RIDICULOUS PROJECTS IDEAS YOU'VE HAD IN THE PAST/PRESENT.

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Some Harvest Moon type game that was really non-linear and complex.
I actually had a dream where I had completed it and I was playing it.

And some sort of game where you shoot monkeys at each other and whoever gets the angle and stuff right first wins.
Happy
Devil's in the details
5367
My worst game idea was probably...

Quite a while ago i wanted to remake something like Final Fantasy X. Started but quit on the same day. :P
These aren't really ridiculous project ideas but they are some random ideas.

Timed game
A game that had a set amount of time. My first idea was a sci-fi detective game where you had a month to find soething out (can't remember what). Only halfway in a war would break out in the area you were. There would be a number of events that would happen each time but the player's action could stop some of them and change others. And after the in-game month had passed it was game over and you either had solved the case or it was too late.

Another version was a shorter two-week thing. Some set in fantasy others in a modern setting.

Fantasy army strategy maintenance game
Play as a king and hire your army in an unstable political feodal climate. Training soldiers, equipping and sending them out. Hiring other personell from cooks to stableboys and magicians. Create your own area of land that you have and keep it from other lords and ally yourself with the king. Huge political gaming.

Political game
Inspired by the TV-series Rome. Make your way into power positions through whatever means you have. A tutorial level when you're younger with a parent and can do small scale political actions. Then your parents are assassinated and your quest is to bring the assassinators (and their family and their allies) down. And rule the city/empire/world while you're at it.

Military strategy
Be a commander sitting at the command post and receive reports about the battle going on. And issue orders about reinforcements and bombardment and sit there and hope your men do what they can.
Batlles are often won on the planning stage and making a good battle plan using people you can trust in crucial areas is what you're aiming for because once the battle has started you're sitting there in your tent getting reports and giving out orders you can't be sure reach the fighters.
"The left flank is breached sir, what do we do?"

Sports management with a story
Be the manager of a team of some fantasy sport (or perhaps real, but it's more fun with fantasy in my opinion) and recruit players, fight off the mob (or join them I don't know). Deal with inter-player relations and all that stuff. The games themselves? Well, not nearly as important as getting that sponsorship deal or smuggling drugs in the team bus.


There's a lot of management/strategy/sim games in my wishful thinking ideas. There's just so much potential in open-ended-but-still-with-a-narrative games.
author=Rei- link=topic=1858.msg31603#msg31603 date=1221378868
My worst game idea was probably...

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