RELEASED MY FIRST GAME ON THE APP STORE - ANSWERING QS HERE!
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Hello all, with the help and contribution of the people on this forum I have finally released my first iPhone game. I know it's not an RPG Maker game but thought I would share.
Here is the link:
https://itunes.apple.com/us/app/little-avenger/id988172424?mt=8
Feel free to ask any questions or post comments, i'll gladly answer!
Here is the link:
https://itunes.apple.com/us/app/little-avenger/id988172424?mt=8
Feel free to ask any questions or post comments, i'll gladly answer!
good for you! I wish you luck.
(fyi RPG Maker Network means network of creators/makers of RPGs, and not specifically relating to the software RPG Maker)
(fyi RPG Maker Network means network of creators/makers of RPGs, and not specifically relating to the software RPG Maker)
Looks like something I can dig, though how do you cover the 99/year license fee out of curiosity? Mobile app dev has sorta been a side thought due to that kind of barrier (though android is better in the sense that it's a 1 time fee)
The $99 developer fee is just an expense. Maybe future games will be $1-2 but as its my first game and just got the ball rolling this one is free.
Ah, I see.. I was just asking as, if I were to do this, I'd like it to be self sufficient in a sense so I wouldn't have to worry too much about it
But that's just me being a stingy college student with no monies =3=
But that's just me being a stingy college student with no monies =3=
I am under the impression that even the least-downloaded games on the Apple App Store have over 99 downloads, if they can be found with a search. By this metric, even a game costing $0.99 should make the developer fee back, at least for the first year.
What was it like going through the approval/verification process? Did it take long?
What's it like doing app support for users who have downloaded you app? Are they as beligerent and vitriolic as I fear?
What's it like doing app support for users who have downloaded you app? Are they as beligerent and vitriolic as I fear?
@kentona- I'm not too experienced with submitting apps as it's my first... But the process was very easy, took about 7 business days' time to get approved. Everything seemed to have gone very smooth.
So far I have not really had too much feedback or bugs reported for the game so that could be a good thing. I'll have to wait and see what kind of things need to be fixed for the next update. I've also been playing the game myself and haven't come across any serious bugs!
So far I have not really had too much feedback or bugs reported for the game so that could be a good thing. I'll have to wait and see what kind of things need to be fixed for the next update. I've also been playing the game myself and haven't come across any serious bugs!
Congratulations on the release of your game!
The art style looks cute. I'd like to play it but i don't own apple products.
The art style looks cute. I'd like to play it but i don't own apple products.
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