THE END OF THE MODDING COMMUNITY
Posts
http://www.pcgamer.com/valve-allows-mod-makers-to-sell-their-creations-on-steam/
This is going to create alot of problems in the future. The only good thing out of this will likely persuade large mod projects like Skywind to finish their creations with way better quality because they got the incentive to get money out of it.
But...it still makes me uneasy.
Also there is talk NexusMods might get taken down by Valve, but that's a rumor right now.
Modders are beginning to fight eachother now:
http://i.imgur.com/DItmsFn.jpg
#PcMasterRace#Crumbling
This is going to create alot of problems in the future. The only good thing out of this will likely persuade large mod projects like Skywind to finish their creations with way better quality because they got the incentive to get money out of it.
But...it still makes me uneasy.
Also there is talk NexusMods might get taken down by Valve, but that's a rumor right now.
Modders are beginning to fight eachother now:
http://i.imgur.com/DItmsFn.jpg
#PcMasterRace#Crumbling
Not unlike how commercial RPGmaker games have put an end to the RPGmaker community. (complete with drama about what scripts are and aren't allowed to be used in commercial projects and people using them anyway)
I guess it does create a bit of a divide within the community, but overall how is this a bad thing and how is it going to kill off modding?
#WhyTheFuckAreYouUsingHashtagsHere?
#WhyTheFuckAreYouUsingHashtagsHere?
author=Shinan
Not unlike how commercial RPGmaker games have put an end to the RPGmaker community. (complete with drama about what scripts are and aren't allowed to be used in commercial projects and people using them anyway)
Ha. Commercial RPG Maker games are great. Eff the po po.
author=CashmereCatI don't think I've ever purchased a commercial RPG Maker game, mainly because I haven't seen any so far that looks better than some of the freeware games I've played currently and in the past.
Ha. Commercial RPG Maker games are great. Eff the po po.
author=Ratty524author=CashmereCatI don't think I've ever purchased a commercial RPG Maker game, mainly because I haven't seen any so far that looks better than some of the freeware games I've played currently and in the past.
Ha. Commercial RPG Maker games are great. Eff the po po.
Probably because some of the freeware games are commercial game quality. But it's true. Great RPG Maker games usually stay freeware. Remnants of Isolation and Last Word are going commercial, though. Should be mucho fun.
But most of all, I'm just glad our friends are getting paper.
I played To The Moon and Always Sometimes monsters and I liked them. However I played Moon before joining RMN and I'm looking at it differently now. It feels so lazy in so many ways and there are gams with a better story on site. Moon's one is all about being being touching.
I really looking forward full release of Sarcia and The Pulsating Mass, tho.
As for mods, I'm sure we can only benefit from this step. An inevitable question occurs: What about devs? Do they have to support commercial mods? They can be against (However I don't think so as they were tho ones, who did release tools).
I really looking forward full release of Sarcia and The Pulsating Mass, tho.
As for mods, I'm sure we can only benefit from this step. An inevitable question occurs: What about devs? Do they have to support commercial mods? They can be against (However I don't think so as they were tho ones, who did release tools).
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
I didn't realize officially recognizing something as being worthwhile was a way to destroy it
author=Cap_H
As for mods, I'm sure we can only benefit from this step. An inevitable question occurs: What about devs? Do they have to support commercial mods? They can be against (However I don't think so as they were tho ones, who did release tools).
I'm pretty certain the devs have to allow commercial mods for there to be commercial mods for said game.
They probably also get a cut. I guess Valve also takes a cut.
