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CLUB NINTENDO PROGRAM DISCONTINUATION
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So I was living in a hole for the last few years/I never cared to look into Club Nintendo before (probably contributed to its imminent demise!), but the news is that it is being discontinued.
http://club2.nintendo.com/program-notice/
1/20/2015 Products released after this date are not eligible for registration with Club Nintendo
3/31/2015 Last day to earn Coins, register products with Club Nintendo, and sign up for new Club Nintendo membership
6/30/2015 Last day to redeem Coins or access your account on the Club Nintendo website. Club Nintendo program shuts down at 11:59pm PT on 6/30/2015.
So, if you are like me and never ever bothered even reading any of the inserts that come with your Nintendo Wii, Wii U or 3DS games, now might be the time to do it, redeem your coins, and get some free games. They added a ton of stuff to their Club Nintendo store to help ensure that people spend their coins. I think I am going to try and get a copy of Super Mario Kart for the Wii U virtual console.
(if you happen to have codes that you aren't going to use, feel free to send them my way!)
Most games seem to net you 30 or 40 coins, and consoles 160. There are (were?) frequent surveys, too, that could get you even more. The rewards that you can redeem range from about 80 to 700 coins. Games (like NES, SNES, Gameboy) seem to be in the vicinity of 150~250 coins, and newer games 500~700.
https://club.nintendo.com/
http://club2.nintendo.com/program-notice/
1/20/2015 Products released after this date are not eligible for registration with Club Nintendo
3/31/2015 Last day to earn Coins, register products with Club Nintendo, and sign up for new Club Nintendo membership
6/30/2015 Last day to redeem Coins or access your account on the Club Nintendo website. Club Nintendo program shuts down at 11:59pm PT on 6/30/2015.
So, if you are like me and never ever bothered even reading any of the inserts that come with your Nintendo Wii, Wii U or 3DS games, now might be the time to do it, redeem your coins, and get some free games. They added a ton of stuff to their Club Nintendo store to help ensure that people spend their coins. I think I am going to try and get a copy of Super Mario Kart for the Wii U virtual console.
(if you happen to have codes that you aren't going to use, feel free to send them my way!)
Most games seem to net you 30 or 40 coins, and consoles 160. There are (were?) frequent surveys, too, that could get you even more. The rewards that you can redeem range from about 80 to 700 coins. Games (like NES, SNES, Gameboy) seem to be in the vicinity of 150~250 coins, and newer games 500~700.
https://club.nintendo.com/
I've used it a few times, got my current DS cart carrying game box from them. I don't think I got any games through it though, either due to lack of coins when they were available or a game caught my eye but wasn't for a platform I want (read: Wii, I got a fucking Wii U and I want to use its features, not boot into Wii mode). I do have some codes laying around, I'll have to make sure I used them up because I'll spend 250 nintendobux for Earthbound!
Had I known this would actually net some games for me I would have taken advantage of it, but I kind of just ignored it anyway.
Damn, I want those Smash posters for 700 points but I only have 390. I don't see any stores that sell these items. Fak, I'll have to go buy games even though I don't want to.
I redeemed 600 coins for my boy's 3DS and got New Super Mario Bros 2 (the gold coins one). He seems to like it well enough.
I am considering getting Super Metroid for 200, since I never played it before and I hear rave things. But then I wouldn't have enough to score Super Mario Kart (the original!). I'd be 80 coins short.
So who wants to give me codes?
I am considering getting Super Metroid for 200, since I never played it before and I hear rave things. But then I wouldn't have enough to score Super Mario Kart (the original!). I'd be 80 coins short.
So who wants to give me codes?
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
I only have two 3DS games and I don't think they came with any codes since I bought them used. There's a warranty insert in them but I see zero codes on it.
I've got my 200 page manual for my 2DS here but I don't see any codes in that either. Is it just the serial number on the back of the system?
I've got my 200 page manual for my 2DS here but I don't see any codes in that either. Is it just the serial number on the back of the system?
It is the serial number under the system, and there ought to have been an insert in the box itself with a PIN. At least my 3DS had one...
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
Drat and tarnation, I don't seem to have kept whatever insert that was. (I'm not even sure I bought the 2DS new, for that matter.)
