MAPS WEEKLY!
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It's your call whether you use an olde map. But Yea, you are supposed to be practicing by doing some new maps. At least I do a new map every week.
Whoops, I suppose I misunderstood the thread a bit then. I thought we could post maps of said theme in order to inspire others with design ideas.
I'm sorry.
I'm sorry.
author=apastr-draws
My item shop map 8D
Is this too spacious?
Not at all.But those cabinets are actually not supposed to placed on the ground.
author=ExtremeDevelopment
But those cabinets are actually not supposed to placed on the ground.
I don't see anything wrong with them being like that, there's no noticeable graphical cut-off as far as I can see.
author=Seiromemauthor=ExtremeDevelopmentI don't see anything wrong with them being like that, there's no noticeable graphical cut-off as far as I can see.
But those cabinets are actually not supposed to placed on the ground.
They are supposed to be used as top tiles for closets.But I guess it's none of my business,you can use it if you want.
I don't think it's too spacious, it's got a lot of nice paths so if an NPC blocks one, you can just walk around. I like the cabinets in the middle of the floor too. Very well mapped.
Hey,
I'm kinda short on time recently and I need to make one map for an event, you may heard about. Also I wanted to make some dungeons this week. So they work like dungeons with puzzles, enemies or other endangering tricks. So, I will cast a word, every fan of tmnt knows. Till the next Wednesday we will focus our makers on making a map taking place within
Sewers
And that's it for now.
I'm kinda short on time recently and I need to make one map for an event, you may heard about. Also I wanted to make some dungeons this week. So they work like dungeons with puzzles, enemies or other endangering tricks. So, I will cast a word, every fan of tmnt knows. Till the next Wednesday we will focus our makers on making a map taking place within
Sewers
And that's it for now.
Oh, I finally got around to mapping that item shop I needed to for my game but new theme! Ah well, here it i anyways:


@Seiromem
That's a neat item shop, this is just personal preference but I don't really like shelves on the lower wall tile. But I really like the idea of using monsters than human characters! 8D
That's a neat item shop, this is just personal preference but I don't really like shelves on the lower wall tile. But I really like the idea of using monsters than human characters! 8D
Thanks! In fact the reason those shelves are that low are because it's a monster shopkeeper and thus looks short.
So I forgot to pay attention to this thread.
EDIT @ Seiromem:
It's a good start! I have some suggestions:
author=Libertyauthor=ExtremeDevelopmentGood call, ED! The fact that this space has been made into a livable area means that the ground would have been cleared of rubble - the pebbles would have been removed and maybe the small rocks as well. The stela's, maybe not. Perhaps she's not strong or capable enough to remove them (even though she got that long-ass table in without issue, it seems.)
Well,nice map!Only one thing:the little rock piles look a bit random.You over used them.You could use one or two instead.
She probably would have thrown away the broken pot, too, unless there's a reason for it.
I do like that you thought about what would fit through the 'doors' of the room and kept things at the proper size. Sometimes people won't think about things like that and have ridiculous sizing going on, like a 5-tile wide table with doors that are only 1 wide and 2 high (were the rooms built around the table?!). It's something to think about when mapping, that's for sure~ XD
- The rubble is there mainly because I wanted some visual variety with the cave floor tile and couldn't find a better option in the default, so you suggestion to tone them down/remove them is a good one.
- As for the broken pot, I figured there was only so much you could do to keep a "natural" cave shop clean and presentable, and I wanted to show that the shop is kind of primitive and not well-kempt, hence there is also a spider web.
author=LibertyIf you wanted to be realistic, every single one of those people in that screenshot would have burned to a crisp for being near a pool of lava, but you know... Video game logic. :P
Wooden bridges would probably catch on fire as soon as it so much as looked at the lava in that screenshot. XD
EDIT @ Seiromem:
It's a good start! I have some suggestions:
- Are there any beat-up shelves in the RTP? I think you could better sell that the place is a "run down, abandoned home that someone is making into a shop" by adding that type of variation. Some cobwebs and broken floor tiles near the front desk of the shop would help, too.
