[RM2K3] ANY 2K3 BATTLE TIPS OR POINTERS?
Posts
You can check for statuses and the like on the player party yes, but you CANNOT check it on enemies specifically. I know, I wanted to do some special things for my game based on what statuses the enemy has (one such skill would deal increased damage the more statuses the enemy had on them for instance). Can't do it because no way to handle it that way. Same reason I can't really do some things like Disease on them.
DynRPG has a plugin that lets you track conditions on monsters (I use it in my game), but I don't think that'd work with the legal version of RM2K3.
Does it? Huh...maybe I missed it or something, or have it and haven't actually used it because there was issues with it last I saw. @_@;
author=Liberty
Puzzle games are fun.
Ooops, I missed your comments. Sorry, Libs! >.<;;
With a puzzle game, though, it'd be pretty much the same as with RPG Maker 2000, I guess?
Quick question: can I make a skill heals, but doesn't work on one member of the party, without eventing, or would I need eventing to pull that off? Thanks :D
Have the healing use an element, have that element have a multiplier of x0 for one level (probably E *), and give that actor a E level for the healing element.
* Or A, if you want to have ways of increase/decrease the potency of healing. A skill that changes element resistance will only do it in one way: Down (A->E), if it's a skill that targets 'One Ally'. So if C is your base 100% multiplier you can make D 200% multiplier and a move that 'increase resistance' to that element and they'll get x2 healing.
* Or A, if you want to have ways of increase/decrease the potency of healing. A skill that changes element resistance will only do it in one way: Down (A->E), if it's a skill that targets 'One Ally'. So if C is your base 100% multiplier you can make D 200% multiplier and a move that 'increase resistance' to that element and they'll get x2 healing.
author=GreatRedSpirit
Have the healing use an element, have that element have a multiplier of x0 for one level (probably E *), and give that actor a E level for the healing element.
* Or A, if you want to have ways of increase/decrease the potency of healing. A skill that changes element resistance will only do it in one way: Down (A->E), if it's a skill that targets 'One Ally'. So if C is your base 100% multiplier you can make D 200% multiplier and a move that 'increase resistance' to that element and they'll get x2 healing.
Thanks :D

















