RMVX ACE LOSE LEVEL WHEN DYING UNTIL LEVEL 1 THEN GAME OVER

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I am working on a game that is based around mazes without a lot of monsters. So to make the game more challenging the player will lose HP while walking. As this could get difficult at times to compesate for that I would like the player to lose a level rather than have gameover when they die. When they are at level 1 and they die then they will get game over. I hope someone can help me with this.

Thanks
SunflowerGames
The most beautiful user on RMN!
13323

You'll probably need to delete some script lines to get rid of Game Over if actor's HP is 0. Then run a parallel process checking Actor's HP. If 0, lose a level, recover HP. If Level 1 Game Over.
I appreciate the help but I am sweating just thinking about that lol.
Marrend
Guardian of the Description Thread
21806
If the damage is purely movement-based, this could be done with a parallel process that calls a Common Event. The check on whither or not a player moved would probably look a very much like how Legacy Reborn now handles it's random encounter rate.

With event-based encounters, there's a checkmark labeled "Continue Even When Loser". This is probably the best place to put the level-down processing. Though, technically speaking, this check marks running away as "losing" the battle. So, you'd have to make a check to see if HP is actually 0 before you call the level-down processing.
This is an interesting idea to work with, I think ill use this so when a character reaches zero in battle they leave the party permanently. Tho honestly kory is right its not hard to find the coding lines and u can use a battle event to do it, every turn check if hp = 0 give full health lose a lvl wouldnt be too hard..
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