[JOB OFFER][ARTIST][RMVX ACE] LOOKING FOR AN ARTIST FOR BINDING WYRDS
Posts
Pages:
1
Hello everyone,
As I have exhausted my personal contacts in my search for an artist, it now comes to posting for one.
I am currently working on my first professional game project (and first video game project), Binding Wyrds. The game setting is modern, supernatural horror, with game play being a JRPG with trappings of a strategy game/visual novel. The game itself is based off of a tabletop RPG I designed, which itself was based on the works of Kinoko Nasu. However, Binding Wyrds itself is not a fan-game, but taking the concepts I started in the tabletop RPG and expanding it into a full fledged IP of its own. The concept entails a player sending their team of characters on missions, while balancing out giving them rest time, and sending them to support other sections in a maintaining peace role. Permanent death, finding story events for characters, and completing story arcs before a time limit will all be major gameplay factors, while normal JRPG concepts such as exploration, towns, and the like will not be included at all.
If you would like to see more, the game page is here. The game is currently in character balance testing, as I try to balance out the already numerous roster of characters versus a sampling of missions. I am making major updates fairly consistently, along with new characters/missions included in each. Currently 'finished' systems include R&D and the mission setups, while future updates will include an item crafting system, Bureaus, Mission timers, and the implementation of the story-chains instead of the current 'all missions unlocked at start' system.
Now for the job posting: Unfortunately, my skills with anything artistic are completely lacking. My talents lay more towards balance and numbers, instead of aesthetics. As such, I am looking for an artist to work with on this project. While I could finish the entire project in RTP materials and search for an artist then, I would rather the games style grow along with its system. I would also like for it to have a consistent style across all factors, including character sprites, map designs, icons, menus, etc. Someone who has experience crafting an entire look and feel of a game would be hugely preferential, as while I have some idea as to what things should look like, someone with more vision and ability to flesh things out would be a great asset.
The current scale of the project is looking to be 40 or more characters, with upwards of 200 unique Mission styled levels. The project currently has 24 characters, with many more designed and waiting to be implemented. Currently the game has around eight missions, mostly test cases, with far more designed and waiting implementation/broader changes.
This game is planned to be a commercial venture. While a long-term partner would be preferable, and I personally think would be healthier for the project as a whole, I do understand that not many would be willing to work on someone else's project in hope of future profits. If you would like to partner with me on the project, you would get an equal share of any profits when the game is released.
On the other end, if you would rather work for a commission, I am willing to pay for professional quality work. While I do not have the funds at my current job to support someone else full time, I can pay an artist for their work as they go. A necessary requirement for this is any artist that is willing to work on this project must be (within reason) willing to work long term as well. Changing artists mid stream would be severely detrimental to the work I believe.
My personal prior experience: While not a professional, I am a Computer Science major by schooling, and a game designer by hobby. I have done volunteer work for a MUD, mostly focusing on boss, weapon and combat design (given the text based nature, it was easy to design things without being artistic). I have also designed several tabletop fangames, though release was limited to my close circle of friends and whoever they wanted to show them to. I can make available any of the in-progress or finished tabletop games if it is necessary, especially given one is the inspiration for this project.
If you would be interested in the work, please PM me. If you have any questions, feel free to post them in this thread.
Thanks for your time,
Rine
As I have exhausted my personal contacts in my search for an artist, it now comes to posting for one.
I am currently working on my first professional game project (and first video game project), Binding Wyrds. The game setting is modern, supernatural horror, with game play being a JRPG with trappings of a strategy game/visual novel. The game itself is based off of a tabletop RPG I designed, which itself was based on the works of Kinoko Nasu. However, Binding Wyrds itself is not a fan-game, but taking the concepts I started in the tabletop RPG and expanding it into a full fledged IP of its own. The concept entails a player sending their team of characters on missions, while balancing out giving them rest time, and sending them to support other sections in a maintaining peace role. Permanent death, finding story events for characters, and completing story arcs before a time limit will all be major gameplay factors, while normal JRPG concepts such as exploration, towns, and the like will not be included at all.
If you would like to see more, the game page is here. The game is currently in character balance testing, as I try to balance out the already numerous roster of characters versus a sampling of missions. I am making major updates fairly consistently, along with new characters/missions included in each. Currently 'finished' systems include R&D and the mission setups, while future updates will include an item crafting system, Bureaus, Mission timers, and the implementation of the story-chains instead of the current 'all missions unlocked at start' system.
