[RMVX ACE] HELP "BERSERK-MODE"
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Hello to everyone,i want that, when end the berserk-mode (so the state), the utilizer suffers others states. So how can i do to inflict an other state when end a state? Thanks
English is not my first language
English is not my first language
I'm having more than a bit of trouble figuring out what you're trying to get across, but, I think you want to apply a state (or number of states) after another state has "fallen off"?
If I'm right, read underneath the hide-tag.
This could probably be done with the skill that applies the "Berserk" state to call a Common Event that sets a variable and activates a switch. You'd probably also have to check if the state was applied, but, the general idea is to store the number of rounds that the Berserk status would last into the variable, then make it decrement (ie: subtract by one) each turn while the switch is active. When the counter runs out (ie: the variable is 0), you deactivate the switch, and then you hit the affected character with whatever states are supposed to be applied.
It's slowly occurring to me that this probably sounds exceptionally difficult. So, if you think it would help, I'll try to formulate some screens to help understanding along, if you think it would help.
Otherwise, yeah, I've got no clue what you could be talking about.
If I'm right, read underneath the hide-tag.
This could probably be done with the skill that applies the "Berserk" state to call a Common Event that sets a variable and activates a switch. You'd probably also have to check if the state was applied, but, the general idea is to store the number of rounds that the Berserk status would last into the variable, then make it decrement (ie: subtract by one) each turn while the switch is active. When the counter runs out (ie: the variable is 0), you deactivate the switch, and then you hit the affected character with whatever states are supposed to be applied.
It's slowly occurring to me that this probably sounds exceptionally difficult. So, if you think it would help, I'll try to formulate some screens to help understanding along, if you think it would help.
Otherwise, yeah, I've got no clue what you could be talking about.
If you don't mind messing with some scripts and checking things, the easiest way to do what you want is to install the Yanfly Lunatic scripts into your game, specifically the Lunatic States set.
In that set of scripts, you can call a script when a state ends. Its very easy to have that script call add another state to the actor the state is leaving.
In that set of scripts, you can call a script when a state ends. Its very easy to have that script call add another state to the actor the state is leaving.
author=Rine
If you don't mind messing with some scripts and checking things, the easiest way to do what you want is to install the Yanfly Lunatic scripts into your game, specifically the Lunatic States set.
In that set of scripts, you can call a script when a state ends. Its very easy to have that script call add another state to the actor the state is leaving.
I don't understand what needs to be replaced with the word "string" :/
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