*GET YOUR "UNFINISHED" GAMES REVIEWED*
Posts
World Crafters :-)
http://www.rpgmaker.net/games/444/
It is unfinished, but still about 12 hours long for me. I am looking for someone to play it 1 hour into the game.
http://www.rpgmaker.net/games/444/
It is unfinished, but still about 12 hours long for me. I am looking for someone to play it 1 hour into the game.
Wow, backlog.
How do you feel about game concepts that will not be further developed? I mean, I technically haven't "given up," but the idea is so dated and I already decided to stop using RPG Maker, so I just don't want to work on it anymore. However, I'm very interested in learning what you'll like about it (if anything... which I'm expecting to be a totally valid opinion) so that I can carry over the strong points and add some polish to them for later use.
I did I lot of experiments with RPG Maker, just to see if I could. This is my attempt at creating a CBS based on Star Ocean. All you can do is attack spam and hope you don't die; there's plenty of glitches, and magic - while I attempted to put it in - is not even close to completion. The build is old, because my more recent builds were lost in a hard-drive crash, but the latest wasn't much different - it added a premature bounty system where you'd earn points to shop for items in the "black market," slightly better dialogue, and mini-cutscenes just like in "Tales of" games (complete with random blinking, lol).
At least there's a little custom music thrown in there, produced by me. (Note: PLEASE DO NOT STEAL!)
I later went on to attempt a full-on action RPG system, a Final Fantasy 8 mock-battle system, and a Super Mario RPG battle system, the later of which was extremely promising, but alas... that stupid hard-drive crash...
http://64digits.com/users/AeroGP/ae1_2005.zip
It's not a game I intend to continue working on, specifically, which is why I'm not submitting it to RM, and I'm not making a thread about it (unless you want me to).
How do you feel about game concepts that will not be further developed? I mean, I technically haven't "given up," but the idea is so dated and I already decided to stop using RPG Maker, so I just don't want to work on it anymore. However, I'm very interested in learning what you'll like about it (if anything... which I'm expecting to be a totally valid opinion) so that I can carry over the strong points and add some polish to them for later use.
I did I lot of experiments with RPG Maker, just to see if I could. This is my attempt at creating a CBS based on Star Ocean. All you can do is attack spam and hope you don't die; there's plenty of glitches, and magic - while I attempted to put it in - is not even close to completion. The build is old, because my more recent builds were lost in a hard-drive crash, but the latest wasn't much different - it added a premature bounty system where you'd earn points to shop for items in the "black market," slightly better dialogue, and mini-cutscenes just like in "Tales of" games (complete with random blinking, lol).
At least there's a little custom music thrown in there, produced by me. (Note: PLEASE DO NOT STEAL!)
I later went on to attempt a full-on action RPG system, a Final Fantasy 8 mock-battle system, and a Super Mario RPG battle system, the later of which was extremely promising, but alas... that stupid hard-drive crash...
http://64digits.com/users/AeroGP/ae1_2005.zip
It's not a game I intend to continue working on, specifically, which is why I'm not submitting it to RM, and I'm not making a thread about it (unless you want me to).