Valve and Bethesda split 75% of the earnings from mods sold. That's just as bad as the music industry.
i'm not sure why you did #pcmasterrace #crumbling. if anything, this has strengthed /r/pcmasterrace into active, civil rebellion against valve. steam has been becoming a bloated, soggy mess -- early access shit everywhere, greenlight is an absolute mess, customer support is as slow as (and as good at support as) molasses -- so the master race is using this as a jumping board to start emailing high-ups (not just gabe newell, but everybody involved with steam itself) and to start a boycott of steam.
pcmasterrace, gaming, patientgamers, cynicalbrit, skyrim, even other heavily modded communities like civ... they're all worried and upset about this change. modding is part of what makes pc gaming so incredible! and, with sites like nexusmods and its robust mod manager program, it's easy. you can indentify any sort of issue, remove it cleanly and run your script extenders.
i, and a lot of other people, don't even use steam's skyrim workshop (and if they added one for fallout i wouldn't use it either). adjusting your workshop mods uses a terrible interface, doesn't include script extenders, and is a pain to let load/change every time you start the game. it is very poorly implemented, especially next to the very free and very accessble nexus mod manager.
oh, and it's just adding moar microtransactions !! because wanton microtransactions show how much the gaming industry has evolved and matured right? haha. hah. i'm not paying $30 for a bunch of weapon skins.
so... steam has an inferior product, is getting money from it, and is supporting one of the worst trends in the modern gaming industry. hwa da fuq?
if modders want money, this is not the way to get it.
totalbiscuit's view:
i'm not sure why you did #pcmasterrace #crumbling. if anything, this has strengthed /r/pcmasterrace into active, civil rebellion against valve. steam has been becoming a bloated, soggy mess -- early access shit everywhere, greenlight is an absolute mess, customer support is as slow as (and as good at support as) molasses -- so the master race is using this as a jumping board to start emailing high-ups (not just gabe newell, but everybody involved with steam itself) and to start a boycott of steam.
pcmasterrace, gaming, patientgamers, cynicalbrit, skyrim, even other heavily modded communities like civ... they're all worried and upset about this change. modding is part of what makes pc gaming so incredible! and, with sites like nexusmods and its robust mod manager program, it's easy. you can indentify any sort of issue, remove it cleanly and run your script extenders.
i, and a lot of other people, don't even use steam's skyrim workshop (and if they added one for fallout i wouldn't use it either). adjusting your workshop mods uses a terrible interface, doesn't include script extenders, and is a pain to let load/change every time you start the game. it is very poorly implemented, especially next to the very free and very accessble nexus mod manager.
oh, and it's just adding moar microtransactions !! because wanton microtransactions show how much the gaming industry has evolved and matured right? haha. hah. i'm not paying $30 for a bunch of weapon skins.
so... steam has an inferior product, is getting money from it, and is supporting one of the worst trends in the modern gaming industry. hwa da fuq?
if modders want money, this is not the way to get it.

totalbiscuit's view:
author=Craze
Valve and Bethesda split 75% of the earnings from mods sold. That's just as bad as the music industry.
No wonder I couldn't find it on their announcement page and the FAQs linked on the announcement page. I guess that's something they really want to keep on the down-low.
Quite frankly, I like early access stuff. It's fun to see where a game comes from and gets to in the development process. It's a lot like watching game pages and seeing demos come out. Actually, it's exactly like that, only with pre-purchase on the cards. I've yet to be burned from my EAccess purchases and enjoyed each one quite a lot. So... how is that a bad thing again?
Good things HAVE come out of early access, Liberty. but...
https://www.youtube.com/user/JimSterling
enjoy watching terrible, terrible games that make up most of early access. they make our rpg maker 2-3* games look like gold
https://www.youtube.com/user/JimSterling
enjoy watching terrible, terrible games that make up most of early access. they make our rpg maker 2-3* games look like gold
author=Liberty
Quite frankly, I like early access stuff. It's fun to see where a game comes from and gets to in the development process. It's a lot like watching game pages and seeing demos come out. Actually, it's exactly like that, only with pre-purchase on the cards. I've yet to be burned from my EAccess purchases and enjoyed each one quite a lot. So... how is that a bad thing again?
I remember when I bought Starbound on early access. I don't think the game has been updated since? Either that or its a Minecraft deal where the company is so fucking awful at being developers that every update is "we added a green block, here's patch 178.56546.12.3.12.4.5.8.345.3 Alpha-EX".
