The whole world over. It rests in perfect orbit of a star, however, has an enormous moon that orbits very close. Therefore, the beautiful beaches are constantly shifting as high tide comes on a regular basis. Wave after wave will crash down on these, temporary, perfect beaches. Coral is short lived, and the sea life has adapted to live far, far beneath the vast oceans.
*Waves cause for terrible footing, and the colossal tidal waves will wash away even giant robots.
*The depths of the ocean, while a vastly better battle area, are home to some terrors yet to be discovered. (You may invent up to 2 sea creatures to aid in your stragedy)
*Both robots have been conditioned for water damage.


Kentona's Robot:
Chip: Bajiquan
Team: Novasolo Shadowalkers
Sponsor: Kabomb!
"Specializing in planetoid destruction and removal.  Is your planet threatened by a meteor or asteroid belt? Is your hyperspace route clogged up by dangerous asteroid fields?  Call Kabomb! and it's gone!"

Controller: a Keralatican warrior-woman
Robot: The Squaturian

Bajiquan is a Chinese martial arts that is famous for its explosive power and elbow strikes. In Chinese, Baji Quan means "Eight Extremities Fist" or "Eight Extremes Fist".

HEALTH: 100
ATTACK: 190
DEFENSE: 150
AGILITY: 120
ENERGY: 63

Rockfist x2
Buzz Saw Arm (on back!)
Beam Cannon
Rocket Boots
Energy Stealer x2
Charge Blade
WeatherGuard
Energy Shield
Shock Kick x2
Tracking Sensor
Water Cannon
Rust Gel
Whetanium Arm Shield x2
Anti-Theft Device

Quick breakdown on costs
600,00
-90,000 health
-180,000 atk
-140,000 def
-110,000 agl
-53,000 energy
-17,000 weapons
-10,000 antitheft

A short-range explosive fighter, the Squaturian wants to close ranks quickly and unless a barrage of devastating attacks quickly and decisively to defeat his foes.  Powerful, moderately heavy armored, and agile, the Squaturian is fearsome in a tight battle.  Low energy is offset by two chest-mounted energy stealers, and utmost protection afforded by a state of the art Anti Theft Device.  A tracking sensor, energy shield, and high agility aids in avoiding the enemy's long range attacks while rocket boots propel the fighter into close range.  Two rocket-fists pummel opponents, two forearm/elbow mounted Whetanium Shields provide extra durability with elbow strikes, two knee-mounted Shock Kicks deliver shocking knee blows, and a third back-of-the-shoulder mounted Buzz Saw Arm provides cutting moves!  A Water Cannon is mounted on the left arm, used for maximum damage to exposed electrical areas and to amplify Shock Kick and Charge Blade attacks.  Water splashback (and possible enemy environmental attack) is avoided by a coating of WeatherGuard.  As a final defense-eroding move, a crotch-mounted Rust Gel gun will eat through all but the toughest of opponents.  As a finisher, the Squaturian has a powerful Beam Cannon embedded in its chest.

artwork to follow

EDIT:
a quick MS Paint sketch I did freehand at work, to give an idea of the Squaturian:

Kentona's Battle Plan:
This is spoken from the perspective of The Shroud, the mysterious controller of the Squaturian battler:

As a fervent follower and adherent to battle principles of Battledome, I cannot allow you to win this battle! I have no alligiance to the Horc Empire, but they honour the sanctity of pure battle. Though I do respect the more traditional combatant build that you put forth.

With the uneven and unpredictable terrain, I will be moving cautiously. I am a squat bipedal robot with a low center of gravity, but I am facing a opponent with 4 legs and an even lower center of gravity. Footing will be a challenge, and rocket boots will be ineffective in a frequently submerged environment. However, I have superior (or near equivalent) stats in all areas pertinent to a brawl. I will be relying heavily on my vastly superior defense and agility to reduce and avoid damage whilst simultaneously inflicting heavy damage of my own.

