I FIGURED I'D GO AHEAD AND ASK HOW MUCH SHOULD IT COST TO HAVE SOMEONE DRAW ENEMY DESIGNS?

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I think I'd like to have someone draw my enemy concepts using colored pencils but I've no clue how much it would cost especially if I want someone who is skilled and doesn't just stick to move blobs. I don't plan to find anyone right now just was curious.
Sooz
They told me I was mad when I said I was going to create a spidertable. Who’s laughing now!!!
5354
A lot of it depends on time and detail, as well as size and number of pieces. Rates vary from artist to artist, but for low professional rates, assuming you're wanting something like a battler in-game, I'd guess something like... $10-25 US per full-color piece.
author=Sooz
A lot of it depends on time and detail, as well as size and number of pieces. Rates vary from artist to artist, but for low professional rates, assuming you're wanting something like a battler in-game, I'd guess something like... $10-25 US per full-color piece.
Well that's higher than expected. I'll have to save up.
Sooz
They told me I was mad when I said I was going to create a spidertable. Who’s laughing now!!!
5354
Art takes a lot of skill, time, and energy!
Yes, each artist has his/her prices and it also depends on the medium used.

If you want concept art and not actual in-game battlers, you could also request simple sketches. Either black and white or colored, artists would charge less for those.
author=Avee
Yes, each artist has his/her prices and it also depends on the medium used.

If you want concept art and not actual in-game battlers, you could also request simple sketches. Either black and white or colored, artists would charge less for those.
I wanted to actually send in my concept art and have them made into full color images. I figured color pencil art would be easier to make than sprite images and scan the actual images onto the battle screen. I have limitless ideas for enemies so that's not the issue its that I can't draw lol.
Having to scan pencil images into the computer then resizing them and whatnot (if you're terrible at math/ratio, like me XD) would probably take more time than just drawing them on the computer. But I guess all artists have their different methods.

Also I had no idea you could charge that much for one image.
author=suzy_cheesedreams
Having to scan pencil images into the computer then resizing them and whatnot (if you're terrible at math/ratio, like me XD) would probably take more time than just drawing them on the computer. But I guess all artists have their different methods.

Also I had no idea you could charge that much for one image.
I figure if they're drawn the right size their would be no need to resize them. If they're drawn on a white canvas maybe take a clean photo of them and walla!
Hahahaha, yeah. I'm terrible at figuring out sizes and everything (as simple as I'm sure it is) so I just draw free hand on the computer now.

author=suzy_cheesedreams
Hahahaha, yeah. I'm terrible at figuring out sizes and everything (as simple as I'm sure it is) so I just draw free hand on the computer now.

Ahh I see. I just really liked the idea of color pencil made enemies and I could use actual photos of jungles and caves as the backgrounds. I picture that that would have a nice look that fairly different from the usual stuff.
Well, I guess you don't know for certain until you've tried it.

Although I'm thinking coloured pencil + real photo backgrounds might clash a lot. You could trace the photos to have backgrounds that would be more consistent with the battlers. But then again, your game sounds like it is deliberately trying to be as incongruous as possible, so maybe the clashing art styles would reflect themes present in the rest of the game?

I don't know, haha. Anyway, best of luck finding an artist!
author=suzy_cheesedreams
Well, I guess you don't know for certain until you've tried it.

Although I'm thinking coloured pencil + real photo backgrounds might clash a lot. You could trace the photos to have backgrounds that would be more consistent with the battlers. But then again, your game sounds like it is deliberately trying to be as incongruous as possible, so maybe the clashing art styles would reflect themes present in the rest of the game?

I don't know, haha. Anyway, best of luck finding an artist!


Thank you hope I can find someone!
arcan
Having a signature is too mainstream. I'm not part of your system!
1866
I wouldn't recommend using enemies that were literally drawn on paper as the style of the enemies would likely clash really bad with any digitally made image(aka everything else in your game). Anyway, using clashing graphics is a pretty common pitfall that beginners fall in to and the problem might not be obvious to you until you have made art for a while.

There might be a way to achieve a colored pencil look, but it would probably take at least some form of digital alteration to make it fit. I feel like that defeats the whole purpose of you wanting hand drawn images. In my opinion, digital art is the only practical solution and that kind of work takes a lot of time. I'm still an amateur but even 100x100 images can take up to few hours to make and at $10-$25 per image I would still be working for minimum wage.
author=arcan
I wouldn't recommend using enemies that were literally drawn on paper as the style of the enemies would likely clash really bad with any digitally made image(aka everything else in your game). Anyway, using clashing graphics is a pretty common pitfall that beginners fall in to and the problem might not be obvious to you until you have made art for a while.

