ARE THEIR ANY EXAMPLES OF THIS BEING DONE?
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I'm making a game and I decided it'll have no random battles in it. Instead it'll be battles with enemies you personally have to initiate the fight with and most you can choose to flee but the battles are puzzle based and require certain strategies to beat them or get needed information or items from the enemy. Is this an original idea or has it been done? If so I'd like to try the game(s) that's done it.
You mean on screen encounters. Where you walk into a visible enemy and it triggers a battle scene.
This can be done quite easily.
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
You just described like 80% of RPGs, man.
For a short list of extremely popular examples, maybe try Super Mario RPG, Chrono Trigger, Final Fantasy 12, Earthbound, World of Warcraft, Skyrim, Disgaea, and Dragon Age: Origins
For a short list of extremely popular examples, maybe try Super Mario RPG, Chrono Trigger, Final Fantasy 12, Earthbound, World of Warcraft, Skyrim, Disgaea, and Dragon Age: Origins
author=LockeZ
You just described like 80% of RPGs, man.
For a short list of extremely popular examples, maybe try Super Mario RPG, Chrono Trigger, Final Fantasy 12, Earthbound, World of Warcraft, Skyrim, Disgaea, and Dragon Age: Origins
You obviously misunderstood what I meant but ok.
author=JosephSeraphIt doesn't matter I'm going to just scrap the idea :(
maybe because you explained it really poorly :I
For your question though, Riviera the Promised Land did it :o
But not as detailed as yours or they rarely do it.
But not as detailed as yours or they rarely do it.
Sooz
They told me I was mad when I said I was going to create a spidertable. Who’s laughing now!!!
5354
I think the question was meant to be more about the puzzle battle aspect. Just, y'know, he buried that lede under the onscreen encounter thing. :/
My mind jumped to the encounter approach in The World Ends With you.
It's impossible to run into enemy encounters (except story driven battles). You select groups of monsters from a different view. At most you'll be given requirements in how you engage them to proceed in the game at points.
I can't think of another game that does battles this way.
It's impossible to run into enemy encounters (except story driven battles). You select groups of monsters from a different view. At most you'll be given requirements in how you engage them to proceed in the game at points.
I can't think of another game that does battles this way.
A few games like Desktop Dungeons and Pokémon XD have Puzzle-like battles in them - I'd love to see this as the main game.
Check Craze Wine & Roses, each enemy encounter is a npc on the map, you start battle by interacting with them, you are able to run at first try of every battle and require a specific strategy, like "in order to beat this guy, you need to use magic attacks, because evasion is too high to land physical attacks"
The reason why i recomend it, is because lenght is relatively short(less than 4 hours) and the project is not encrypted, so you can check how it looks inside after playing it.
The reason why i recomend it, is because lenght is relatively short(less than 4 hours) and the project is not encrypted, so you can check how it looks inside after playing it.
author=ricifidi
Check Craze Wine & Roses, each enemy encounter is a npc on the map, you start battle by interacting with them, you are able to run at first try of every battle and require a specific strategy, like "in order to beat this guy, you need to use magic attacks, because evasion is too high to land physical attacks"
The reason why i recomend it, is because lenght is relatively short(less than 4 hours) and the project is not encrypted, so you can check how it looks inside after playing it.
Wow that sounds about exactly what I was thinking. Will check out!
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