If the opponent assumes a defensive posture on a sandbar or shallow sea, I will draw my Charge Sword, and place my left arm's whetanium shield in a defensive position and will aggressively shuffle towards my opponent through shallow waters and sand, being very cognizant of tidal waves, in a sustained effort to keep my footing. Using my superior agility, I will endeavour to keep facing the front of my enemy, avoiding the scope of his back mounted beam cannon. Should he turn his back to me to use his Beam Cannon, I will sprint diagonally as fast as I can, which will close ground between us while keeping me out of the direct line of fire.

Once we are in close proximity, I will use the explosive power of the Bajiquan style to attack one of the non-crab-pincher legs. First, I will generously coat the legs in Rust Gel, and next use a series explosive strikes to sever the legs, further reducing the mobility of the Huge Mecha. Using my arm shields, Charge Sword, and superior agility,I will ward off the whirling blows of my enemy's Plasma staves, while my higher defense will reduce any damage I happen to take. I will ignore the minibots, as their weapons will have difficulty penetrating my defense, and I don't have any effective countermeasures in place, and I cannot divert my attention from my opponents onslaught. Once I sever the leg, I will leap backwards and fire off a powerful Beam Cannon blast of my own! And then will quickly close ranks again for more intense battling. I will keep my Buzzsaw arm in reserve, and use it in sporadic burst to sever arms or slice clean through a plasma staff, if the opportunity presents itself. My powerful attacks will inflict heavy damage on this lightly armored foe.

If the opponent approaches me aggressively, I will do likewise, and follow the same strategy as above. My goal is to close ranks and use my agility and defense to pound out a victory.

This will be a furious battle between deadly combatants. I will fight honourably and tenaciously, and will emerge victorious, for I am the stronger of the two robots. The Squaturian will not be denied!

If the opponent retreats into the deep ocean, I will follow, for I know of a deadly sea serpent that I can task to my advantage. You see, the depths of the Archia ocean is home to the Shrieking Eel, and massive electrically charged sea serpant that can grow upwards of 40 feet long! Using my shock-mounted knees, I will emit a series of pulses that mimics the Shrieking Eel's female mating ritual, causing two of the massive male eels to latch on to my lower legs (one each). I now have two ungodly powerful leg mounted electic whips! In an undersea battle with limited momentum, these long electric eels will do severe damage to my opponent as I flash kicks in his direction. He will not survive my eelish onslaught!

vs.
Dudesoft's Robot:
Battlechip: Jogo do Pau
Team: DUDE
Controller: Ronnie Ronno

Sponsor: Dudes Cola

Robot: Huge Mecha Mk.2


Battlechip: Jogo do Pau
Team: DUDE
Hide
I picked Jogo do Pau instead of other stick fighting because of what it stands for. The Agents of RUDE have a bone to pick with the status quo. We will unite undivided against the tyrannical Horc Empire and brutality that is the Battledome! This may be our first public appearance, but we cannot remain silent anymore!
Controller: Ronnie Ronno
Sponsor: Dudes Cola
Robot: Huge Mecha mk2
Drawings

HEALTH: 10+100=110-40*=70
ATTACK: 10+190=200
DEFENSE: 10+70=80
AGILITY: 10+50=60
ENERGY: 10+100=110-40*=70
*Mini Bots: HP:10 EP:10 (x4)
------
Remaining Space Bucks: 40,000 = 30 Items (+anti-theft)

4xWhetanium Arm Shields (hands)
2xPlasma Staffx2
1xMini Bots(4)
1xEnergy Shield
1xWeatherGuard™
4xGatling Gun
2xShock Kick
5xTracking Sensor
1xBeam Cannon(rear)
1xCrustacean Plate (bottom)
2xCrab Hands
4xWhetanium Arm Shield (arms)
1xTower Shield (front)
1xEnergy Stealer
4xRocket Boots
Anti-Theft Device (10000)

Dudesoft's Battle Plan:
LNG-ST-9
Long ago, in the youthful days of Ronnie's life, he had competed in the Fight Fest early championships. Back then, as a young mechanic, he had entered through his robot. LNG-ST-9 was a long shot, but despite the odds, went pretty far. Each year, Ronnie boosted the robot's reflex speeds, and upgraded weapon docks to compete against those early gladiators. Alas, he had always lost. Usually at the hand of Huge Man or Ten-Legged Pig.

