HI, I'M GAVIN AND I WANT TO MAKE ANCIENT HISTORICAL GAMES.
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Pretty much what it says in the title. I have all sorts of "dream games" in my head, so I decided to take some steps in the right direction, which means an open world, historical RPG set in ancient Greece. My first game will be reasonable in scope, but I plan to iterate from there.
Here are some screenshots:
Here is the Greek tunic clothing I made. Just put it in the "Male" folder of the generator, and name it like the files in there. Feel free to use this for whatever, just give credit.
Don't go too easy on me. I am a graphic designer, but I'm a noob to RPG Maker and pixel art, so give me all the feedback you can. I've been using Photoshop for about ten years now, so if you have any questions in that area, let me know.
So far I have a basic understanding of mapping and quests, but I'm struggling with making an effective, balanced combat system. I'd like to have it be somewhat realistic, where weapons aren't hugely different in terms of power, but will allow you to attack in different ways. If anyone has any pointers on designing a balanced combat system, please let me know.
Here are some screenshots:
Here is the Greek tunic clothing I made. Just put it in the "Male" folder of the generator, and name it like the files in there. Feel free to use this for whatever, just give credit.

Don't go too easy on me. I am a graphic designer, but I'm a noob to RPG Maker and pixel art, so give me all the feedback you can. I've been using Photoshop for about ten years now, so if you have any questions in that area, let me know.
So far I have a basic understanding of mapping and quests, but I'm struggling with making an effective, balanced combat system. I'd like to have it be somewhat realistic, where weapons aren't hugely different in terms of power, but will allow you to attack in different ways. If anyone has any pointers on designing a balanced combat system, please let me know.
Looks good to me...except that guy levitating over the post by the horses. Welcome to the site! Pleased to meet you!
not, like, in rpgmaker. just make it. make a team to play the mayan ball game.
author=pianotm
Looks good to me...except that guy levitating over the post by the horses. Welcome to the site! Pleased to meet you!
Yeah... he's supposed to be leaning on the wall. Any suggestions on how to achieve that?
author=Gavitronauthor=pianotmYeah... he's supposed to be leaning on the wall. Any suggestions on how to achieve that?
Looks good to me...except that guy levitating over the post by the horses. Welcome to the site! Pleased to meet you!
Move his event down one tile, then make an edited version of his sprite that positions him about 16-20 pixels higher. This leaves the tile he *actually* occupies mostly empty, since he'll be standing on the edge of it.
Bracing him against the wall itself visibly would be a more advanced edit. I advise simply messing around with a copy of his sprite and seeing what you can achieve!
CAVE_DOG I'm supposed to hate you and then you show up with a Yang Wen-li avatar. You bastard.
Welcome to RM.net, but be careful of ace social manipulator CAVE_DOG_IS_BACK.
Welcome to RM.net, but be careful of ace social manipulator CAVE_DOG_IS_BACK.
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