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WHY (GOD WHY) SO MANY MEDIEVAL FANTASY GAMES AND SO LITTLE OF ANYTHING ELSE?

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LouisCyphre
can't make a bad game if you don't finish any games
4523
Verily. I shouldst make mine ideals apparent more often, methinks. Thou shouldst try it , too. 'Tis quite entertaining, forsooth.

Ack! Mine post hath been placed at the top of this page!
Max McGee
with sorrow down past the fence
9159
I have a friend who talks like that when he gets high.
halibabica
RMN's Official Reviewmonger
16948
author=Max McGee link=topic=1866.msg30161#msg30161 date=1220898456
Plus, you should at least try Barkley. If you don't get it, then you don't have a sense of humour. Plus, it has a gameplay values that's off the walls.

My sense of humor is not one where I find anything that the GW Hivemind has created to be funny, sorry. Nothing against individual GW members.
Okay, have you even tried to play this game at all? You can say what you want about GW, but judging something without giving it a chance is just ignorant. It's okay if the humor isn't your style, because you don't have to play the whole game.

I don't want to make waves or anything, but Barkley was an excellent game and you shouldn't let your perceptions of "GW Hivemind" hold you back from trying it. Seriously, don't be so closed-minded.
Max McGee
with sorrow down past the fence
9159
I don't appreciate their sense of humor. That does not make me ignorant.

People are allowed to have tastes. Anyway, let's all stay on topic. Sorry that I got off it in the first place.
well I don't know about anybody else, but that's the only type of chip sets I have. I like medieval Fantasy games though and most rpg fans would probably agree.
You could use a few medieval chipsets for modern games. Forests, Mountians, Deserts. Anything is possible.
It's a very popular genre of games so naturally people would want to make games like this.
Max McGee
with sorrow down past the fence
9159
My point is that science fiction, horror, etc. are also "Very Popular!" so why don't people "naturally" want to make more games like that?
Right idea, right moment, right game has to come along.

That is why instead of doing a crappy medieval game (which...probably could be next up. O_o) I decided to make a more modern game. Yay? :P
YDS
member of the bull moose party
2516
Well, s4d, medieval=/=crappy. Also Max, probably the simplest answer besides resource is fantasy is probably so much more fun for people because they can be more imaginative. Not to say that you can't be imaginative in other settings, but its much easier otherwise.
... *Shrug* RMXP RTP basically.

Besides guns are over powered most of my games are soap opera/episodic and tries to apply reality a little bit. . and face it noone uses swords modernly. If you get shot you will probably die.. so yeah.

Now don't get me wrong I hate Jrpg elements with a passion so I don't approve of the whole japan thing in games.. especially because I'm not japanese. So I don't make japanese themed games, more like Dungeons and Dragons styled or Gone with the Wind style.. but essentially I do obey the medieval theme because *cough* RTP *cough*. Yet, as far as I know my storylines are original.. and probably boring to the dungeon crawler lovers. <.< >.> <.< *cough* RTP *cough*
YDS
member of the bull moose party
2516
What do you mean by you don't approve of the whole japan thing in games?
I was about to ask the same thing.

So just because it has japan in it it's a jrpg?
So if I have a graphic of a map on the wall and there's japan on it that makes my game a jrpg i guess. I don't approve of Japanese stuff in a JAPANESE made game by JAPANESE is that what it means?

Also it's not medieval As not all games have the black Death And raping and pillaging
yeah gotta love medieval games, Wait I forget what is medieval, A king in a game, Oh shat it's medieval. We don't have kings nowadays do we? Ah well whatever.
author=YummyDrumsticks link=topic=1866.msg30402#msg30402 date=1220941402
What do you mean by you don't approve of the whole japan thing in games?

Don't pick fights with me especially of something that you're decoding my message out to be.

I wont defend my comment but I will speak in a more thorough fashion.

-I don't approve of westerners stealing eastern Asians thunder. I have never stepped my foot in japan, therefore I wont use any Japanese game making techniques, jokes, music, kanji, katakana.. calligraphy, etc. It annoys me when people does that.. not only is it stereotyping a race/ using something that you dont understand. You have -no- idea what you're doing. It's best not to step on someones toes unintentionally than to step on them with love. Got it, loves?-

In other words. I'm going to stick with trying to keep coming up with something original rather than touse things that I've seen in Jrpg's.. like some RM makers on site.

You know..
Boy gets sword, boy finds out he's super strong hero, boy save world with the power of friendship and exaggerated anime expressions/ soft porn perversions.

