MOST TRIPPING FEATURES ON AN RPG?
Posts
I might just throw "Eternal Darkness" into this collection. It is a horror game that featured a sanity meter additionally to life and mana.
If it was low, the eyes of paintings and statues would follow you and you would start hallucinating.
You would sometimes enter rooms and your head would explode after a little bit. Or you have a trap room. Or you walk on the ceiling where you find tons of ammunition before you suddenly die and are brought back to the real room.
If it was low, the eyes of paintings and statues would follow you and you would start hallucinating.
You would sometimes enter rooms and your head would explode after a little bit. Or you have a trap room. Or you walk on the ceiling where you find tons of ammunition before you suddenly die and are brought back to the real room.
author=nurvuss
https://sharpiron.wordpress.com/2009/05/13/postmodernism-for-dummies-by-a-postmodern-dummy/.
http://en.wikipedia.org/wiki/Dada
Thanks a lot for the links. I will make use of this!
author=Kylaila
I might just throw "Eternal Darkness" into this collection. It is a horror game that featured a sanity meter additionally to life and mana.
If it was low, the eyes of paintings and statues would follow you and you would start hallucinating.
You would sometimes enter rooms and your head would explode after a little bit. Or you have a trap room. Or you walk on the ceiling where you find tons of ammunition before you suddenly die and are brought back to the real room.
I will make sure to check it out, sound interesting! :)
author=CashmereCat
How about creating a regular RPG? That would subvert the expectations of those looking for a trippy game. Done and dusted.
XD
edit:
http://www.hardcoregaming101.net/lsd/lsd.htm
LSD: Dream Emulator a playstation game from 1998, for something flagrantly "trippy" rather than the sort of subtle tweaks here and there typical of horror games. It's not a horror game, I don't think. But you may get some inspiration from the visuals or something, I dunno.
author=CashmereCat...brilliant.
How about creating a regular RPG? That would subvert the expectations of those looking for a trippy game. Done and dusted.
Here are my ideas:
- Use some script/plugin to check the system date and cover some area with snow, but only when it's July.
- Make a door lead to a different location depending on which side you approached it from.
- Make it rain indoors.
- Make NPC's interact with the GUI.
- Make player develop superstitions by adding a bunch of interactive elements that do nothing to a puzzle that solves itself.
- Make it rain doors.
- Make puzzles with mechanics that are consistent but make no sense (pressing use on a pink crate makes you pull it backwards two tiles and jump over it).
- Make the player character suddenly act on his own.
- Use some script/plugin to check the system date and cover some area with snow, but only when it's July.
- Make a door lead to a different location depending on which side you approached it from.
- Make it rain indoors.
- Make NPC's interact with the GUI.
- Make player develop superstitions by adding a bunch of interactive elements that do nothing to a puzzle that solves itself.
- Make it rain doors.
- Make puzzles with mechanics that are consistent but make no sense (pressing use on a pink crate makes you pull it backwards two tiles and jump over it).
- Make the player character suddenly act on his own.
author=Pizza
Go smoke some weed. Then you'll understand how to make trippy shit.
It's not really something that can be taught, it needs to come from experience or it will come off as being 'fake'.
I disagree. If you're smoking, it will probably mess with your ability to create (game programming needs a good portion of your brain intact).
You'd be better off trying replicate dream imagery.
Black * Rock Shooter and puella magi madoka magica are good places to start for trippy disturbing imagery.
Also, consider using super-real backgrounds and pixel foregrounds. The contrast is jarring enough without upside down tilesets. That plus some strange visual tricks (pictures superimposed on other pictures and on parallaxes) will satisfy most of it.
Making it rain indoors is usually just seen as bad event handling. If you have an auto-weather event and no way to turn it off, that gets read as a failure, unless other surreal things exist.
I've done glitchy tilesets, and I've done status effects that screw with interface (if the hero is Blind, the screen operates like a dark room). There's stuff you can do, definitely, but the key is to do it well. Poorly programmed trippiness just looks like crap.
Smoke weed every day.
Seriously though, just make a good game. I'll get high in real life and play it.
If you're looking for an example of a trippy game...
Alien Punching Simulator is now one of my favourite genres.
Seriously though, just make a good game. I'll get high in real life and play it.
If you're looking for an example of a trippy game...
Alien Punching Simulator is now one of my favourite genres.
Maybe make the game appear as glitchy at certain moment?
Currently I'm working on a little game, which is set... ... inside a failed hard drive, where I personally revisit my unreleased or otherwise crappy projects, armed with a SMG to tackle anything from these games. At one moment, the game will start simulating glitches in the NES fashion - randomly distorted graphics, corrupted music (from SNES Doom, see below) and sound effects, even font switching to unreadable one or maps collapsing into glitchy void! After the game is "corrupted" to the bone the screen will instantly fade to black after few seconds, leaving the player in a pitch black abyss.
Isn't that trippy, or even creepy?
Currently I'm working on a little game, which is set... ... inside a failed hard drive, where I personally revisit my unreleased or otherwise crappy projects, armed with a SMG to tackle anything from these games. At one moment, the game will start simulating glitches in the NES fashion - randomly distorted graphics, corrupted music (from SNES Doom, see below) and sound effects, even font switching to unreadable one or maps collapsing into glitchy void! After the game is "corrupted" to the bone the screen will instantly fade to black after few seconds, leaving the player in a pitch black abyss.
Isn't that trippy, or even creepy?
author=zacheatscrackersauthor=CashmereCat...brilliant.
How about creating a regular RPG? That would subvert the expectations of those looking for a trippy game. Done and dusted.
cash is clearly the most brilliant mind in all of aremen
i mean dude he doesn't get tired of bashing me with ideas so obvious they could have bitten me, yet that I would never have thought of
also that glitchy music is cool and zeno clash somewhat reminds me of Shadow Madness (PSX) which by itself is quite trippy and even ethereal of an experience.
author=bulmabriefs144Show'em, either here or send to me via PM. I'd like to have some useful reference.
I've done glitchy tilesets
Speaking of glitches, I've done an event that actually crashes the game after displaying a picture with a glitch mock-up and playing unbearable noise. Yes, you have to bring up the task manager and shut RPG_RT.exe process down, because F12, F4, F5 and Esc won't work at all! On top of that the player will be lured into this trap by an arrow indicating the "broken" door as the right way, whilst the actual exit from the map would be elsewhere. I do realize it may be frustrating, but that's the point - to mock the player who blindly follows hints, Call of Duty style.

To make this mock-up I looked at several NES corruptions with misplaced and miscolored sprites/tiles. Then I took random images from my game - be it chipsets, facesets, system graphics, just anything. Finally I messed with colors to make it appear as in said NES glitches. I will do the same with actual chipsets, as the game will become more and more "corrupted".
author=JosephSeraphSome time ago I sent this song to a friend of mine. He told me it's quite disturbing, and would fit well for maps that turn into mindscrewing mess.
also that glitchy music is cool




















