I NEED YOU!PLEASE DON'T IGNORE!

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well I made a game.not something very spectacular just a small game however I need some people to test the game if it is good.It is just a demo and i have only made the 15% of the game but i would like some feedback and opinions as what i need to improve or if the game is good for now!!!
Thank you!
contact me:

Gmail:mskyuubi9@gamil.com
or write here in this topic!!
Marrend
Guardian of the Description Thread
21806
I'm kinda thinking that having a gamepage would help your situation a lot, by virtue of having a space to show what this game involves. As is, there isn't a lot of information to go on, and even then, it almost sounds like you barely have a rough draft implemented. Then again, since I can't really see what you've done, it's kinda hard to tell, but, the part about having only 15% of the game done would be the indicator that one would use.

Saying that, perhaps we could help each other out anyway? I did write a blog asking for playtesters not terribly long ago...
Yeah I didn't fully explained myself and what the game is about.
Also people do not know so i have to make it clear.This game I am about to make is a huge game.the 15% of the game that i have mensioned has 2 dungeons,many different maps 2 bosses and 1 boss that you do not have to defeat him in order to get the story going!
about the gamepage.I don't really know how to make one so yeah that's kinda difficult to do :(
Marrend
Guardian of the Description Thread
21806
author=Von
about the gamepage.I don't really know how to make one so yeah that's kinda difficult to do :(

Hover the mouse-cursor over your user-name in the upper-right. That should activate a context menu. First option is "Manage Games". Click on that. There should be a "Submit new game" button at the bottom of the resulting page. Clicking on that will bring you to another page where you'd fill out some fields of information about the game, the title, a description, and what engine you're using. You'd also need at least three screenshots from the game, preferably from different states that can exist in the game. Thankfully, you can upload images onto the gamepage, itself. To do this, find the game under "Manage Games", and click on it. On the page that comes up, click on the Images tab, and start uploading!

Note: Title screens do not count for the purposes of the three-screenshot minimum for new gamepages.

Once you're done with everything (Darigaaz, I hope I'm not forgetting something!), the gamepage enters a submission queue for staff to look over. Thus, don't expect it to go through right away. I'd say give it at least a week before thinking about contacting the staff about it?
ok thank you a lot!!!
You've been a bg help to me :)
pianotm
The TM is for Totally Magical.
32388
Yes, just be patient. The rule of thumb staff gives us for accepting game page submissions is two weeks. If Liberty or Solitayre or someone is going through the submission queue and decide to empty it, which they sometimes do, it could be approved that much earlier.

If it comes back rejected, they'll give you a note in the rejection notice telling you why, but it's almost always for something really simple, such as the description not being thorough enough, or the screenshots being too bland (i.e. maps not having enough decoration or not following the three-tile rule). If this happens, you could probably add some decoration to your maps or find other areas to screenshot that are a little more elaborate. For the game description, as long as you explain a bit about the characters, what the story's about (Liberty's already dropped a few hints in the forums that our game pages need to explain more about the story), and some of the game features, you'll be fine.
author=pianotm
Yes, just be patient. The rule of thumb staff gives us for accepting game page submissions is one week. If Liberty or Solitayre or someone is going through the submission queue and decide to empty it, which they sometimes do, it could be approved that much earlier.

If it comes back rejected, they'll give you a note in the rejection notice telling you why, and usually containing a link that can be of use - whether it be to a thread with tutorial links or you can have your description checked - but it's almost always for something really simple, such as the description not being thorough enough, or the screenshots being too bland (i.e. maps not having enough decoration or not following the three-tile rule being badly constructed or just being a bad shot (black screen with text and sprite? no)). If this happens, could probably add some decoration to your maps or find other areas to screenshot that are a little more elaborate.

For the game description, as long as you explain a bit about the characters, what the story's about (Liberty's already dropped a few hints in the forums that our game pages need to explain more about the story***), and some of the game features, you'll be fine.


I don't care about the three tile rule, I just ask that you show off the best maps you can - the idea of a gamepage is to get people to play your game and they won't want to if all they can see is a big expanse of green with a character slapped on top and a couple of flowers. Also, it's hard for me to gauge your mapping skill (and thus the quality of your game) if all you show is a black screen with text and a sprite or houses that look like you just slapped down a few tiles and called it done.

Just show off some interesting, well-mapped areas and I'll usually say 'okay~'. Ideally, people should aim to put up the best they can because the best stuff gets exclusive front-page showing and a mention in the podcast - exposure!

***Lately there's been a lot of gamepages that have two sentences about the game story/characters, a paragraph about why they made the game and a list of 'features' and credits.

I'll only count the story and character section in the case of this because it's ridiculous that people have more to say about their credits and features than about why the player will be playing.

Now, before someone gets on my back about it, yes some games don't have much of a story. That doesn't mean they can just say "Play as a guard going through a dungeon" as a description. At least make the illusion of there being a story -

"You play a guard who was looking forward to their night off until they got called in last minute to cover the shift for their supervisor. Understandably upset, you go in to work grudgingly, determined to just while away the hours by reading a book. Unbeknownst to you, a mysterious portal opens up under your chair mid-way through the night, dumping you into the very dungeon you were supposed to guard! Find out the mystery of the portal and delve into the dungeon in order to find your way out!"

I just wrote more on an imaginary game than most people write about the games they've spent months making. >.<;

Sorry, tangent, but it's really annoying to have to ask people to write more about their games... and don't get me started on some of the commercial ones. I hold those to a higher standard than normal games because, well, commercial.


Well, that was fun, venting. Kentona thinks I'll only last on the queue til August before burning out. I think I'll last longer. Let's see how that goes. ;p
my prediction still stands.

and the 3-tile rule is a RULE, not a suggestion! that's why it is called a rule.
i will consider all that.
thank you for your tips i really appreciate that you had time to show interest in my topic.
i will try to fix anything that i did wrong with the game!
Von, don't take kentona too seriously. He likes to joke around a lot. XD


You're confusing the newbies, bossman! *good job* (Your prediction will be proven false! Muahahahahahaha!)
hahahahahahha
ok thank you anyways!!!
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