RMVX ACE LOSE LEVEL WHEN DYING UNTIL LEVEL 1 THEN GAME OVER
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I am working on a game that is based around mazes without a lot of monsters. So to make the game more challenging the player will lose HP while walking. As this could get difficult at times to compesate for that I would like the player to lose a level rather than have gameover when they die. When they are at level 1 and they die then they will get game over. I hope someone can help me with this.
Thanks
Thanks
You'll probably need to delete some script lines to get rid of Game Over if actor's HP is 0. Then run a parallel process checking Actor's HP. If 0, lose a level, recover HP. If Level 1 Game Over.
If the damage is purely movement-based, this could be done with a parallel process that calls a Common Event. The check on whither or not a player moved would probably look a very much like how Legacy Reborn now handles it's random encounter rate.
With event-based encounters, there's a checkmark labeled "Continue Even When Loser". This is probably the best place to put the level-down processing. Though, technically speaking, this check marks running away as "losing" the battle. So, you'd have to make a check to see if HP is actually 0 before you call the level-down processing.
With event-based encounters, there's a checkmark labeled "Continue Even When Loser". This is probably the best place to put the level-down processing. Though, technically speaking, this check marks running away as "losing" the battle. So, you'd have to make a check to see if HP is actually 0 before you call the level-down processing.
This is an interesting idea to work with, I think ill use this so when a character reaches zero in battle they leave the party permanently. Tho honestly kory is right its not hard to find the coding lines and u can use a battle event to do it, every turn check if hp = 0 give full health lose a lvl wouldnt be too hard..
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