[POLL] FINAL FANTASY 7 DEMAKE CHARACTER POLL

Poll

Would you like to see Jessie, Biggs, and Wedge become temporary playable characters until their death? - Results

Yes
3
20%
No
12
80%

Posts

Pages: first prev 123 next last
Ah, okay!

I don't think I said anything about taking a break, but all right... XD
Assuming you did make them playable, when would you be able to use them?
As soon as barret joins. I was going to give Biggs a machine gun, Jessie would be a machinist job, and wedge I would give him like a flail. But the max party in battle would still be 3. And they would all have their own limit breaks. Also Biggs would have the command steal, Jess would have tools, and wedge maybe something like mix?
So just for the first dungeon then? Tifa fills in the party for the second after that unless you want an early party change system so you can change the party out for Biggs/Wedge/Jessie. You don't see them again after the second dungeon until after Wall Street and the Train Graveyard at which point they're a boss fight with Reno from dying.

Personally I think you'd get further putting work into getting the rest of the game done than adding three characters that the player barely has a chance to use.
Well, I wouldn't mind just leaving them in the party every time barret is in until they die. But does anyone know how to use VE animated script tags really well? I need help with Cloud's Braver.
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
At least give Wedge a combat knife or bayonet instead of a flail. I know we've got sword, staff and spear users in the party already, but for the most part FF7 is supposed to be a modern setting.

And if you have them all at the same time as the real characters, that's five to six characters in the party at once. I assume you're not planning on redesigning the combat to accomodate more than three characters, so it would be a waste since the player wouldn't even get to use more than one of them.

I think if you were gonna do this, it'd be infinitely more interesting to turn the two reactor dungeons into split-party dungeons. Make the player switch back and forth between Cloud/Barret's party and Biggs/Wedge/Jessie's party to solve puzzles and progress through the dungeon.
That sounds fun locke, would you like to help me with the switching back and forth? I wouldn't know how to do that.
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
What, seriously? You are super bad at this. There are basic event commands for that shit. Use conditional branch to check if Esc key is pressed, do stuff when it is. Save location to variable, teleport to location saved in variable, remove party member, add party member.

Mess around with RPG Maker until you figure it out. Christ. How are you going to make Final Fantasy Goddamn Seven if you can't even figure out basic shit like party switching on your own?
Honestly Jin, I think you need to develop your own skills rather than trying to ask everybody who pops their head into your threads to do stuff for you.

When you have a game put together, I'd be happy to test it out for you, but as my game-dev skills are pretty non-existent right now, there's nothing else I can really do for you (especially since you seem pretty inconstant). Accept the fact that people are helping you already by giving you advice, but don't just keep asking everybody to do stuff for you. It is, after all, supposed to be your game.

There are articles here that give really good outlines of how to plan a game with others, and one of the primary tips is to have your own set of game-making skills, so that other people can have more faith in you and the project. (as well as articles & tutorials on basic game design and programming)

Everyone here has their own stuff to do. There would be (and have been, I've seen them say so) people who DO want to help you out with this game, but if you really want them to stay with you, then you need to be more decisive about the project you're working on, maybe plan it out a little more and then present it here so that it is clear you have a strong, well thought out idea for your project, rather than just whatever idea takes your fancy every other day.

So... yeah, I'll reiterate that because you've asked for my help, I will be happy to be a tester. But until you have a clear idea of what you want, and the means to do so, you should maybe just work on your stuff yourself, as others will be more willing to help you because of that.



Okay, I've just looked at your profile and you've been a member since '07, plus you've worked on a lot of games, and I understand that you lost some of them when your computer died or something. (so that's why they're cancelled...?)

So I apologise if my previous post was really condescending. You've obviously got more experience than I thought. I should have checked your profile earlier!

-Every developers has their strengths and their weaknesses. When it comes to variables I have little knowledge. You don't need variables to create a game, but I'm sure when you do use them, the game can be better.

-Yes I registered in 2007, but I spend most of my time spriting, not making games.

-To your point LockeZ (you seem angry for some odd reason) FF7 doesn't need party switching in that form (not that I recall) I know in FF6, and FF8, that's a requirement towards the end. I was being open by taking your idea into consideration, but sorry for being OPEN. I'll do it my way from now on.
Roden
who could forget dear ratboy
3857
author=jin69
You don't need variables to create a game


Wat
unity
You're magical to me.
12540
author=Pizza
author=jin69
You don't need variables to create a game
Wat


I guess that's technically true, but they make the process sooooo much easier.

LockeZ may have a right to be worried, if you don't know some of the important basics. On the other hand, if you're dedicated enough, you'll learn all you need to make this a reality over the course of development.

Best of luck :D
Suzy, pro tip: don't be condescending to newbies. Time on the site doesn't mean time in the engine, after all. (Or vice versa - newbies to the site may not be newbies to game creating.)

We want people (old and new) to feel welcome and being jerks to them isn't going to help with that. Quite the opposite.

Be kind to one another!


Jin: I highly recommend looking in to variables. They are really, really useful. Like, super useful. I was like you - it took me quite a while to bother with them and thought switches were good enough. I was wrong. I don't know how I managed without them.
Thanks Liberty, I will start messing around with them. They do sound very useful. I have used variables before to create life bars for this Suikoden 2 like duel I was doing in my CR3 game. But I didn't know variables was like a memory card where it remembers where you last left off. Sounds very interesting.

Guys you can call me Edwin.
They're very, very versatile. They can keep count of things, allow for random number generation, progression, screen-checking (for things like checking where a boulder is - if it's on a switch or not) and a multitude of things.

Variables~<3
Yellow Magic
Could I BE any more Chandler Bing from Friends (TM)?
3229
author=jin69
You don't need variables to create a game

EDIT because I'm being a jerk. No, you do need variables to make a game. A game worth playing anyway.
Nah, it is possible to make a game without variables and even switches. A good game even. A game worth playing, too.

But variables and the like give you more tools at your disposal. Some things you just cannot do without more tools.
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