Now, the schematics of his ancient nemesis was reconstructed in the second iteration of Huge Mechas. With battle plans of all the Ultimate Robot Battles past ingrained into his brain now, Ronno sat with tranquil certainty of the coming victory.


When an Agent of RUDE entered Ronno's suite, the cyborg did not visibly take notice; Instead, speaking with a clear and measured tone. "Lock the door, Agent Sharpe."
A tad off-put by the abrupt greeting, Ester Sharpe took to securing the room before finding a seat on a nearby white sofa. Brushing aside one of her red locks of hair, Ester opened the floor.
"The Major has grown impatient with you," the previous year's Controller for RUDE said cynically. "As always."
"Then you shall relay my message," Ronno began without pause. "To the Major: The outcome for the upcoming round shall be put my robot in the finale. Here is the plan:

The Plan
"Step One; Anchor.

Using the four short legs, I will plant my robot into the beach, until such a time that the tidal wave comes to topple us. With all four of my minibots consumed and attached to my form, I will gain access to the four gatling guns mounted. Also, the stats for my health and energy will increase to 110 each. These numbers far exceed the need for boxing the current opponent. Instead, I shall fight him 1 on 1.
When it comes to combating The Squaturian during Anchor phase; I shall train my gatling guns on the enemy, while my staves take the offense. Though I shall not be moving, I will strike with certainty at any angle to keep Squaturian at bay."

Between Ronno's hovering body, arm integrated into a dataport, and Ester Sharpe a hologram popped up simulating the Anchor Phase plan.

"Next... Step Two; Sea Turtle.

As the tidal wave crashes down onto us, the real battle begins. Withdrawing my legs into the Huge Mecha's shell, I will pivot feet-mounted rocket boots to maneuver while under water. This next phase shall be pivotal to my plan, as we will no longer be bound to the laws of gravity in our battle. Instead, my staves will act as shields. The Squaturian will likely take jabs at this point, but with my staves locked between two arms apiece, I will be able to spin to interject. At this phase, it is highly probable that we will be interrupted by the local flora and fauna.

A hologram changed to a school of electric, spiny orbs.

"The Voltisfish is highly electric, and surrounded by titanium-strength spines. If provoked, they are known to create an electric shock aura. Which, for me, will be very useful. Any chance we stumble onto these, I shall bring about my staff to knock these creatures towards Squaturian."

"Step 3; Submarine.

With our weight, even the propulsion of the Horc-tech rocket boots will not sustain full power in these depths. We shall sink. Instead of taking this opportunity, or any like it to escape topside, Huge Mecha will be allowed to sink. Using a raised Tower Shield, and lower Crustacean Plate as barriers I will be protected from most useless attacks sent my way. Using the foot-mounted rocket boots, I will ensure only that Huge Mecha maintains a forward-facing defensive position on Squaturian.
My staves will do the talking otherwise."

"Throughout this battle, I will be maintaining tracking through the variety of Sensors. First, the Rust Gel. It bothers me that the Squaturian has previously launched this weapon so lavishly. Using his past techniques will be folly here, though I doubt it will happen.
Second and Third, the Rocket Fists. Easily batted out of the air or water. However, I must study Squaturian's arms at all times to ensure I recognize when they will launch.
Fourth, the Beam Canon. Should Squaturian at any point begin to power his own, I will start mine with a fraction of a second behind. The bottom of my robot will swivel around in the water, or blast skyward and swivel around if above ground. Our beams will meet and cancel each other out.
Fifth, will maintain lock on Squaturian. It is imperative I continue to observe this foe, as he has been known to act irrationally. There is still a saw arm to defend against, as well as the raw power of his Battle Chip."

Ester Sharpe watched as the hologram shifted to a man preforming Bajiquan.
"It is a deadly style. We could only have been so lucky to gain such a style," Ronno frowned. An expression that Sharpe caught from Ronno's glowing reflection in the suite's bay window.

