New account registration is temporarily disabled.

[SCRIPTING] [RMVX ACE] LOOKING FOR A BATTLE SCRIPT...

Posts

Pages: 1
Hello wonderous scripters, game makers, and other peoples! I'm looking for a script. I hope I can find it, but my outlook isn't insanely good.

Hqave you ever played Aidyn Chronicles? That amazing RPG with horrible Graphiics back on the N64? I want to remake that. First I want to find out scripts I need.
I need a battle script that allows the player to control their character on a field of battle, like on the map. They can move a certain distance before they must end their turn. Enemies operate on this same idea. If you reach an enem, you can attack them, if not, use a spell or a bow! I hope this can be implemented into RPGVXA, but if not, its no big deal to just use the regular old system. It just wouldn't be Aidyn though.
Cap_H
DIGITAL IDENTITY CRISIS
6625
I haven't played game, so I'm not sure whether I'm not mistaken. It is tactical rpg, isnt it? For this very reason Sim Maker exists. It's probably older than game itself, so it won't solve your desire for pitty graphical enhancement. For VX Ace script swift search on any major rm site would do.
GubiD
I don't know if you meant it, but your post was painfully cynical...
Do you have to use those height maps with GubiD?
Cap_H
DIGITAL IDENTITY CRISIS
6625
Sorry for that. It wasn't my intention, but it sounded so pro, I couldn't resist.
I think you can use maps of your own choice.
Of these features, which do you think can be implemented easily?
-Passive skills that can be level up (like a skill called Wizard that allows you to cast spells. The hgher the skill level the more powerful spells you can learn)
-A way to level up your spells in order to make them stronger.
-A menu screen after the battle in which you can level up said spells and skills, along with your attributes using XP as a currency.
Pages: 1