Now for the job posting: Unfortunately, my skills with anything artistic are completely lacking. My talents lay more towards balance and numbers, instead of aesthetics. As such, I am looking for an artist to work with on this project. While I could finish the entire project in RTP materials and search for an artist then, I would rather the games style grow along with its system. I would also like for it to have a consistent style across all factors, including character sprites, map designs, icons, menus, etc. Someone who has experience crafting an entire look and feel of a game would be hugely preferential, as while I have some idea as to what things should look like, someone with more vision and ability to flesh things out would be a great asset.
The current scale of the project is looking to be 40 or more characters, with upwards of 200 unique Mission styled levels. The project currently has 24 characters, with many more designed and waiting to be implemented. Currently the game has around eight missions, mostly test cases, with far more designed and waiting implementation/broader changes.
This game is planned to be a commercial venture. While a long-term partner would be preferable, and I personally think would be healthier for the project as a whole, I do understand that not many would be willing to work on someone else's project in hope of future profits. If you would like to partner with me on the project, you would get an equal share of any profits when the game is released.
On the other end, if you would rather work for a commission, I am willing to pay for professional quality work. While I do not have the funds at my current job to support someone else full time, I can pay an artist for their work as they go. A necessary requirement for this is any artist that is willing to work on this project must be (within reason) willing to work long term as well. Changing artists mid stream would be severely detrimental to the work I believe.
My personal prior experience: While not a professional, I am a Computer Science major by schooling, and a game designer by hobby. I have done volunteer work for a MUD, mostly focusing on boss, weapon and combat design (given the text based nature, it was easy to design things without being artistic). I have also designed several tabletop fangames, though release was limited to my close circle of friends and whoever they wanted to show them to. I can make available any of the in-progress or finished tabletop games if it is necessary, especially given one is the inspiration for this project.
If you would be interested in the work, please PM me. If you have any questions, feel free to post them in this thread.
Thanks for your time,
Rine
This is tempting. I've been in a few long-term partnerships so far, some are finished while others are still ongoing.
I'd like to know more about what you need exactly:
-Do you want the sprites and icons to have the same style as the Ace RTP or should the style be completely different?
-For the maps, are you looking for custom tilesets only or also for parallax mapping?
-How many different tilesets (AKA themed tilesets) do you expect you'll need?
-Do you only need pixel art or will digital art be required as well (for the title screen for instance)?
I'd like to know more about what you need exactly:
-Do you want the sprites and icons to have the same style as the Ace RTP or should the style be completely different?
-For the maps, are you looking for custom tilesets only or also for parallax mapping?
-How many different tilesets (AKA themed tilesets) do you expect you'll need?
-Do you only need pixel art or will digital art be required as well (for the title screen for instance)?
I'd reccomend recruiting LePixelists if you're up for spending money to get quality charsets (last i checked they charge $20 for each charset). I don't think they do environmental tilesets but their charsters are pretty sweet.
@Mirak: Thanks for the suggestion, I'll look at their stuff and see if its right for me.
@Avee:
1: By style, do you mean size, or presentation? Presentation wise, completely different, as currently due to RTP I have a lot of smiling, happy vampires, not really fitting the supernatural horror theme. Size wise, I was thinking something taller for the chars, though that is up to the artists style. Icons can remain the same size unless I end up fully redoing the menus.
2: Mapwise, either/or/both is good for me. Likely a bit of both, since I have some maps that are one-offs in style (A train top fight, a transport craft), and some that could fit into a tileset (Office buildings, manors, etc).
3: No clue at the moment, it'll depend wholly on how many one off mission styles and ones that use a common style, as I said above.
4: I'll likely need some digital art, depending on how things progress, but if necessary I can commission one off art elsewhere if needed for the project.
@Avee:
1: By style, do you mean size, or presentation? Presentation wise, completely different, as currently due to RTP I have a lot of smiling, happy vampires, not really fitting the supernatural horror theme. Size wise, I was thinking something taller for the chars, though that is up to the artists style. Icons can remain the same size unless I end up fully redoing the menus.
2: Mapwise, either/or/both is good for me. Likely a bit of both, since I have some maps that are one-offs in style (A train top fight, a transport craft), and some that could fit into a tileset (Office buildings, manors, etc).
3: No clue at the moment, it'll depend wholly on how many one off mission styles and ones that use a common style, as I said above.
4: I'll likely need some digital art, depending on how things progress, but if necessary I can commission one off art elsewhere if needed for the project.
Pages:
1














