MEMORABLE BOSS BATTLES!
Posts
I don't even need to say anything. His song speaks for itself.
Isrieri
I don't even need to say anything. His song speaks for itself.
"Enough expository banter! Now we fight like men! And ladies! And ladies who dress like men!"
Gilgamesh rules. He's one of my favourite gag villains of all time.
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
The final boss of Ocarina of Time has an unusual atmosphere for a final battle - it makes you feel incredibly hopeless.
When Ganondorf seized the Triforce, it was split into three pieces. He received the piece that most represented what was in his heart - the Triforce of Power. The other two pieces sought out the people who most strongly embodied those virtues. Princess Zelda received the Triforce of Wisdom, and you received the Triforce of Courage. And together, in the final battle, you face Ganon.
But what use are your courage and wisdom here? There are no puzzles to solve. No labyrinths to explore. No mysteries to face. No journey to undertake. There's just a flat, emtpy battlefield. You're trapped inside. Zelda is trapped outside.
And then, wield you wield the Master Sword, Ganon swats it away like trash.
Most final boss songs make you feel really awesome and powerful, or give a feeling of "this is going to be hard, but you can do it". The music during this fight, though, is telling you: this is an absolutely hopeless battle. You've already lost. You're facing the wielder of the Triforce of Power in a one-on-one, head-on battle, with no gimmicks, no backup, no options. And you're unarmed.
There are no options. There's no path to victory. There's no weak point. The sword of evil's bane has failed.
What can you possibly do?
Didn't I already tell you?
You're the embodiment of courage. You have no chance. You have no hope. Fight anyway.
When Ganondorf seized the Triforce, it was split into three pieces. He received the piece that most represented what was in his heart - the Triforce of Power. The other two pieces sought out the people who most strongly embodied those virtues. Princess Zelda received the Triforce of Wisdom, and you received the Triforce of Courage. And together, in the final battle, you face Ganon.
But what use are your courage and wisdom here? There are no puzzles to solve. No labyrinths to explore. No mysteries to face. No journey to undertake. There's just a flat, emtpy battlefield. You're trapped inside. Zelda is trapped outside.
And then, wield you wield the Master Sword, Ganon swats it away like trash.
Most final boss songs make you feel really awesome and powerful, or give a feeling of "this is going to be hard, but you can do it". The music during this fight, though, is telling you: this is an absolutely hopeless battle. You've already lost. You're facing the wielder of the Triforce of Power in a one-on-one, head-on battle, with no gimmicks, no backup, no options. And you're unarmed.
There are no options. There's no path to victory. There's no weak point. The sword of evil's bane has failed.
What can you possibly do?
Didn't I already tell you?
You're the embodiment of courage. You have no chance. You have no hope. Fight anyway.
@LockeZ - what's also notable is that, as you progress with the battle, it gradually becomes less hopeless - first, you get your sword back, then Zelda comes to stun Ganon.
Luca Blight. You take him on with three parties of six but it's as much the setting and story and how the battle unfolds that really kicks him up a notch as a boss.
The way he was built up as a threat had a lot to do with it, too. He's been a thorn in your side since the very first moments of the game, following you through it. You just happen to be integral to the stories in which he features, so he's an ever-present danger as you head through the game.
When he's shown it's always in a position of power and usually destroying lives - his first meeting with your character results in you and your best friend jumping off a waterfall to escape his troops. He deliberately pulls strings in order to get what he wants and what he wants is death of all who oppose him.
You see him killing people and degrading them, demanding subservience and showing no mercy, even to his own men. And yet his men follow him willingly because of fear and respect. It all builds up til finally he makes his move and launches a night attack on your castle.
And that's when he's betrayed and you finally get to really strike back at this madman who has been targetting the people you've grown to care for. You strike out with three teams to kill him, but it still isn't enough.
He takes a volley of arrows, three teams worth of a beat-down, another volley of arrows and a one-on-one duel before he is killed. And it is amazing. Even with the shoddy translation that the game suffers from, it's one of the best boss fights, and he is one of the best villains, that I've played.
Another great one (the first time playing) was the spider queen in Okami. Sadly, the battle got reused two more times in the game, but when you first played it was fresh and interesting and demanded more than just 'wail on enemy to kill'. It made use of your on-map skills in order to open the core of the boss so that you could kill it and it was a lot of fun once you knew what to do. It's no wonder the boss was reused in the game - the creators were understandably proud of it.
Hell, most of the boss battles in Okami are great. The one against Orochi was especially great, and the one with Ninetails. Hell, Yami's was a lot of fun too.
I need to play that game again.
The way he was built up as a threat had a lot to do with it, too. He's been a thorn in your side since the very first moments of the game, following you through it. You just happen to be integral to the stories in which he features, so he's an ever-present danger as you head through the game.
When he's shown it's always in a position of power and usually destroying lives - his first meeting with your character results in you and your best friend jumping off a waterfall to escape his troops. He deliberately pulls strings in order to get what he wants and what he wants is death of all who oppose him.
