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HOW TO CHOOSE MUSIC IF YOU'RE TERRIBLE AT MUSIC

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unity
You're magical to me.
12540
I have an odd problem. As someone who can't carry a tune in a bucket and has no idea what makes one music track better than another, I get by on a simple method of "I look for a track, I listen to a track, and if I like it and it seems appropriate, I'll use it for a game." (I've been mostly searching www.jamendo.com if you're interested) That's had mixed to somewhat positive results in the past, luckily for me.

But I have to admit that I'm choosing music almost 100% on how the music speaks to me, and 0% on it's merit as music, as I can't tell good music from bad. For example, I've heard on more than one occasion "How can you like this song? It's terrible, the singer's barely in tune" but I can only seem to judges songs on a scale of "I like this" to "I don't like this" with no solid justifications.

Any tips on distinguishing what makes for a good music track, or is this something that I'm just going to have to deal with?
Red_Nova
Sir Redd of Novus: He who made Prayer of the Faithless that one time, and that was pretty dang rad! :D
9192
author=unity
But I have to admit that I'm choosing music almost 100% on how the music speaks to me, and 0% on it's merit as music(...)


I see no problem with this method.

Seriously. If you hear a track, and you think to yourself, "That would go perfect for this moment in my game," then that's exactly what you should be doing.

If there was an issue, I'd say it's less about the individual tracks chosen and more about how they work together. Going from a slow, orchestrated track composed for the purpose of building tension and dread would lose a lot of impact if you just finished listening to a fast paced J-pop or techno piece. Try to stick with a general musical style and not switch instrument makeup too often.

Here's what I do: I pick out the music before doing anything else. Then I listen to the music constantly as I'm designing the maps, writing the dialogue, and setting the general theme of the area. Under the influence of the music, I can imagine putting myself in the player's shoes and mentally go through what they would experience. Feeling what they feel, if that makes any sense.
CashmereCat
Self-proclaimed Puzzle Snob
11638
author=Red_Nova
Here's what I do: I pick out the music before doing anything else. Then I listen to the music constantly as I'm designing the maps, writing the dialogue, and setting the general theme of the area. Under the influence of the music, I can imagine putting myself in the player's shoes and mentally go through what they would experience. Feeling what they feel, if that makes any sense.

Like Red_Nova, I'm extremely picky with my music. I'll be walking down the street listening to some crazy songs that I've trawled through soundcloud to find, thinking I've gotta build a vibe off this, this is too good to be true. I haven't really used any fantastic songs in my projects so far, except for a couple from Lexical Node which I found after trawling through Newgrounds and I thought absolutely complimented a brooding, yet surreal atmosphere.

Choosing which piece of music to use is like choosing what art style to go for, or which gameplay mechanics to design. Frankly, much of it is based on taste, but I think most importantly, if your music supports your gameplay which supports your story which supports the overall tone of your game, you've got this sense of coherence. Even the worst tracks could be used to good effect if placed with correct timing in a game. Sound design's also a biggie. Like crafting a visual aesthetic to support your game world, background sounds, sound effects and music are there to just support everything else.

If you really feel like you're bad at picking music, then it's just like visual art or anything else... you're probably going to have to practice. When you're listening to songs in the future, you can try picking out different instruments and how they behave. Learning about basic music theory and picking up the guitar or the piano. These seem like time-consuming tasks, but you might also like it.

Overall, a musical ear, like having a good eye for visuals, is a combination of the decisions you make as well as your general view of what's good and bad, and that evolves the more you get obsessed with the medium. Hope that helps.

Edit: Or you could just ask someone "is this a good song or not?" :P
slash
APATHY IS FOR COWARDS
4158
Hmm... I have no idea! I was raised with music theory and exposed to a lot of different genres, but I don't really know how to explain like... how something sounds when it's out of tune. I guess you could try googling for out of tune singing or instruments, and get a feel for how stuff sounds when it's wrong? That might be helpful for picking out what sounds bad, in a technical music sense.

Picking music that fits an area's theme or emotional theme is more of a design choice and probably something that just comes from experience. You probably know not to play heavy metal during a sad death scene XD

And yea, like Cash mentioned, having some feedback and second opinions is never a bad option - maybe you can get an idea of why something might not fit!
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
If you're bad at picking music, then just use a soundtrack ripped from a commercial game whose mood matches your own game. Use its songs in the same situations that the original game used them in, and you don't have to be good at jack shit, other than picking the right game. Use its sad mourning music in your sad mourning scenes, use its overworld music on your overworld, use its action chase music in your action chase scenes, use its final boss music for your final boss.
CashmereCat
Self-proclaimed Puzzle Snob
11638
author=LockeZ
Use its sad mourning music in your sad mourning scenes, use its overworld music on your overworld, use its action chase music in your action chase scenes, use its final boss music for your final boss.


Screw LockeZ's advice.

Use the overworld music on your sad emotional scenes. Use its action chase music for your quaint town theme. Use the happy-go-lucky tropical theme for your final boss. And definitely use the funny circusy gag music whenever a death scene occurs.
author=CashmereCat
author=LockeZ
Use its sad mourning music in your sad mourning scenes, use its overworld music on your overworld, use its action chase music in your action chase scenes, use its final boss music for your final boss.
Screw LockeZ's advice.

Use the overworld music on your sad emotional scenes. Use its action chase music for your quaint town theme. Use the happy-go-lucky tropical theme for your final boss. And definitely use the funny circusy gag music whenever a death scene occurs.


Make everything Guile's Theme - Guile's Theme goes with everything
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
I don't know if you can do anything other than what you're doing. The art comparison someone made is fitting; if you haven't studied art, you can browse tilesets and find the right ones, but you're bound to make some faux pas in the process.