Fun things found out when looking on spending coins: They released Yoshi's Island on WiiU VC!It only costs 200 coins! Except it's the GBA port version and not the original SNES version
what the fuck nintendo
why are you so bad at this

why are you so bad at this
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
Wait, so they gave the screen the GBA's narrower 3:2 aspect ratio, cutting off the left and right edges of the screen, even though the Wii U is designed for a widescreen TV?
Chekkit dem screens (I know it's a screenshot applied to the wiiu tablet screen, can't confirm what cropping is done. I'd assume all games get cropping to match their original resolution and NES games to fit the NTSC safe screen areas to avoid the screen edge garbage you see in NES games). Since it's the GBA it'll also have a different color palette better suited for a portable screen without a backlight and missing the X/Y buttons!
Shit I tried playing FF6A and I missed those two buttons right away and that games moves like molasses compared to YI. I can't imagine playing Yoshi's Island without them.
Shit I tried playing FF6A and I missed those two buttons right away and that games moves like molasses compared to YI. I can't imagine playing Yoshi's Island without them.
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
Man. Yoshi's Island only used four buttons to begin with. Using L and R for aiming and shooting seems WAY more sensible, really, since first-person shooters have changed how we think of those buttons. That's actually a huge improvement.
From the screenshot, they are definitely using the original SNES aspect ratio, and blackboxing the left and right sides, rather than cropping anything off like the GBA version did. So that's good. And that was the only actual problem with the GBA version other than the sound hardware, and I'm sure the Wii U has better sound hardware than the GBA, so I think you might just be full of shit.
I also don't know why you'd care about using start and select instead of X and Y in FF6. Shit, start and select make more sense anyway. The goddamn universal menu button that opens the menu in every other game should open the menu, that's basic. (They probably should've used L and R to cycle between characters in the multi-party sections, since that's what those buttons do in the menu. I'm sure the only reason they didn't was because they were felt the need to invent uses for as many buttons on the controller as possible, letting their OCD overpower their good game design sense.)
From the screenshot, they are definitely using the original SNES aspect ratio, and blackboxing the left and right sides, rather than cropping anything off like the GBA version did. So that's good. And that was the only actual problem with the GBA version other than the sound hardware, and I'm sure the Wii U has better sound hardware than the GBA, so I think you might just be full of shit.
I also don't know why you'd care about using start and select instead of X and Y in FF6. Shit, start and select make more sense anyway. The goddamn universal menu button that opens the menu in every other game should open the menu, that's basic. (They probably should've used L and R to cycle between characters in the multi-party sections, since that's what those buttons do in the menu. I'm sure the only reason they didn't was because they were felt the need to invent uses for as many buttons on the controller as possible, letting their OCD overpower their good game design sense.)
How the hell did you get a SNES aspect ratio out of those screenshots? They're 90% of the way to 16:9, it doesn't fit either the 3:2 of the GBA or the even more square 4:3 of the SNES. It's possible that when porting it to the eshop they changed the aspect ratio into whatever bastard it currently is or the screenshots on the nintendo club page aren't indicative of what the game looks like.
I did find a video on the eshop store here with a slapped on wiiu gamepad on the video like the screenshots above. It's definitely (at least based on) the GBA version, the copyright is 1995-2002 ('95 was the SNES release, '02 was the GBA), the music sounds different (SNES version of the music in the trailer here), and the Touch Fuzzy Get Dizzy effect looks much worse (SNES effect here). The color palette looks good though, I was expecting far worse for the GBA. Still for something that is only semiportable at best I'd rather open the emulator and play the SNES version to sate my nostalgia grognard needs than the GBA version.
I did find a video on the eshop store here with a slapped on wiiu gamepad on the video like the screenshots above. It's definitely (at least based on) the GBA version, the copyright is 1995-2002 ('95 was the SNES release, '02 was the GBA), the music sounds different (SNES version of the music in the trailer here), and the Touch Fuzzy Get Dizzy effect looks much worse (SNES effect here). The color palette looks good though, I was expecting far worse for the GBA. Still for something that is only semiportable at best I'd rather open the emulator and play the SNES version to sate my nostalgia grognard needs than the GBA version.
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