You see him killing people and degrading them, demanding subservience and showing no mercy, even to his own men. And yet his men follow him willingly because of fear and respect. It all builds up til finally he makes his move and launches a night attack on your castle.
And that's when he's betrayed and you finally get to really strike back at this madman who has been targetting the people you've grown to care for. You strike out with three teams to kill him, but it still isn't enough.
He takes a volley of arrows, three teams worth of a beat-down, another volley of arrows and a one-on-one duel before he is killed. And it is amazing. Even with the shoddy translation that the game suffers from, it's one of the best boss fights, and he is one of the best villains, that I've played.
Another great one (the first time playing) was the spider queen in Okami. Sadly, the battle got reused two more times in the game, but when you first played it was fresh and interesting and demanded more than just 'wail on enemy to kill'. It made use of your on-map skills in order to open the core of the boss so that you could kill it and it was a lot of fun once you knew what to do. It's no wonder the boss was reused in the game - the creators were understandably proud of it.
Hell, most of the boss battles in Okami are great. The one against Orochi was especially great, and the one with Ninetails. Hell, Yami's was a lot of fun too.
I need to play that game again.
I was thinking about which boss in Terraria I should talk about, but I think this one's the most notable of all:
The Wall of Flesh
It is summoned by throwing a voodoo doll of the guide into the lava of the Underworld (aka the guy who acts as a walking tutorial and crafting library). As the name implies, it's a wall made of flesh racing along the underworld. Getting overtaken or trying to run out of the underworld causes its tongue to come out and drag you in front of it. You also have to fight off multiple mouths on tentacles called the Hungry to get hits on it. Using a Magic Mirror (warp back to spawn) or getting rammed at the edge of the world instakills you.
While fighting a gigantic, hell-sized wall trying to run you over (and shooting with eye lasers) is already notable enough, the real kicker is the aftermath - The ancient spirits of light and dark have been released!
This changes a whole lot in the world - a massive amount of corruption is spread across the map, which also spread much faster and more expansively as before. Also, a new biome - the Hallow - appears, which also spawns in a vast area. Countless new and massively powerful enemies appear and every night, there's a high chance a robot version of one of the first three bosses will attack you (if you beat them at least once, they won't return). It's probably one of the most extreme shifts you'll ever see in a game.
The Wall of Flesh
It is summoned by throwing a voodoo doll of the guide into the lava of the Underworld (aka the guy who acts as a walking tutorial and crafting library). As the name implies, it's a wall made of flesh racing along the underworld. Getting overtaken or trying to run out of the underworld causes its tongue to come out and drag you in front of it. You also have to fight off multiple mouths on tentacles called the Hungry to get hits on it. Using a Magic Mirror (warp back to spawn) or getting rammed at the edge of the world instakills you.
While fighting a gigantic, hell-sized wall trying to run you over (and shooting with eye lasers) is already notable enough, the real kicker is the aftermath - The ancient spirits of light and dark have been released!
This changes a whole lot in the world - a massive amount of corruption is spread across the map, which also spread much faster and more expansively as before. Also, a new biome - the Hallow - appears, which also spawns in a vast area. Countless new and massively powerful enemies appear and every night, there's a high chance a robot version of one of the first three bosses will attack you (if you beat them at least once, they won't return). It's probably one of the most extreme shifts you'll ever see in a game.
author=LightningLord2I just call him any varying euphimism for a dick.
I was thinking about which boss in Terraria I should talk about, but I think this one's the most notable of all:
The Wall of Flesh
It is summoned by throwing a voodoo doll of the guide into the lava of the Underworld (aka the guy who acts as a walking tutorial and crafting library). As the name implies, it's a wall made of flesh racing along the underworld. Getting overtaken or trying to run out of the underworld causes its tongue to come out and drag you in front of it. You also have to fight off multiple mouths on tentacles called the Hungry to get hits on it. Using a Magic Mirror (warp back to spawn) or getting rammed at the edge of the world instakills you.
While fighting a gigantic, hell-sized wall trying to run you over (and shooting with eye lasers) is already notable enough, the real kicker is the aftermath - The ancient spirits of light and dark have been released!
This changes a whole lot in the world - a massive amount of corruption is spread across the map, which also spread much faster and more expansively as before. Also, a new biome - the Hallow - appears, which also spawns in a vast area. Countless new and massively powerful enemies appear and every night, there's a high chance a robot version of one of the first three bosses will attack you (if you beat them at least once, they won't return). It's probably one of the most extreme shifts you'll ever see in a game.
Shaft of Meat
Girth of Satan
Piercer of Heavens
Pole of Masculinity
The Big One
Wang of Nyarlthotep
Yeah... I'm a horrible person.
I think the Boss I fear most in Terraria is ... actually hang on.
Nevermind I don't fear any boss in that game because they're all goofy.
Oh, I do remember one boss battle that i could never forget!
Man the hoverboots we're such a good addition!


















