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THE END OF THE MODDING COMMUNITY

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Craze
why would i heal when i could equip a morningstar
15170
i think the topic title was changed, shinan. it was "the death of modding" when i last posted.

liberty: that's the one bit you're gonna respond to? =P
Cap_H
DIGITAL IDENTITY CRISIS
6625
It was modded.
CAVE_DOG_IS_BACK
On sunny days, I go out walking
1142
i'm charing 2.99 for any mod who wishes to 'warn' me in the future. 75 percent will go to me and 25 percent will go to kentona. a minimal payout of 100 dollars is accrued (400 dollars total revenue) is required for kentona to receive his money. thank you.
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
author=Shinan
I mean, there's a clear divide between us amateurs and the people who make commercial games. At least that's what it often feels like with us calling them hacks and whatnots.
Almost as though we are merely jealous buffoons. Anyway, my primary goal in life is to sell out.

I feel like paying people to do something will probably not cause them to stop doing that thing. It can certainly affect the degree to which they are willing to collaborate though. Since they don't want to give ten extra people cuts of the profits. But now they are motivated enough to do a lot of that stuff themselves instead of using pieces of other people's work. So yeah, the "community" might feel less unified in the future, but the "community" is just a tool to help us get better mods, it's not like it's a worthwhile thing in and of itself. If ending the community actually results in superior mods then good riddance.

(I also suspect 99% of mods will remain free due to the fact that there are so many existing free mods of high quality and it creates a stigma against charging for new ones that aren't any better. You can see a similar effect in the RPG Maker community.)
Craze
why would i heal when i could equip a morningstar
15170


this is for midas magic, one of the most popular "new spells!" mods.
Roden
who could forget dear ratboy
3857
Wait, so there's pop ups in the game if you have the free version of the mod?

That's uh.

That's disgusting on a very basic level
Taking their cues from EA and their "buy our quest dlc" quest :)
Craze
why would i heal when i could equip a morningstar
15170
if you're talking about da:o, wasn't that before the EA/Bioware merger? not sure. in any case, they took that out of the next two games afaik (i've played both of them for hundred+ hours and didn't see anything liek the shithead at your camp in DA:O)
author=Craze
if you're talking about da:o, wasn't that before the EA/Bioware merger? not sure. in any case, they took that out of the next two games afaik (i've played both of them for hundred+ hours and didn't see anything liek the shithead at your camp in DA:O)

I wasn't sure so I looked. Bioware was bought by EA in 2007 and DA:O came out in 2009.

And don't forget the Mass Effect 3 ending screen. It was almost taken from any 80s NES game "congratulations, you won" but with the added flavour of "now go buy DLC and get more content!"
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
I don't see how that's any different than the ending screen of the first game in a series letting you know that you can buy the sequel. Or how it's relevant at all to mods...
slash
APATHY IS FOR COWARDS
4158
That pop-up seems way more comparable to free mobile or flash games supported by ads. Up until now, everyone has been pretty used to free mods, so the idea of a mod that adds pop-ups is not unlike installing useful freeware that sneaks BonziBuddy onto your computer. Ads suck but if the creator gets some money out of it...

I guess I don't have a problem with the idea of paid mods, but a 25% cut is really, stupidly low, and of course there'll be an inevitable rush of bad mods trying to cash in. Like most people, I assume paying for something means a reasonable assurance of quality like "this actually works as advertised" but I imagine there will be plenty of premium mods that are glitchy as heck.
So back with a update. It appears Lord Gaben has spoken, and might reverse the decision if this is bad for business. There was a petition of 100K signed so far as well. Also this ended up creating a rift between modders, and might end up creating trust issues since certain mods that were once free were taken down, and put behind a paywall with "fixes". It's really suspicious they "waited" for this to happen, you can't just bugfix something just like that the next day. They must have been sitting on it until all this happened. This is going to end up showing what modder is just scum or ones that are genuine.

This is my observation of what is going on right now.
Craze
why would i heal when i could equip a morningstar
15170
Ratty524
The 524 is for 524 Stone Crabs
12986
A comment posted in the polygon.com article on Valve's closure of paid mods on Skyrim kind of sheds light onto why so many people were against this:
Game patches break mods, until mod authors fix them. Mod authors come and go, either through lack of interest or real life concerns like jobs and family concerns taking obvious precedence. You can’t guarantee a modder will provide ongoing support for their work, so you absolutely can’t charge people for it.

