SAI-ART
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While I'm mostly a programmer, occasionally I do art, mostly 3D stuff. I randomly decided to start sculpting a cyberpunk character this weekend. It's my first foray into hard surface modeling and it's going fairly decently.
Ignore the hair; it's mostly a placeholder since a lot of it is going to be covered up. I started with the jaw piece and learned a lot from it, such as proper use of the transpose line, which is why the rest of it looks much better. I might want to revisit the mandible later now that I've improved so much.
The headset is about 5.5 million polygons presently.
Last night I started on the clothes. So far I've only got a start on the jacket:
Turntable:
The jacket is roughly 650,000 polygons and still needs a bit more detail, such as the zippers and ribbing on the collar and cuffs.


Ignore the hair; it's mostly a placeholder since a lot of it is going to be covered up. I started with the jaw piece and learned a lot from it, such as proper use of the transpose line, which is why the rest of it looks much better. I might want to revisit the mandible later now that I've improved so much.
The headset is about 5.5 million polygons presently.
Last night I started on the clothes. So far I've only got a start on the jacket:

Turntable:

The jacket is roughly 650,000 polygons and still needs a bit more detail, such as the zippers and ribbing on the collar and cuffs.
Thanks!
I actually haven't decided yet. The clothes probably aren't going to be hyper-stylized since I'm not really good enough as an artist to do stylization well, so I'll probably make it fairly realistic. The only thing I really took liberties with were on facial proportions, since exactly realistic ones put you into the uncanny valley.
I actually haven't decided yet. The clothes probably aren't going to be hyper-stylized since I'm not really good enough as an artist to do stylization well, so I'll probably make it fairly realistic. The only thing I really took liberties with were on facial proportions, since exactly realistic ones put you into the uncanny valley.
As someone who's only just gotten into 3D Modelling, this is extremely impressive. Hopefully one day I can become this good.
I'm looking forward to seeing more.
I'm looking forward to seeing more.
NICE. <3
This is looking super rad! I love the jacket... I kinda want it in my actual closet, ah-hahahahha. <w<
This is looking super rad! I love the jacket... I kinda want it in my actual closet, ah-hahahahha. <w<
Thanks, everyone! I've been crunching for VSA this week and so haven't had a chance to do any leisurely art but I'm hoping to get back to it soon. I picked up some good tips from Perihelion on how to improve the jacket so I'm probably going to revisit it next.
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