[RMVX] PARTY FORMATION OR CHARACTER MEMORIZATION
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Hmm.... With that function and the original event commands, the player character does NOT return to the front of the caterpillar. The idea is to memorize the party, remove the Player Character, then re-add the exact same party formation. I had it that I manually remove the Player after memorizing the party, then add him and recall
I have a theory that maybe the Character select script was the problem, it's a utility that is supposed allows the player to change the members of the party from a reserve of "unlocked" members. Essentially, it's Prof. Oak's lab. I thought that maybe the variables were getting messed up. Are there actual in game variables that your functions are using that I should reserve? I'm not entirely sure.
Anyway, with that theory in mind I created a simple event-based "would you like me to join your party" type thing. I made 1 for one of my test monsters and removed it from the starting party. Now I run a test where the game opens with the player character and 2 monsters. I quickly tested the menu and it totally screwed up, adding a third monster party member seemingly at random. It looks like your functions depend on there being exactly 4 Actors in the party?
I have a theory that maybe the Character select script was the problem, it's a utility that is supposed allows the player to change the members of the party from a reserve of "unlocked" members. Essentially, it's Prof. Oak's lab. I thought that maybe the variables were getting messed up. Are there actual in game variables that your functions are using that I should reserve? I'm not entirely sure.
Anyway, with that theory in mind I created a simple event-based "would you like me to join your party" type thing. I made 1 for one of my test monsters and removed it from the starting party. Now I run a test where the game opens with the player character and 2 monsters. I quickly tested the menu and it totally screwed up, adding a third monster party member seemingly at random. It looks like your functions depend on there being exactly 4 Actors in the party?
author=Kairou
I have a theory that maybe the Character select script was the problem, it's a utility that is supposed allows the player to change the members of the party from a reserve of "unlocked" members. Essentially, it's Prof. Oak's lab. I thought that maybe the variables were getting messed up. Are there actual in game variables that your functions are using that I should reserve? I'm not entirely sure.
The way the memorize script set up, the first four variables are being used to memorize each party member. If you use a different set variables, or the character select script overwrite those variables, that could very well mess things up.
The best way I can think of to check to see if the party switch script is messing with the variables is to first call the memorize script, press F9, note what values are in each variable, then call the party-switch script (don't use the memorize script afterwards!), press F9 again, and compare the values.
*Edit: Perhaps I can attempt to replicate this error you're having? What script are you using to switch characters?