- This is an indoor home and there are absolutely no windows? It would break up some of the monotony of those wall tiles if you placed them in good spots, bro.
- I feel as if the overall theme of the shop is conflicted. Like, he sells potions, bottles, baskets and trinkets, yet he also has a library of books and magic scrolls to sell as well? I guess its fine if you actually intend this guy to sell everything, but the result is that you shop really fails to stand out or mean anything to me as a potential player.
author=Ratty524author=Liberty
Wooden bridges would probably catch on fire as soon as it so much as looked at the lava in that screenshot. XD
If you wanted to be realistic, every single one of those people in that screenshot would have burned to a crisp for being near a pool of lava, but you know... Video game logic. :P
Yes, but there's a difference between bending realism for the sake of having video game logic and no other choice and bending realism because you're too lazy to bother changing to the other tile that already exists and would work. Ya know.
Also, people have walked on lava, dude. It's hot but it's not going to melt your face off unless you go swimming in it.
I guess this one is kinda better.Here's the SEWERS I made:


author=Liberty
Here's a few older ones. I'll make up a new one soonish.
Liberty,WHY THE HECK ARE YOUR MAPS SO GOOD?!Sorry,lost myself a bit there.I like them a lot but some of those particles look too close to each other.And the second screenshot isn't very clear.
author=ExtremeDevelopment
Liberty,WHY THE HECK ARE YOUR MAPS SO GOOD?!
Probably the years of experience, hosting of map-making events, and lots of free time. lots and lots of free time
If I'm going to nitpick anything in those maps, the only thing would be the cracks on top of the walls look repetitive. Not that bad.
Question: What are these lighting effects you guys are using and where can I get them?
author=Seiromemauthor=ExtremeDevelopmentProbably the years of experience, hosting of map-making events, and lots of free time. lots and lots of free time
Liberty,WHY THE HECK ARE YOUR MAPS SO GOOD?!
If I'm going to nitpick anything in those maps, the only thing would be the cracks on top of the walls look repetitive. Not that bad.
Question: What are these lighting effects you guys are using and where can I get them?
We all know she has years of experience,but I want a technique to become a pro right now!Just kidding.Well,I guess I'll end up like you some day too liberty.WE SHALL BE ONE.
The small text thing is not funny.It hurts my eyes.
author=Liberty
Also, people have walked on lava, dude. It's hot but it's not going to melt your face off unless you go swimming in it.
Eh? When it reaches the surface and cools of course, but if you have an active underground pool of that stuff there is no way, especially since it emanates heat that's way hotter than your typical bonfire. It wouldn't melt faces, but it would at least set some clothes on fire.
But yeah on-topic:
@ExtremeDevelopment: Looks great! My one suggestion is that you probably put black tiles or something over your ceiling to give us a better sense that we are in an indoor area. Not to mention, with the way that ceiling tile looks, I almost confused your ceiling for being a concrete floor.
@Libby: You were good even in the days you mapped these! I agree with seiromem about the cracks. They look "repetitive" because nearly all of them are placed next to each other in straight lines, as oppose to a more randomized pattern that looks convincing. The ceilings of those wall tiles also contrast badly with the floor tiles, so you could edit either the walls or the floors to make them more distinguishable from each other.
It's an autotile - it's supposed to look like that. XD Those were made a few years ago for a friend's game that... is maybe still being worked on perhaps? Maybe. But yeah, she told me she needed run-down sewers and run-down sewers she got. XD
Thanks though. I'd probably not use the cracked tile quite so much nowdays but it's a bit late to go back and edit them now.
The lighting effect was something I whipped up for the sewers since she asked that it appear as though there were roofing holes. It's not hard to make lighting of the type. Maybe I'll whip something up that you can use if you want?
Thanks though. I'd probably not use the cracked tile quite so much nowdays but it's a bit late to go back and edit them now.
The lighting effect was something I whipped up for the sewers since she asked that it appear as though there were roofing holes. It's not hard to make lighting of the type. Maybe I'll whip something up that you can use if you want?