"Lastly, but not least, we shall be disturbing the ocean of Archia. This will in turn incur the wrath of its deadliest sea creatures; the Nessie. A behemoth creature with killer hunger, insatiable curiosity, and rare beauty. She rests uneasily between lunar cycles, but is easily roused. They say she would swallow a ship whole, and is one of the few remaining of her race. A creature who will sooner devour our robots then spectate our battle.
We avoid encountering her at all costs."

"Well, thank the Makerscore, you have it all worked out," Sharpe said with ease. "Last time I bother you, Ronno."
"Naturally," Ronno explained. "Fore, after this meeting, and victory, I shall bring the arena data core to its knees. It would be advisable to leave the planet."

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VOTE BOOTH: http://goo.gl/WYfvvF
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Seiromem vs. Sven
Terrain:

Titan City is home to the majority of the Human Race in their original solar system. Not including their recent settlement on the world Terra, this city floats in the outer tip of Jupiter's once crushing gravity. Now, it is a central hub of activity, gas mining, and fair trade in the known RMNverse. Normally, the humans would have nothing to do with Horc sports. However, there was a deal struck with the new president which allows us to open combat!
*Dangerous traffic of flying cars fill the sky in any direction at all times of the day. To a giant robot, these commuters are pesky bugs, but they will definitely distract tracking sensors.
*There are pedestrians all over the place, trains, buildings, well... it is a city! A Mega-city! Things will make it hard to move around, so be careful. Not that we care much about human safety.
*You can imagine this city however you wish, considering the above picture. And draw in any aspect of this to your battle plan as you see fit.
*Danger! While the city is enormous, there is an edge. If you are battle beyond the force field that holds in the oxygen, you'll fall off the city platform, and plummet uncontrollably into Jupiter's gravity!


Seiromem's Robot:
Controller: Zwiflan the Owlman

An Owlman originating from Surly Landing, he was hired as a quality controller by Toadly Industry. He uses the Toadly Visor and Strap-on Holographic computer to do this. He was tasked by the industry to "Control" the "Quality" of their fighting robot entered into the tournament as some elaborate, well-thought-out and probably poorly executed marketing campaign. Either way, Zwiflan is getting paid based on how well the bot does. It's in every interest of his to make sure this happens.
With his brain-linked holographic computer, he can instantly make an input and instantly understand the output, making his calculations instant. His visor provides vision on all the spectrums; Light, heat, X-Ray, Radiation... if it exists, this visor grants vision of it.

Sponsor: Toadly Industry

This Industry has been crafting products of amazing quality throughout the years and continues to profiteer off of any problem, dispute, or war. The methods of their creation would be investigated had they not wiped their name from the Nature Inspectors' list. No one knows what goes into making their trademark candy, Toadbomb, but everyone eats it up! Their reason for entering the tournament is simply to test their hand at robot creation and as a marketing movement.

Robot: ROYALE


Stats
Health: 160
Attack: 107
Defense: 120
Agility: 30
Energy: 200
Total cost: 567,000
So that's about 33 weapons!

Arsenal:
x15 Mini-Bots, x1 Gatling Gun, x1 Jaws of Death, x3 Crustacean plate, x6 Qurium Whips, x2 Tracking sensors, x4 Tower Shield, x1 Water Canon and x1 missile Pod.

Seiromem's Battle Plan:
"Analyzing. Analysis complete."
"Enemies ranged weaponry shouldn't harm exterior in any fashion thanks to layers of crustacean plates, high defense relative to enemy's low attack, and ability to use missile pods and Gatling gun to destroy approaching projectiles. However, pedestrians will batter them down quite a bit in collision courses, so deploying 5 mini-bots immediately is essential to keep the pests away and to annoy enemy.
Enemy's ability to run to the other side of the city, get wasted, recover from hangover, rush back, and run seventy circles around me to avoid getting entangled in my quarrium grapple sequence a non-issue. Diagram provided for further explanation.

