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[RMVX ACE] HOW CAN I DELETE DEFAULT FILES?

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I make a game with my original pictures and sounds and really don't need all the default files but I can't delete them with Resource Manager.
Does anyone know how to delete the default files?
SunflowerGames
The most beautiful user on RMN!
13323

You cannot delete those files, but..

You can export game without RTP, so players playing won't have it.


Do this before exporting:

Game.ini file
RTP= (delete RPGVXAce)

All RTP files you use must be exported and saved in folders (ie. sound effects / graphics in database.)

Also include a fonts folder
To get this start a new game and just export with rtp and copy fonts folder.

Make sure to test it out. If you missed something the game will crash.

What will this do:

Players can play your game without having the RTP.
Thank you for your help!
I'll follow your advice when I export my game!
Don't forget to add the line:
FullPackageFlag=true
or the editor'll re-write your game.ini file every time you open it.
Thank you for giving me the useful information!
I'll take a note of your advice!
Technically speaking, if you import a file with the exact same name as a default file it will save over it. At least that's what happened to me once. I'm not sure if that actually means anything, though, and it would be really tedious to manually delete files this way so exporting without RTP is your best bet.

As for doing that, I've never heard of a method using a .ini file. I don't even know what that is, but maybe I'm simply not knowledgeable about these things.

I thought you just go to:
-File
-Compress Game Data
and then uncheck the 'include RTP' box before clicking 'okay' to export.

Am I missing something?
SunflowerGames
The most beautiful user on RMN!
13323

@darkstar1

You can compress without RTP, but people who don't have the RTP package on their computer cannot play your game unless they go download it. If they have the RTP they can play all RPG Maker games with that engine that are packaged without the RTP.

Including the RTP makes sure everyone can play it, but makes the file size massive.
People who have the RTP might complain about having to download this extra stuff.

----

This is a third option where you don't export the RTP plus make sure people who don't have the RTP can play your game. This is a great option for games that just don't use any of these files to begin with.

The file .ini is in your game folder.
author=kory_toombs
This is a third option where you don't export the RTP plus make sure people who don't have the RTP can play your game. This is a great option for games that just don't use any of these files to begin with.

The file .ini is in your game folder.

Oh, so you're saying this method would only export the parts of the RTP that were actually used. That makes sense. For some reason I assumed it would do that automatically rather than always exporting the whole thing. Now that I think about it, it would probably take forever to check every event page etc. for used resources if the program did that at compression.
Darkstar> No, it doesn't export the parts of the rtp used in the project (though there is a script out there that does just that for you). All this does is trick the engine into thinking that the rtp is already loaded (since the engine *will* look for the rtp and *will* refuse to run if it doesn't find it).
SunflowerGames
The most beautiful user on RMN!
13323

@Darkstar1

You need to save/export the RTP files into your game folder. And when you use them as events make sure you're using those versions of the file. It helps to do this right from the start of your game development.

When you compress your game data you don't need to include the RTP because you have already made an identical file in your game folder.

Hope this explains it in a way that makes sense.

Even though I have never made a game that does this myself:)
It seems pretty useful for custom resource games.
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