There might be a way to achieve a colored pencil look, but it would probably take at least some form of digital alteration to make it fit. I feel like that defeats the whole purpose of you wanting hand drawn images. In my opinion, digital art is the only practical solution and that kind of work takes a lot of time. I'm still an amateur but even 100x100 images can take up to few hours to make and at $10-$25 per image I would still be working for minimum wage.


I wasn't going to use digital backgrounds but actual photos as backgrounds of stuff like oceans and fire.
author=arcan
I wouldn't recommend using enemies that were literally drawn on paper as the style of the enemies would likely clash really bad with any digitally made image(aka everything else in your game). Anyway, using clashing graphics is a pretty common pitfall that beginners fall in to and the problem might not be obvious to you until you have made art for a while.

There might be a way to achieve a colored pencil look, but it would probably take at least some form of digital alteration to make it fit. I feel like that defeats the whole purpose of you wanting hand drawn images. In my opinion, digital art is the only practical solution and that kind of work takes a lot of time. I'm still an amateur but even 100x100 images can take up to few hours to make and at $10-$25 per image I would still be working for minimum wage.


I wasn't going to use digital backgrounds but actual photos as backgrounds of stuff like oceans and fire. Maybe the thing is what I have pictured in my head is differant than what y'all are thinking lol.
arcan
Having a signature is too mainstream. I'm not part of your system!
1866
Frankly that doesn't sound very appealing either. Maybe you are describing something other than what I am imagining. Examples would be very helpful.
Sooz
They told me I was mad when I said I was going to create a spidertable. Who’s laughing now!!!
5354
author=suzy_cheesedreams
Also I had no idea you could charge that much for one image.

That's actually a really lowballed estimate.

Generally the rule of thumb is to make a guesstimate based on a per hour rate. (Something like $20-40/hr is fairly standard.) Prices go up or down depending on factors like demand, difficulty, and outside perks- for example, an artist might charge less if they retain the rights and can use a piece elsewhere.

Unfortunately, a lot of people underestimate the cost of becoming a good artist and the material needs involved in making artwork.

author=arcan
In my opinion, digital art is the only practical solution and that kind of work takes a lot of time. I'm still an amateur but even 100x100 images can take up to few hours to make and at $10-$25 per image I would still be working for minimum wage.

I tend to agree that digital is the best way to go. One can make some decent digital work fairly quickly, especially if you're going with battler-style things that are drawn, not pixelled. For example, I drew this over a few hours total, and this in like an hour.

I'm doing digital for the monsters for Remnants of Isolation's commercial release, and it's working out rather nicely. Part of the great thing about drawing for RPGMaker is that it's eensy and low-res, so there's not as much fiddly detail involved, which makes things go quicker.

(Edited because I lowballed the pay thing.)
@Sooz, I just recently did some work for somebody (for free) but it didn't work out, and now I can't believe I did it for free XD. I guess I am underestimating my worth as an artist to other people, is all I mean.

Anyway, if you want a deliberately ugly aesthetic for whatever reason, then I don't see why you shouldn't just use photos and drawings (because they will clash - at least how I'm imagining it to look). However it would be easier on the eye for most people to use an art style that was consistent with each other for the entirety of the game. The drawings could still be distinct and eccentric, but at least they would be consistent.

What would be helpful, especially if you're asking for feedback and/or trying to attract artists to work with you, would be some mockup images of what you have in mind.
janussenpre
愛・おぼえていますか
1274
If the work or project interests me personally, then I'll work at a discount. Otherwise, I usually charge $25-30 for an hour's worth of work.

Other factors also influence the inflation or deflation of my base rate.

Dynamic poses, color, complexity of design, presence of backgrounds, high res = higher cost

Static poses, lineart, simplicity of design, absence of clothing, low res = lower cost.
Sooz
They told me I was mad when I said I was going to create a spidertable. Who’s laughing now!!!
5354
author=Mr_TagoMago
I wasn't going to use digital backgrounds but actual photos as backgrounds of stuff like oceans and fire. Maybe the thing is what I have pictured in my head is differant than what y'all are thinking lol.


Wow, that... would not really work well together with anything.

I think you're probably better off going with RTP or free stock. While it's possible to use a different style in a RPGMaker game, it's the sort of situation where EVERYTHING has to be that way, or else things start clashing weirdly.
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