http://rpgmaker.net/media/content/users/17331/locker/Diagram.jpg

"As shown, all the robot must do is tilt a little to whip the whips, entangled them within the enemy who should rely on close quarters combat due to previously mentioned ranged combat ineffectiveness, then drag it to the ground and crush him in the jaws of death. I will be able to target him accurately thanks to the minibots preventing pedestrians from approaching and confusing the sensors. It shouldn't take more than a few seconds to tilt those tiny distances for quarrium grappling. Should enemy attempt to grapple ME with his whip, minibots ensure distraction and/or harm to him."
"The previously mentioned strategies are null if robot tries to flee, as it will outlast me no matter what. If enemy starts to flee, immediately spawn a second swarm of seven mini-bots. Have all these minibots attach with their horns onto my robot's bottom, then have them blast their propellers and jet me to the enemy. Wrap whips around enemy as soon as capable, drag to ground, then crush with the jaws of death."
"If all else fails, report illegal modifications' locations and ask for opponent's immediate disqualification. Let's see these cheaters weasel out of that!"
"P.S. Restraining order on three carrots in place. Sent legal paperwork to the industry."
"Report conclusive. Estimated victory at 81.^% Chance. Save file. Send to ToadlyRulez@spacenetmail.com"

vs.
Sven's Robot:
Team name / Bot operators / Sponsor: The Ugly Carrots
Carrots are an apiacean life form from the outer reaches of the Taproot Nebula. What they lack in physical size and industrial prowess, they more than make up for in cunning, mischievery and outright bloodthirsty violence. Carrots are the galaxy's undisputed masters of organized crime, even if it's not always exactly well organized.
Carrot society is mostly structured by clans, individual families forming alliances to create vast and powerful syndicates. The most powerful crime syndicate at the moment is without doubt The Ugly Carrots (T.U.C.) - they control anything from gambling, smuggling, prostitution and counterfeiting from the Taproot Nebula to the galaxy's core.
The T.U.C.'s chosen representatives for the tournament are Zed Nahoria, Karl Otto, and Daucus Carota. These three career criminals have worked together on an unbelievable number of improbable capers. It is to be suspected that the bot they will use for entering the tournament will mostly use stolen components, quickly cobbled together to create a weapon of bot destruction that may not look pretty or move elegantly, but will be a force to be reckoned with.

It is to be expected that the three Carrots will not shy away from bribery, blackmail, and behind-the-scenes violence in order to win the tournament.

Sponsor/Team logo:


Bot: The CAROTINATOR
Battlechip: Praying Mantis Kung Fu





1 - Transsonic Battleaxe. Works just like an Electric Mace, but gives that dwarven touch of ultraviolence to any battle.
2 - Clamped-on self-healing unit. Probably illegal.
3 - Additional clamped-on weapons arm, for handling the battleaxe
4 - BallistaTronic spear gun.
5 - MiniPopeBot. For moral support. Will not provide any morality whatsoever to the Carotinator.
6 - Experimental VALVE-1 energy gun. Like a laser rifle, but with pretty blue and orange lights.
7 - OTAKUTRON ANL-SX electrical whip. Like a Quarium Whip, but with added...intrusive...capabilities
8 - Little fairy. Will grant three wishes during battle. Unfortunately, the Carotinator will only ever wish for beer.
9 - Canga-R00 unit. For improved jumping capability.
10 - Good, old-fashioned Gatling gun. For oldschool bullet fun.
11 - EmpireTec RR comm/target acquisition unit.
12 - Optical target acquisition device.
13 - Tower shield, with (probably illegal) Blarg modifications. See below.
14 - Arm-mounted Destruct-o-Zapp. Like a thunder katana, but with added sparks and lightning effects. Sure to impress the judges, and a perennial hit with the ladies.
15 - Detachable nano bots. Not shown to scale.