Boy with esoteric hair and heavy weapon/ loner personality finds rival.. boy gives "I will not lose speech".. boy pimps bitches.. boy saves world with power of friendship and big boobed hos/ token big black guy with loud mouth that almost reminds me of samuel l jackson.
------------------------------------------------------

I do what I know.. even when I'm just freestyling a game. (Opening an editor and doing stuff unscripted *cough* Mid Autumn Gard *cough*) I like poetry, I like writing.. I make love stories and games with sad undertones. It'll be lame if I use anime themes in a game because .. well I'm not from japan.

Don't get me wrong, some of my artist friends draw anime artwork for my game but it ends there.
America is a country of immigrants besides it's the 21st century, anyone who doesn't take in ideas from other sources loses. This is the problem with people avoiding cliche, rather than depending on EXECUTION they try so hard to be original.

And yds isn't a picking a fight with you rather asking what the hell is your statement supposed to mean.
author=Archeia_Nessiah link=topic=1866.msg30419#msg30419 date=1220955084
America is a country of immigrants besides it's the 21st century, anyone who doesn't take in ideas from other sources loses. This is the problem with people avoiding cliche, rather than depending on EXECUTION they try so hard to be original.

And yds isn't a picking a fight with you rather asking what the hell is your statement supposed to mean.

"Execution" of cliches is just being lazy, not edgy. I'm not making games because I want to be like other people.. I am making games because I want to express myself. Get it? M.A.G. is rated (on this site) 1.5 and only had 2 replies in its thread. Doesn't stop me from working on it, it just makes me want to work on it more. If someone is so weak that they give up when something isn't popular.. they don't have the fire in their belly. M.A.G. is my idea and even if the world hates it I wont give it up. Now LoH. is more popular rated a 5.. and sadly enough I dont work on that because it -is- popular. Confusing, yes. My point is, an artist works on their art to get better.. not to mimic other artists.
You've got to be shitting me :/

Execution isn't lazy it's what makes the game, do you think anyone would like your game if your execution is shitty? it's what makes the game not the cliches. Cliches are overused because they work, PEOPLE HAVE POOR EXECUTION THAT'S THE THING. Why do you think Classic FFs or Zelda works or mario despite it having the same formula? How the hell are you gonna express yourself if you put boundaries?

No one is stopping you from making your game, it's what your reply on the thread is all about, you just keep adding on off topic parts.
Ahahaha. It's just RPG Maker guys.
I don't even know what you guys are talking about. Just make good games, we need them.

By the way, Karsuman's list is fairly large, even though some don't fit the bill. I can't even remember 5 indie/RM games that came out this year though(fantasy or not). :(


author=Archeia_Nessiah link=topic=1866.msg30422#msg30422 date=1220956897
You've got to be shitting me :/

Execution isn't lazy it's what makes the game, do you think anyone would like your game if your execution is shitty? it's what makes the game not the cliches. Cliches are overused because they work, PEOPLE HAVE POOR EXECUTION THAT'S THE THING. Why do you think Classic FFs or Zelda works or mario despite it having the same formula? How the hell are you gonna express yourself if you put boundaries?

No one is stopping you from making your game, it's what your reply on the thread is all about, you just keep adding on off topic parts.

I hated Classic FF/Classic Zelda. I didn't play either until they ported to SNES.. and I barely liked em then. People reply on other sites btw, they say its original and blah blah blah..

"..Someone posts a demo that looks like it might NOT be the usual crap we normally get.."

Indicating that the masses are sick and tired of the same save the world bullshit they normally see in RM games.

"I was thinking "oh great, more japanese crap" due to that random wallpaper that seems to serve no purpose, and the random use of Hime."

(Although this is seemingly unrelated) Not everyone likes regurgitated storylines and the -only- reason commercial storylines are succeeding is basically because of visuals.


Execution is the only thing that matters, RoseSkye. You can come up with the most original ideas in the world, and they will be no better than the "cliche" ones if your execution isn't better. Same thing with any genre. And let's not pretend like science fiction isn't any more tired a genre than fantasy just because fewer RPG Maker games are made in it.

Overemphasis on the genre, setting, or ideas in a story rather than the character or the storytelling technique is the sign of an amateur or hack writer, and probably one who leans into the autism spectrum. I'm not saying there's anything inherently wrong with genre fiction (see Ursula K. LeGuin's essays on the subject for thoughts about the merits of genre fiction), but relying on any genre to take care of the work for you is going to make your writing more or less unbearable. And a good writer can work in any genre and make the story worth hearing.

These are all story thoughts, not game thoughts though. Game-wise, setting and genre should serve to justify and support the gameplay, same as story. RPGs fit in with historical fantasy more easily than science fiction most of the time just because it's hard to make certain RPG elements mesh well with modern or futuristic weapons and tech--gun battles tend to be fairly decisive fairly quickly, and it's tough to imagine a gun fight between two people taking more than, say, six seconds.

That said, there's no excuse for the lack of steampunk games.