I HAVE A PROBLEM.

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I've got a little problem in RM2k3. I'm having a really stupid moment, and can't figure this out.

My battles aren't random in dungeons, whenever the player steps close enough to the enemy it chases the player until you outrun it or whatever. I have a custom menu which takes me to a new map by pressing a button at anytime, i've got all that working fine, the problem is this moves the enemy back to it's orignal position and now it's not chasing me.

I'm not sure how to solve this, I thought about making the menu only available in towns and the world map, but I need some of it's features during a dungeon.

Theres only two things you could do:

1. Remake your menue map into a picture menue

2. You could make it to where for each map, when you press the menue button before you teleport to your menue map, it sets the x and y coordinates for each monster events' position in different variables, then after you teleport back to the dungeon from the menue, it sets all the monster events back to their respective x and y coordiates.
This will require a bit of work though as you will have to go in and change all the event ids for each map.
WIP
I'm not comfortable with any idea that can't be expressed in the form of men's jewelry
11363
I would suggest the picture menu. They are far better than map-based CMSs.
Pictures are the way to go, but if you do that, bear in mind you're probably going to have to edit each monster event to make it stop moving when the menu is up.
Actually, I believe he could just use a stop all/move all event.
Yes, because if he used an event based system he would have to remember where every NPC was when he transferred to the menu map.
Currently, picture based menus are so far out of my league.

Just for now, i'm going to turn off the Common Event whenever an enemy spots me, that'll solve the problem partially. Thanks!
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