Stats:
Health:    75 (+65)
Attack:    95 (+85)
Defense:   57 (+47)
Agility:  200 (+190)
Energy:   200 (+190)

Total Stats cost: 577,000

Items:
1 x Tower shield
1 x Thunder Katana
1 x Quarium Whip
1 x Electric Mace
1 x Laser Rifle
1 x Spear Cannon
1 x Gatling Gun
2 x Mini Bots
1 x Energy Stealer
1 x Rocket boots
1 x Tracking Sensor
1 x WeatherGuard
1 x Anti-Theft device

Total Item cost: 23,000

Illegal Mods:
As was to be expected, the Carrots couldn't resist equipping their robot with some potentially illegal modifications:

* Hidden backup battery: provides an additional 30 units of energy as an emergency reserve. Hidden deep in the Carotinator's groin region, where it is hoped no judge will ever venture. Because...ewww.
* Blarg technology modifications to Tower Shield: Can adapt to any and all energy attacks on the fly. Has its own independent energy supply. Will independently and uncontrollably try to assimilate everything, including, but not limited to, the enemy robot, judges, the audience, and beer bottles.
* Self-Healing Unit: Tries to repair damage to the robot on the fly. Disguised as a decorative mascot in the shape of an ambulance car.

Sven's Battle Plan:
Ah, good old Titan City. A sprawling metropolis with millions of inhabitants, a major trade hub, lots of money changing hands...sooo many opportunities to tap into the flow of money and to cheat a sucker out of his paycheck. The carrots' eyes shine and sparkle as they learn about the location of the next battle. Of course the TUC has a strong presence here and has its hands in every deal struck in the shadier parts of the city. The carrots practically fight on their home turf, with an army of small-time crooks and henchmen at their disposal.

In some respects, this battle will be similar to my first battle against Pizza's bot: the enemy has extremely low agility, the majority of his weapons are mounted at the front (thus making his back vulnerable), and he even has a similar setup of
tentacles on the bottom. What will make this battle much more interesting is the swarm of nanobots - they need to be dealt with, and swiftly.

The city setting means we will fight in narrow streets with little room for maneuvering, and I have a clear advantage there - I can duck into sidestreets and run around buildings to flank him or get into his back, while he will have even more difficulty turning thanks to his considerable length. Plus, the street setting will make it very difficult for him to get a clear shot with his missiles, unless I just stand there out in the open facing him from the front and waiting for him to aim (which is absolutely not what I intend to do). As the Royale appears to be a flying robot, he might try to hover over the streets for more freedom of movement and to get his missiles into play, but if he tries that I can just hide and take cover behind buildings or duck into an entrance somewhere - if he wants to hurt me, he will have to come down to street level eventually.

If the battle starts off in an open space like a park or something, my first move will be to lure him into the narrow back streets, but that will be easy - all I have to do is run away and duck into the next available street. If he refuses to
follow me, he'll be sitting out in the open without even seeing me, while I can take quick shots at him from behind the cover of buildings (of course not remaining in one place, but moving around behind the buildings and popping up here and there in unexpected places). Again, if he wants to reach me and hurt me, he'll have to follow me into the back streets.

Depending on the surrounding street layout, my initial move will be either to just duck into the nearest street, or (if we're starting in a sufficiently large, open area) to run past him, keeping my tower shield between myself and his gatling gun, and to reach the nearest street in his back - this will expose me to his fire for a tiny moment, but that's what the tower shield is for, and with our huge difference in agility I'll be past him and out of range of his gatling in a second. He will then have to sloooowly turn and follow me into the maze of streets - this gives me more than enough time to find a suitable area of narrow, winding streets until he reaches me.

Now, let's think about the nanobots: I expect him to release the full swarm of his bots very early, probably as an opening move - he will probably try to overload my tracking sensor with the nanobots and then use his missiles on me (at least that's what I would try if I were him). I'm not too worried about the missiles as I'll be past him and hidden in the streets in a split second, but I need to thin that pesky swarm of bots. I should have equipped my robot with a fly swatter...oh wait, I did: while I'm running past him, my left arm will be busy holding up my shield, but I still have a battleaxe and a quarium whip on the two arms on the right side. I probably don't even need to track individual nanobots - as soon as they come close, they will meet a flurry of axe swings and whip lashes that will crazily flail around my body - with my 200 agility, I should be able to essentially cover the entire space around my body with an impenetrable shield of death that will slice any nanobot that comes close. Plus, I have a gatling gun myself which is very well suited for spraying the general area of the nanobot swarm with an opposing swarm of happy little bullets. Plusplus, I have two
nanobots myself which I might decide to release and send into the fray - they'll be outnumbered, but they should be able to deal with at least one or two of his nanobots before going down, or draw them into the line of fire of my gatling gun. If all else fails, the carrots have an additional ace up their sleeves: snipers. All the rooftops surrounding the general area of the battle will be manned by TUC agents with small, concealable sniper rifles. These will not be able to deal any noticeable damage to the Royale itself, but they will be able to help keep the nanobots at bay.