I don't think I've even heard an early access success story. But Starbound was the last thing that I bought or will ever buy on Early Access because I don't want to get suckered out of my money again. I only buy finished games now, since that's the way (IMO) the industry is meant to operate. For a long time now I've been of the opinion that Early Access creates an attitude in the developer that they don't actually need to finish the game, because people are already buying it, and to be honest I'm sick of seeing games like Starbound or Minecraft that are practically designed to never be "finished".
Anyways, on the subject of paid mods, there are some Skyrim mods that I would probably buy (if a better share was going to the modder of course), but obviously this is a shit idea because you're immediately opening the gates for extreme abuse and the propagation of that disease called "microtransactions". Maybe if there was come kind of quality control process you had to go through in order to set up paid content or something, but as I gather people hate Greenlight and it would just amount to a DLC Greenlight in the end.
I don't think this is the "death of modding" though, because I doubt NexusMods would tank as a competitor to something that nobody wants in the first place.
Well, not nobody -- like you said, there are some excellent mods that could probably be worth $2-3 (but also like you said, not at the fucking 25% to the dev rate). I bet some of those modders wouldn't mind a few extra bucks!
BUT. but. bbbuuuut. i've never gotten into the minecraft dealio either, and i let people i respect and trust like totalbiscuit or matt lees do videos on early access products and their final releases to see if anything good happened. stuff like Darkest Dungeons i'll probably pick up when it's out of early access! it looks great! buut i'm not buying an early access game...
i guess i should clarify that the idea of modding as a job or a lucrative hobby is something i'm not against. people selling a 10-hour quest extension for skyrim that costs $5? okay, cool, but not on steam workshop. the 75% cut? the lack of a proper mod manager? fine print that clearly says "if a patch or another mod screws up your paid content, go fuck yourself it's not our problem"? (it actually says "politely ask the modder to fix it". 75% cut holy shit.)
gog.com looks nicer and nicer nowadays
edit: also i agree that "death of modding" is a flat-out lie and a horrible horrible title for a topic
BUT. but. bbbuuuut. i've never gotten into the minecraft dealio either, and i let people i respect and trust like totalbiscuit or matt lees do videos on early access products and their final releases to see if anything good happened. stuff like Darkest Dungeons i'll probably pick up when it's out of early access! it looks great! buut i'm not buying an early access game...
i guess i should clarify that the idea of modding as a job or a lucrative hobby is something i'm not against. people selling a 10-hour quest extension for skyrim that costs $5? okay, cool, but not on steam workshop. the 75% cut? the lack of a proper mod manager? fine print that clearly says "if a patch or another mod screws up your paid content, go fuck yourself it's not our problem"? (it actually says "politely ask the modder to fix it". 75% cut holy shit.)
gog.com looks nicer and nicer nowadays
edit: also i agree that "death of modding" is a flat-out lie and a horrible horrible title for a topic
Early Access strikes me as something that's good for particular games, but it seems to be relied upon heavily by a lot of developers today who end up getting in over their heads with it (like Kickstarter was for a while). Trying to manage EA and keeping fans happy during the whole development process sounds like a lot of work. I can't blame 'em, since it's pretty damn hard to make money selling games nowadays.
The modding thing... well, I don't necessarily think it's bad, but modders getting such a small cut is pretty disappointing. At that point, I think I'd rather just give my mods out for free, so more people could get them. I could also see it convincing other devs to hack mod support into their games when it doesn't fit (like we already do with pay-to-play games).
itch.io seems like it has so much potential and is really developer-friendly. Devs can customize everything about their game's store pages, control their own sales and prices, and choose how much cut the site gets. But, right now, it doesn't have the mass of popularity it needs to actually be a go-to place for games like Steam does, and it doesn't have any of the social features like friends lists and chatting and whatnot. Who knows, a fantastic result would be Steam will take a leaf out of their book, but I doubt we'll be that lucky.
