[RMVX ACE] LARGER THAN 32*32 PX CHARACTERS

Posts

Pages: 1
Guys,

I need your advice.

For my mini game i'm working in the normal environment of 32x32 pixels.
Now i'm considering using sprites of 32x64 pixels for my characters and NPC's

Does anyone have advise for me about this. Does this bring lots of complications or is it pretty much doable?

I'm mapping in parallelmaps so i reckon it's puzzling to get it right sometimes. But it will work. But are there other things i have to think about, like how the player hits events things like that.

thanks!


unity
You're magical to me.
12540
I'm using 32x48 sprites for Luxaren Allure and I haven't had any problems. Though thinking about it, if you go too tall, you may have trouble with any star-marked tiles as if the character is tall enough where the top of the head gets cut off by the tile from the front it'll look quite odd. Though if you're using paralax mapping, that may not be a problem.
Roden
who could forget dear ratboy
3857
It's just as easy as using 32x32 characters. They have the same collision as 32x32 either way.
Don't use a diagonal script.

That is all. The rest should be fine as long as you don't go over 64 in height. Good luck!
Pages: 1