One way or the other, the swarm of nanobots should be gone by the time we reach the back streets. Now the real fun begins. As I mentioned above, pretty much all the Royale's weapons are mounted on the front (I would assume the gatling gun to be able to swivel backwards independently, but it has a huge blind spot thanks to the whips mounted directly behind it, and the whips themselves can't reach all the way to the robot's back), and it can't exactly turn very fast thanks to its loooow
agility and the narrow streets I have lured it to. My main strategy for this phase will be to play hide-and-seek, quickly running around buildings and getting in the Royale's back or on his flanks. Every time he comes into view, his backside will be pelted with a couple gatling bursts, and every time I can get close enough without risking to come into range of his tentacles, he will receive a couple heavy combined hits from battle axe, katana, and whip - then, while he tries to turn and face me, I'll just dive back into the streets, move around a building block or two, and repeat. It will take a while to crack his layers of tower shields, but they will give way eventually - as soon as they show cracks, a well-placed shot from the spear gun will tear his backside wide open. Once that is accomplished, I will have the rare chance to inspect Toadly robot technology from the inside and collect a couple souvenirs until he breaks down.

As an alternative/additional move, I might scale a sufficiently high building while I'm out of sight, wait for him to pass below, scream "BANZAI!" at the top of my lungs, and jump onto him to deliver a devastating blow to his top with all my weaponry at once. This strategy is risky as it depends on his climb speed (I don't want to be exposed on the rooftops while he is flying around above the buildings) and on traffic density (I don't want to hit any cars while jumping down) - I can decide on the spot whether or not I want to do that.

BACKUP STRATEGY: if he completely refuses to enter the narrow streets and keeps hovering above the buildings or sticks to open spaces, I can pelt him for a while with gatling and laser rifle, but this will probably not be enough to kill him. In theory, I could probably just hide in the lower levels of a parking garage somewhere, enter sleep mode to conserve my energy, and wait for his energy to run out, but that would be boring - instead, I will employ what I call the "Rodeo strategy": Using a quick boost from my rocket boots and my superior agility, I will jump onto his back, sit down behind the wing thingies, and hold on to him with the whip, then hack away at his outer shell with katana and axe until he falls apart. Sitting up there, I will be out of reach of his weapons except the water cannon, but I actually hope he uses it on me: due to a strange oversight in his design, he doesn't have a weather guard, so dousing himself with water will lead to him frying his own electronics.

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VOTE BOOTH: http://goo.gl/lR3WKl
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VOTING ENDS MARCH 6, 2015!

On a side note, wth? There's a FB game called Ultimate Robot Fighting that's been out since 2014. Weird... "URF"

Extra PM Flavour non-combatants missed: "The docket appears to slide under your door this time. The information of the -insert enemy robot name here- is merely paper in a folder. Despite any effort to see the delivery person, all you can see is a trenchcoat duck around the corner of your hallway. You do catch a glimpse of a green tiger tail though."
No fair! Seiromem's tentacles suddenly grew to twice their length in the drawing when he tilted upwards! The carrots are the only ones who are allowed to cheat!

But seriously, Seiromem, I have no idea how you won battles with a 30-agility sitting duck against highly mobile opponents, but I love your nanobot lift strategy. If you win against me, it will be well deserved for the foolhardiness of that move alone.
Those Ugly Carrots are just cheating their way to the top!
Seiromem
I would have more makerscore If I did things.
6375
Drat! I WAS going to include a strategy for if you got on top of me like you mentioned in the last bit, but I never made the amendment! Curse my forgetfulness!