The modding thing... well, I don't necessarily think it's bad, but modders getting such a small cut is pretty disappointing. At that point, I think I'd rather just give my mods out for free, so more people could get them. I could also see it convincing other devs to hack mod support into their games when it doesn't fit (like we already do with pay-to-play games).
itch.io seems like it has so much potential and is really developer-friendly. Devs can customize everything about their game's store pages, control their own sales and prices, and choose how much cut the site gets. But, right now, it doesn't have the mass of popularity it needs to actually be a go-to place for games like Steam does, and it doesn't have any of the social features like friends lists and chatting and whatnot. Who knows, a fantastic result would be Steam will take a leaf out of their book, but I doubt we'll be that lucky.
author=LockeZ
I didn't realize officially recognizing something as being worthwhile was a way to destroy it
If it's not underground, it's not legit. God! How can you be so dense!??
*Please pay $1 for the rest of this comment as DLC! Or get the 10 comment bundle for $6.50!!*
author=Pizzaauthor=LibertyI remember when I bought Starbound on early access. I don't think the game has been updated since? Either that or its a Minecraft deal where the company is so fucking awful at being developers that every update is "we added a green block, here's patch 178.56546.12.3.12.4.5.8.345.3 Alpha-EX".
Quite frankly, I like early access stuff. It's fun to see where a game comes from and gets to in the development process. It's a lot like watching game pages and seeing demos come out. Actually, it's exactly like that, only with pre-purchase on the cards. I've yet to be burned from my EAccess purchases and enjoyed each one quite a lot. So... how is that a bad thing again?
I don't think I've even heard an early access success story. But Starbound was the last thing that I bought or will ever buy on Early Access because I don't want to get suckered out of my money again. I only buy finished games now, since that's the way (IMO) the industry is meant to operate. For a long time now I've been of the opinion that Early Access creates an attitude in the developer that they don't actually need to finish the game, because people are already buying it, and to be honest I'm sick of seeing games like Starbound or Minecraft that are practically designed to never be "finished".
Anyways, on the subject of paid mods, there are some Skyrim mods that I would probably buy (if a better share was going to the modder of course), but obviously this is a shit idea because you're immediately opening the gates for extreme abuse and the propagation of that disease called "microtransactions". Maybe if there was come kind of quality control process you had to go through in order to set up paid content or something, but as I gather people hate Greenlight and it would just amount to a DLC Greenlight in the end.
I don't think this is the "death of modding" though, because I doubt NexusMods would tank as a competitor to something that nobody wants in the first place.
Odd, I distinctly recall a GIG worth of updates not too long ago. I rather prefer Starbound to it's predecessor, Terraria.
I don't have a horse in this race* so I'm more curious to where the community takes it. I don't doubt some modders will take advantage of it, hopefully it'll stay confined to the weird and sexual mods like horse genitalia and jiggle lizard tit mods but I won't hold my breath that 'essential' mods become commercial. Want an interface that isn't total garbage? That'll be another couple bucks plz. Plus 25% of the cost going to the modder sounds awful, especially when the dev already got their slice on the original game.
Also fuck early access games. If I wanted to play unfun half baked games I'd play one of my own, but I'd rather work on my backlog of games people actually created and I don't need to worry about going belly up or getting finished years later.
* Bethesda makes bad games. Mods help, but waiting for and then finding the good ones has a time cost better alleviated by going straight to playing a good game. I wouldn't spend a dime on any future Bethesda products much less a mod for said game.
Also fuck early access games. If I wanted to play unfun half baked games I'd play one of my own, but I'd rather work on my backlog of games people actually created and I don't need to worry about going belly up or getting finished years later.
* Bethesda makes bad games. Mods help, but waiting for and then finding the good ones has a time cost better alleviated by going straight to playing a good game. I wouldn't spend a dime on any future Bethesda products much less a mod for said game.
author=Pizza
I don't think this is the "death of modding" though, because I doubt NexusMods would tank as a competitor to something that nobody wants in the first place.
The topic title is actually "the end of the modding community". And although I was joking in my first post about how commercial RM games have destroyed the community. There are... How should I put it. Changes. I mean, there's a clear divide between us amateurs and the people who make commercial games. At least that's what it often feels like with us calling them hacks and whatnots.
So I do think that there is some merit in the fact that charging for mods is possible will change the modding community. I mean it was probably an amateur space filled with just as much drama as us and now there's another source of drama available!