You can get a better ear to a degree by learning how to close listen to music, learning some music theory, and listening to a wide range of music. For me, that's all been attached at the hip with actually learning an instrument, so it's hard for me to see those as separate (but others here may have a different experience). There's something organic about playing around with an instrument and hearing the effect of how notes interact with each other; that seems like the best way to build an ear to me. I'd recommend learning an instrument, anyway; it may seem impossible, but it's a skill like anything else, and you'll learn it by practicing every day. It's one of those life-enriching things that I'm glad I didn't miss out on (I just wish I would have started sooner).
I have the same problem but I think I do an okay job with music track selection. I have been considering making a podcast about the weird 90s alternative music that warped my music appreciation and led me to like the eclectic shit that I do someday...
author=unity
For example, I've heard on more than one occasion "How can you like this song? It's terrible, the singer's barely in tune"


I was under the impression that this was an unavoidable part of liking ANY music.
unity
You're magical to me.
12540
Thanks for all the wonderful feedback and suggestions, everyone! As usual, I'm possibly over-worrying about all of this, plus in a pinch I can make Sooz listen to stuff and help me out, as she has a much better ear for it than me.

I definitely want to take steps to understand and appreciate music better. If I go the "play an instrument" route, I'd want to start with something pretty simple. Like, is a Recorder too simple, though? XD I tried playing clarinet as a kid and I was downright terrible at it ^^;;
Red_Nova
Sir Redd of Novus: He who made Prayer of the Faithless that one time, and that was pretty dang rad! :D
9192
Yeah, do a recorder. Clarinet is a bit too complicated to learn if you're learning just for music understanding. That's how I learned. Alternatively, if you have a slightly bigger budget, get a digital keyboard that you can change it's sound, enabling you to play almost any instrument. I haven't looked at it in depth, but I saw some digital keyboards on sale for less than $200.

If that interests you, of course. I'm sure Housekeeping can give you better details than I can.
~ I think you can just get a random Piano application from the internet. Most of them sound decent enough, and (most importantly) they're free!

I used Musagi a while back when I still thought I had a chance at composing. It's not really a piano app; more of a Chiptune synthesizer of sorts. Link: http://www.drpetter.se/project_musagi.html
Funny, I sourced most of Enelysion's music from jamendo as well, uni. ^^ Because the game was Celtic-themed, I just filtered the New Age-Celtic stuff. Also, I tend to stick to certain artists after if I like their music after listening to several albums. It also tends to create a more cohesive feel to your game's soundtrack, rather than just jumping from one artist to another. =)

Hope that helps you in your search for custom tracks!
unity
You're magical to me.
12540
author=Luchino
Funny, I sourced most of Enelysion's music from jamendo as well, uni. ^^ Because the game was Celtic-themed, I just filtered the New Age-Celtic stuff. Also, I tend to stick to certain artists after if I like their music after listening to several albums. It also tends to create a more cohesive feel to your game's soundtrack, rather than just jumping from one artist to another. =)

Hope that helps you in your search for custom tracks!


Thanks, Luchino! ^_^ I'll definitely give that a try. I feel like I'm getting a little better at finding tracks on Jamendo :D
Of course you were terrible at clarinet--everyone's terrible at every instrument they pick up! It takes a few years of daily practice to get competent, and, when you're a kid, that kind of patience is pretty uncommon. The cool thing is that every day you're better than the previous day.

If you're thinking about getting an instrument, get whatever instrument you want to play. Everything has a learning curve, and if you're just picking something because it's a beginner instrument (e.g. recorder), you're probably going to drive yourself and everyone around you crazy with it. Guitar and keyboard both give you a pretty big range of expression since you can play more than one note at once, and they're common enough that you can get them for pretty cheap. You can also adjust the volume on them (assuming you're using an electric guitar) or just run headphones into them so that you don't piss everyone off, as part of playing an instrument is knowing that you're going to suck for quite a while, and the embarrassment of that could be a block to learning.

Or, if you're set on learning a woodwind/brass, maybe you could try an EWI or an EVI. I'm not really sure what a GOOD one costs, but they're pretty damn neat, and I googled some for under $300, which is about the cost of a slightly-above-shitty guitar or a keyboard with player touch (if you get a keyboard, this is a must since it allows for dynamics--meaning it lets you produce louder/quieter notes depending on how hard you press the keys).
unity
You're magical to me.
12540
Yeah, you're absolutely right! As a kid, I wasn't patient, and was frustrated that I couldn't get into it. I have a lot more patience now, so maybe I can do more.

Oooh, a keyboard sounds really nice, now that I think of it, especially if I can have it play into headphones so I don't bother anyone else ^_^ I guess I always found pianos intimidating because of all the keys and wondering how you remember which ones to press, but that's probably pretty silly XD I always think its so cool to see someone playing the piano and really getting into the music ^_^
Sooz
They told me I was mad when I said I was going to create a spidertable. Who’s laughing now!!!
5354
We have an old keyboard in the back room that possibly still works.

Additionally, there are a lot of decent Music Theory videos on youtube, which have the benefit of being able to see and hear stuff.

Given your tin ear, Uni, I think probably you're better off relying on those of us with better pitch, though I admit I don't know if that's the kind of thing one can train into.

Also:
author=CashmereCat
Screw LockeZ's advice.

Use the overworld music on your sad emotional scenes. Use its action chase music for your quaint town theme. Use the happy-go-lucky tropical theme for your final boss. And definitely use the funny circusy gag music whenever a death scene occurs.


This is the best advice.
You'll develop a better ear for pitch just from practicing everyday. When you're really familiar with how notes sound relative to each other, it'll become really easy to tell when a note is off.
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