Ah well, I think the most likely reason I won the other two was due to energy and defensive reasons. My opponents' robots' attack were all pretty low compared to my defenses, and I never deployed too many minibots against them so my health and energy stayed the same..

But desperate times call for completely foolhardy measures!
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
Kentona vs. Dudesoft is the fight I have been waiting for. The eel-whip is the one thing that makes Kentona dangerous in this battle. I don't think it'll be enough. Dudesoft is definitely winning the land-based portion of the fight; the weak spot Kentona is going after is going to be dug in underground.

These settings are getting really interesting. The people of Titan City are probably pretty glad I didn't last long enough to fight there since I would have carved through the buildings with laser cannons and brought the skyscrapers crashing down on top of both of us.

The carrots cheating so much amuses the hell out of me. I love that sven has snipers. The best part is I'm not even sure that's technically disallowed.
author=kentona
Those Ugly Carrots are just cheating their way to the top!


I resent that comment. The carrots fight with the utmost of honor (*) and dignity (**).

(*) See The Taproot Academy Dictionary of Business Ethics, Vol. VII, Pages 483ff: "Redefining honor in compliance with the Carrot lifestyle"

(**) See The TUC Field Manual, new edition 2187AC, pages 1612-1618: "Human-defined ethical concepts, and how they apply to TUC agents", especially subsection 3: "Not at all"
Seiromem
I would have more makerscore If I did things.
6375
Looks like I'm gonna get my just deserts this time around.

Carrot cake.
Dudesoft
always a dudesoft, never a soft dude.
6309
author=LockeZ
The carrots cheating so much amuses the hell out of me. I love that sven has snipers. The best part is I'm not even sure that's technically disallowed.

The terrain did say to use the city to your benefit. That technically does include people!
Dudesoft
always a dudesoft, never a soft dude.
6309
My computer froze when I was just finished typing all this crap. Anyway, here's the unceremonial version!

Seiromem vs Sven 2 - 4
Winner: Sven!

Kentona vs Dudesoft 2 - 4
Winner: Dudesoft!

---------
Bronze Match: Seiromem vs Kentona!
Champion Match: Sven vs Dudesoft!
---------

Due day is March 12.
Wow! If sven actually manages to defeat Dudesoft and win the tournament, the events in the game he's making will be 100% accuarte! XD
I felt like I wasn't going to win against Dudesoft's battler in that last battle, as he held some distinct advantages. I was hoping that my raw defense and my attack would be enough to win the day, but it was a longshot.

I am surprised at the dismal voter turnout, though! 12 votes cast?!
pianotm
The TM is for Totally Magical.
32388
I did my civic duty and voted.
Seiromem
I would have more makerscore If I did things.
6375
That's like, six people that probably voted on both. Ouch.
Dudesoft
always a dudesoft, never a soft dude.
6309
I think in the future there should be an incentive program to vote. When I run this next time, I'll get people to PM their votes. It'd be a little more work, but maybe they could get 1 makerscore per vote? Then again, I don't know how ms is dealt out outside trophies etc.
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
When you post the final round, I would say to PM everyone who entered and remind them to vote. Some of those that got defeated early on are obviously not paying attention to the thread any more. Which is completely normal and expected, but some of them will come back if nudged, especially for the finale.
pianotm
The TM is for Totally Magical.
32388
LockeZ, I'll bet that aside from the combatants, you and I are the only ones that voted.
NeverSilent
Got any Dexreth amulets?
6299
Not entirely, pianotm. I cast my vote during every round. (Though for some reason the people I voted for often seemed to tend to lose. Hm...)
Dudesoft
always a dudesoft, never a soft dude.
6309
LockeZ, fantastic idea as always.
Seiromem
I would have more makerscore If I did things.
6375
Ah SHIT I don't have it done yet today don't worry =X
author=Seiromem
Ah SHIT I don't have it done yet today don't worry =X

E:
Submitted!