[RMVX ACE] NPCS MOVING BETWEEN MAPS?

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i'm creating a survival-horror game, using Falcao's pearl ABS, and i want to have an enemy that chases you between maps. because, with what i have now, there's a monster in a specific room, it runs toward you, but if you leave the room, you've basically escaped. is there a way to make NPCs move between maps? as an example (i don't know if you could take this as a valid example), dr. Salvadore from RE 4.
any response is appreciated.
just repeat the enemy event across different maps. Depending on how you want the trick to work you might have to keep track of the even't X and Y position through variables so you know where to spawn the monster in the next map, though.

edit: That, and you might want to have a wait before spawning the monster if it is not close to the player. but basically it's that.
author=JosephSeraph
just repeat the enemy event across different maps. Depending on how you want the trick to work you might have to keep track of the even't X and Y position through variables so you know where to spawn the monster in the next map, though.

edit: That, and you might want to have a wait before spawning the monster if it is not close to the player. but basically it's that.

the pearl ABS has a system that if you are in a radius of a determined amount of spaces the enemy will ''notice'' you (i should really call an enemy senpai) and do a specific behaviour determined by an event page that has the condition ''self switch B is on''. i want the enemy to move to the next map if it is still chasing you when you leave the map, just like the player does via the transfer event.
then when teleporting check if self switch B is on, and activate a "Monster Chasing To Next Map" switch or whatever xD
I'm sure there's a script that allows you to access selfswitch data for conditionals :D

And yeah. Senpais are enemies anyway.
i did what you suggested. it should work, however i am unable to move?
i have taken screenshots, but i don't know how to upload screenshots (i'm new).
do you have any idea why it does that?
Trihan
"It's more like a big ball of wibbly wobbly...timey wimey...stuff."
3359
Are any of the events on the map autostart?
Trihan
"It's more like a big ball of wibbly wobbly...timey wimey...stuff."
3359
When you create events there's a "trigger" setting on each event page. It can either be autostart, parallel process, on hero touch, touched by hero, or another one I can't remember.
author=Trihan
When you create events there's a "trigger" setting on each event page. It can either be autostart, parallel process, on hero touch, touched by hero, or another one I can't remember.

yes, it's on autostart. i've tried it with Parallel process but it didn't work.
Trihan
"It's more like a big ball of wibbly wobbly...timey wimey...stuff."
3359
Set it to "on key press" or whatever. If you have an autostart event on your map it'll prevent player movement until that event is changed to a non-autostart page.
author=Trihan
Set it to "on key press" or whatever. If you have an autostart event on your map it'll prevent player movement until that event is changed to a non-autostart page.
i got it to being able to move, but now the custom move route does not trigger.
Trihan
"It's more like a big ball of wibbly wobbly...timey wimey...stuff."
3359
Custom move routes should work regardless of the event's triggering mechanism unless you've put the move route as "move event" commands in the event page itself. You don't have to do this; under the movement pattern for the event, "custom route" is an option.
author=Trihan
Custom move routes should work regardless of the event's triggering mechanism unless you've put the move route as "move event" commands in the event page itself. You don't have to do this; under the movement pattern for the event, "custom route" is an option.

sorry, i meant autonomous movement! the autonomous movement doesn't trigger.
Trihan
"It's more like a big ball of wibbly wobbly...timey wimey...stuff."
3359
Can you post a screenshot of the event page for me?
author=Trihan
Can you post a screenshot of the event page for me?

i don't know how. i have a screenshot, but i don't know how i can post it.
Trihan
"It's more like a big ball of wibbly wobbly...timey wimey...stuff."
3359
Upload it to an image hosting site like imageshack (or your locker). In the toolbar above the box for writing your post, the second section of icons has one with three little photos (the third one along). This is an image tag; you put the URL to the imageshack picture inside the tag then post your message. Or if you uploaded it to your locker, click the first icon in that section and pick your image from the window that appears.

event page 1

event page 2

the autonomous movement page
edit: page 1 and autonomous movement got mixed up! sorry.
Trihan
"It's more like a big ball of wibbly wobbly...timey wimey...stuff."
3359
Page 2 isn't going to activate because page 1 doesn't turn self switch B on anywhere.
the script turns self switch B on when i enter a radius of 7 spaces or less around him.
Trihan
"It's more like a big ball of wibbly wobbly...timey wimey...stuff."
3359
Can you post that script? I get the feeling you might be slightly misunderstanding how self switches work.
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