A developer doesn’t have those issues with DLC. Patches are passed around internally so DLC is also compatible on day one of a patch. If a key DLC developer leaves, the company ensures someone else takes their place to keep the support going. With mods? No chance. It’s all crossed fingers.

Support cannot be guaranteed, so payment shouldn’t be demanded. Especially when there’s only a 24 hour window for refunds.

In that regard, this whole thing kind of screams of a bad idea. At least with RPG Maker games you are in direct control over the product you are developing for, making commercial games totally fine. With mods, it's essentially like going to a black market to pick up some illegal imports under the nose of the top companies, and because those big companies don't actively support/care about what modders do, you are never guaranteed to have a lasting product, which would definitely give me very little incentive to purchase mods with real money.
author=Cap_H
It was modded.

Yes it was. Now where's my ****** money!? I GET SEVENTY FIVE PERCENT FOR DOING NOTHING! THAT WAS THE DEAL!

Anyways bad joke aside you can see where my issues lie with this topic. I don't care that modders can make money for their work. I think it's a great idea. But I also think it's an idea that steam and valve need to stay the %#^! away from. Have any of you SEEN Greenlight these days? It has total garbage for anywhere from 9.99 to 49.99. As if that wasn't bad enough games already are sold half finished as is. Then they make all kinds of DLC that basically turns it into what I would call a normal or finished product. In the end instead of paying 60 dollars for Borderlands 2 I paid almost 200. That is literally all this is going to do if Steam/Valve are the people handling it. The worst part is that they get 75% for doing nothing other than hosting the damn files which cost pennies.

Also I've only paid for 2 RPG Maker games. Deadly Sin when it was first released was something I purchased at 15 dollars, and I think Aveyond was another. However free games came out that put those to shame. I still have hundreds of those free games to play and I enjoy them just as much or more than commercial RPG maker games. I can safely say that this move if done poorly, which it will be because it's Valve, is going to cause piracy of mods. Welcome to TorrentMods.com.

EDIT: We need a facepalm and shame smiley that's RPG maker themed. Also I hereby am claiming seventy five percent of all money made from said smileys. For hosting the idea.
I honestly think modders should gain 100% profits from a game EULA saying that people are allowed to sell their mods. They can do it through paypal or w/e means of selling with or without steamworks. Yes there's a lot of complicated bullshit regarding how modding works in current games, but if bethesda or w/e really care about the modding community they wouldn't be asking for 75% and using a mandatory frontpage gateway as an excuse for that.
Craze
why would i heal when i could equip a morningstar
15170
"going to cause?" people already started torrenting the paid mods and backing up their current versions of free mods. https://www.reddit.com/r/modpiracy/
author=Craze
"going to cause?" people already started torrenting the paid mods and backing up their current versions of free mods. https://www.reddit.com/r/modpiracy/

Are you serious?! It's already happening! Sweet Zombie Jesus on a Flaming Pogo Stick! (That was an RPG Maker game boss once). I just realized that if a modder uses that system and wants to make himself a certain amount of money he has to charge four times what he wants to get what he wants. For example if he wants 5 dollars he has to charge 20 because 75% is eaten by Steam.

If anything those modders need to find a friendlier site or host the stuff themselves and just charge 5 dollars. I mean which would you buy if it was the same mod? 5 or 20 dollars? Seriously stupid price gouging by Valve.

I almost forgot TB put up a video talking with a modder and the admin and owner of Nexus Mods. Funny story on there was a spell mod having a 4 or 5% chance or something every time you cast a spell in game of having a pop up come up and saying "buy this mod". Holy shit that's bad business sense. It was indeed IN GAME. That's bad and I thought it HAD to be bullshit by knee jerk reactors. It's true. In game pop ups.
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
No, 30% is eaten by Steam. Steam then allows the game's creator to take whatever amount they want: Bethesda decided to take another 45%.

I feel reasonably sure that Bethesda deserves whatever amount of the profits they want, and also that you'll get way more than 4x the sales on Steam than you will anywhere else, so, like, the cut that the mod creator gets is the opposite of a problem.

author=Ratty
Game patches break mods, until mod authors fix them. Mod authors come and go, either through lack of interest or real life concerns like jobs and family concerns taking obvious precedence. You can’t guarantee a modder will provide ongoing support for their work, so you absolutely can’t charge people for it.
I don't know if you've ever used electronics but the fact that something won't work forever is definitely not a reason to not charge people for it. How many servers for current-gen online games do you think will be running in fifteen years? How is the latest Windows XP update working out for you?
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