[RM2K3] HELP WITH CUT SCENE EVENT.
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Hi again all, I'm having an issue with my cut-scene.
At the start of the game my cut-scene plays out fine, then when the scene gets to a certain part it teleports to another map I made and that works fine as well , I want to have one of the characters move and point by changing the sprite but because I have changed maps the Event name doesn't have the character event number (EV0004) for me to select so I can't move or change the character sprite.
I tried clicking on Change event location but it wont let me select the 2nd map.
So I am kinda stuck.
any help once again will be very much appreciated.
At the start of the game my cut-scene plays out fine, then when the scene gets to a certain part it teleports to another map I made and that works fine as well , I want to have one of the characters move and point by changing the sprite but because I have changed maps the Event name doesn't have the character event number (EV0004) for me to select so I can't move or change the character sprite.
I tried clicking on Change event location but it wont let me select the 2nd map.
So I am kinda stuck.
any help once again will be very much appreciated.
Yes, you need to divide your cutscenes events in one for each map, have the cutscene event end with the teleportation, then create an auto-start event in the new room that continues it.
Also i would rename events so it's easier to keep track of them with move events.
Also i would rename events so it's easier to keep track of them with move events.
author=Milennin
Make an auto-start event on the new map that continues it?
^^^This.
As a rule, you should limit event actions to the map they take place on. Having an event run, teleport you to a new map, and using the event on the previous map to keep the scene going is just asking for trouble.
So, your procedure should be:
1. Use an event on the first map to perform cutscene actions on that map.
2. End that event with a teleport to the new map.
3. Continue the cutscene by creating a new auto-run event on the new map.
4. Repeat this process for each map you transport to.
5. Make sure have switches to turn off all of the auto-run events on each map when they're done.
6. End the cutscene with a switch.
You'll find this solves your problem, since events can only detect other events on the same map.
Edit: Ninja'd
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