[RM2K] ERRORS! NEED HELP!

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"A violation in 4266634C occurred at 4266634C with Read" and "Exception C00001D" are what it's giving me...it seems to happen when the enemy tries to take an action, and I don't understand what's causing it.

OS is Windows 7, I am also using DynRPG and 2K9 Ultimate.


EDIT - Actually, it happens the moment ANY action is taken during battle...
Trihan
"It's more like a big ball of wibbly wobbly...timey wimey...stuff."
3359
Have you added any DynRPG plugins or changed anything since the last time battles worked without crashing?
No, I haven't added any new DynRPG plugins at all. The only things changed are things I've been doing for eventing for maps and mapping. Heck, sometimes starting the Test Play the screen just stays black.

EDIT - Of note, the last time I actually ran test battles was on my old Vista computer, which it worked fine on. It also worked fine on my XP computer before that, this is the first time I've tried battles on this Win7 computer...

EDIT #2 - Should I just upload my game files and let you test it out in the debug room Trihan? Might be faster to see if it happens to other people, or if it's just Windows 7/DynRPG somehow screwing up...

EDIT #3 - Ok, so I don't think it's Windows7 now. I had a buddy of mine test it and he has Win7, and it didn't error out on him at all. Should I still send the game (without the music) to you at all?
UPDATE:

So instead of trying it from in-game, I tried to run Test Battle from monster groups. This is what I got:

"Access violation in module "RPG_RT.exe" in with address 00403799 and offset 00000064 of type Read occured."

"Insufficient memory" happens indefinitely afterwards.


So yeah, what the heck is going on? I tried this with a blank enemy with no battle events, so it's not a battle event causing the problem...
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
Google suggests this is definitely a dynrpg script error thing. Possible causes are "you fucked up somewhere" and "your project is possessed by demons." Generic troubleshooting methods include "make a backup of your project, then remove characters, enemies and features one by one until it stops erroring."
That's weird though...because none of the plugins I use in the DynPatches folder are those that causes these errors, I'm pretty sure. And again, none of this happened on the older computers at all so yeah...and considering this happens whenever an action is taken at all (Note, I only have the Game Clock, MP Display, and Provoke skill plugins in the game right now), it can't be any of those plugins. And it's isolated ONLY to battles, and doesn't seem to matter what enemies or characters are in the fight. Hmm...
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
So did you try removing those three scripts one by one? And then try removing dynrpg completely?
I did not. But I don't know how those scripts would be affecting it now at all, nor DynRPG. Unless I didn't install DynRPG correctly SOMEHOW, which shouldn't be the case. Hmm...
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
This is definitely either a dynrpg script error thing or some other patch that was applied incorrectly. You don't get access violation errors and offset errors in real RM2K3.
I know, and what kills me even more is that it's ONLY in battles this happens. I've checked using skills in the menu on the field, talking to characters, running events, etc. It's just only in battles...so I don't know what's happening there. I don't think me having a DynPatches folder would apply itself to the game, would it? I'm pretty sure it has to go to DynPlugins and not DynPatches. Otherwise, I have this in my DynPatches folder:



Which again, shouldn't be applying themselves to the game at all, and I don't see how any of those WOULD affect anything. And when I tried test running the game, I DID remove the DynPatches folder at one point too so...
Interesting....so now it's crashing when going INTO fights now randomly:





In addition to this, it's still doing this (but no longer doing the constant "A violation in 4266634C occurred at 4266634C with Read" thing afterwards, forcing me to use Task Manager to close it)

LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
Yeah, we know, you already said it was erroring. And then I told you how to figure it out. Three times.

Claiming that you don't think things are probably causing the problems is useless. Test them one by one. No one ELSE can test them. You have a working version on another computer, anyway, so the problem is already solved, you just have to figure out how you solved it by testing each thing that's different.
I don't have one on a working computer because those other 2 computers have long since been dead and gone, so problem is still there heh. They never had an issue.

I've already tested removing all DynPatches + DynPlugins (the folders) so that none of those were in the game. That didn't work. Removing all battle events as well didn't work. So that's those 3 done so far. I only used two characters, being the ones from the start of the game, so those shouldn't be buggy at all. The Eagle enemy also shouldn't be buggy as it's just a basic attack enemy.

Hmmm...what gets me though is that it doesn't constantly error afterwards though. I don't know what I did differently to prevent that from happening (well, I removed the patches, that's what I did). But then putting those back in also made it not error out like a spaz.

So...what else is there to test/try out? Removing plugins was done, removing all battle events was done, testing with characters that I know are fine was done, and testing with one enemy that I also know is fine was done. I don't know how I feel about removing DynRPG (wouldn't know how to remove it once it's in anyways...). @_@;
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
ur game iz ded

RIP
Hm...so the way to uninstall apparently was to delete the .exe file and then rename the .bak file to the .exe file (which is what I did, but apparently DynRPG was still there. Somehow). Hmm...what is going on here that I'm doing wrong!? I'm out of ideas...

It can't be dead Locke. It runs for everyone else EXCEPT me. Like, I guarantee that if you were to run the game, like if I gave you the most recent version, it wouldn't error out on me like it is for me if you got into a fight. That's what's boggling me, DynRPG stuff is packaged WITH the game, since the folder has the Dynloader.dll, the RPG_RT.exe that's patched with DynRPG, etc.. So if it's not affecting anyone else but only me...then I don't know! Again, I had a buddy with Win7 test today, it worked perfectly fine, no crashes. Heck, YOU'VE ran it before, and you didn't report to me about any crashing from fights, so...yeah.
Obviously you did something since the last time someone played it that caused the issue - whether it's something you did to the game itself or your computer is the question. Saying "Oh, it was playing 10 months ago when you tried it." when you've been messing with it since then is pretty freakin' silly. Seriously. >.<;

Perhaps try making a new project, create a map with encounters, see if that works. If so, then transport your game files to that game.
Cap_H
DIGITAL IDENTITY CRISIS
6625
It can be something else on your computer. Like It's clashing with some program, utility, something your friendos don't have installed.



Hmm...very interesting. So I tried this before installing DynRPG, worked fine. Tried it AFTER installing DynRPG, worked fine. Put both the DynPatches and DynPlugins in the folder, THIS showed up. Removing just DynPlugins, it's still working fine. So there's something not jiving right with the DynPlugins folder...which is odd as none of that should be broken.


@Liberty: Probably. Though again, buddy of mine just tested it tonight so...though I guess Locke DID test it forever ago heh. >_> <_<
Which is basically what LockeZ was telling you to do. :/
I thought he was trying to tell me to uninstall it from Touhou Fantasy itself which already had it. I didn't take it as making a new project! Plus I DID move the DynPlugins folder in the other one. >_<
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