SHOT IN THE DARK - LOOKING FOR A FULL TIME PROGRAMMER (POSSIBLE PAY)
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I am looking for a dedicated programmer who is perfectly willing to put the time in to be a co-developer of a game or two I have in mind. By co-developer, I mean you will be in a close-working relationship with me but you will remain in your role as programmer and my role as designer, level editor, etc. We'll exchange ideas and if good, will be implemented into the game(s), but the sole lead will be me. It worked once before with Megaman: Revenge of the Fallen, this working relationship, it'll no doubt work again. Just thought I'd put that out there up front so there are no illusions as to what you'll be getting into.
Now onto the request: I am interested in producing two uniquely different games, both are basically fan games but one has the better potential to break away from that mold and become its own entity and become something original and kickstarted and sold commercially.
Let's start with the commercial potential game: It is, at its core, a Mega Man clone, similar in nature to Mighty #9 but harkening more to a classic NES/SNES style gameplay and look/feel. The depth of gameplay will stem not just from the weapons you acquire from bosses but their movement abilities and patterns as well, allowing branching paths and secret items to become available as a result. Also considering a bit more open world in design with intermixing of levels between the selectable bosses. Since there is no engine yet to build this from, it would have to be done from scratch and then once a solid base is formed, tilesets, enemies, platforms, gimmicks and bosses could be programmed. More details will be revealed for those who inquire and the full work document once hired on. This can begin as a Megaman clone, but with new graphics, music and gameplay elements tweaked, can become something else entirely and those involved can all stand to profit from it.
Now onto my own personal project, for those who may have been keeping up with my extracurricular projects, I've created and built a Magic/Pokemon-like CCG (collectible card game) with a core set of 136 cards. (Link: https://www.facebook.com/media/set/?set=a.678884498810463.1073741830.100000667582828&type=1&l=9ee44d9080) My goal is to translate this into a simple game engine (very basic, for those who have played Triple Triad on your phone through an app, you know what I mean) where you play matches with opponents with successively harder tiers. Each match/tier opens up new cards to buy from the shop. There will also be a multiplayer component (peer to peer I'd imagine) where you can play against others with your fabricated decks. So a programmer who is willing to build the engine and the multiplayer framework as well as computer AI that is flexible within the parameters I'd like to alter would be great. Since this doesn't have a potential of becoming commercial, I'm willing to pay a bit out of pocket for this job. I'm not rich, so thousands isn't going to happen, but in the hundreds is negotiable.
Now the first question is: "What have you done already? Do you have anything to show? Why should anyone help you if you've got nothing to show?"
You're right! I have nothing to show....of these two games, since they're all planned out but nothing put to keyboard and mouse. (I'm no programmer, two fail-outs of college programming classes proved that, that's where I know my limits and I'm asking for help.) I usually have done things on my own and created many things by myself but only recently where I need outside help to complete my ideas. So to prove all the things I have started and accomplished, here is a link to a creator page listing everything I've done: http://tvtropes.org/pmwiki/pmwiki.php/Creator/DarkFlameWolf Hopefully that proves that these won't just 'fall off the map' and be forgotten about. I do tend to finish everything I start, but in this instance it is by the assistance of others that these two will get finished.
So with that out of the way...are there any takers?
Now onto the request: I am interested in producing two uniquely different games, both are basically fan games but one has the better potential to break away from that mold and become its own entity and become something original and kickstarted and sold commercially.
Let's start with the commercial potential game: It is, at its core, a Mega Man clone, similar in nature to Mighty #9 but harkening more to a classic NES/SNES style gameplay and look/feel. The depth of gameplay will stem not just from the weapons you acquire from bosses but their movement abilities and patterns as well, allowing branching paths and secret items to become available as a result. Also considering a bit more open world in design with intermixing of levels between the selectable bosses. Since there is no engine yet to build this from, it would have to be done from scratch and then once a solid base is formed, tilesets, enemies, platforms, gimmicks and bosses could be programmed. More details will be revealed for those who inquire and the full work document once hired on. This can begin as a Megaman clone, but with new graphics, music and gameplay elements tweaked, can become something else entirely and those involved can all stand to profit from it.
Now onto my own personal project, for those who may have been keeping up with my extracurricular projects, I've created and built a Magic/Pokemon-like CCG (collectible card game) with a core set of 136 cards. (Link: https://www.facebook.com/media/set/?set=a.678884498810463.1073741830.100000667582828&type=1&l=9ee44d9080) My goal is to translate this into a simple game engine (very basic, for those who have played Triple Triad on your phone through an app, you know what I mean) where you play matches with opponents with successively harder tiers. Each match/tier opens up new cards to buy from the shop. There will also be a multiplayer component (peer to peer I'd imagine) where you can play against others with your fabricated decks. So a programmer who is willing to build the engine and the multiplayer framework as well as computer AI that is flexible within the parameters I'd like to alter would be great. Since this doesn't have a potential of becoming commercial, I'm willing to pay a bit out of pocket for this job. I'm not rich, so thousands isn't going to happen, but in the hundreds is negotiable.
Now the first question is: "What have you done already? Do you have anything to show? Why should anyone help you if you've got nothing to show?"
You're right! I have nothing to show....of these two games, since they're all planned out but nothing put to keyboard and mouse. (I'm no programmer, two fail-outs of college programming classes proved that, that's where I know my limits and I'm asking for help.) I usually have done things on my own and created many things by myself but only recently where I need outside help to complete my ideas. So to prove all the things I have started and accomplished, here is a link to a creator page listing everything I've done: http://tvtropes.org/pmwiki/pmwiki.php/Creator/DarkFlameWolf Hopefully that proves that these won't just 'fall off the map' and be forgotten about. I do tend to finish everything I start, but in this instance it is by the assistance of others that these two will get finished.
So with that out of the way...are there any takers?
While this is very likely out of my capabilities, I do wonder what you're looking to work with, engine wise. Is that something up to the programmer who takes you up on your offer?
I'm not a programmer but if you need someone for retro art/animation and 8-bit music composing I'd be very happy to join a serious team :)
I believe we have similar tastes and I know you can see a huge project through to the end.
I believe we have similar tastes and I know you can see a huge project through to the end.
Avee, you will definitely be part of the team once it finally gets started up. We'd love to have your talents on board. As Zeigfried, the initial hack is Game Maker at first since I'm MOST familiar with that engine, but I'm not opposed to switching to Unity, etc. If the need is strong enough to warrant that. The programmer and I would have to talk that out as to what would be best for the game. Still looking for a taker though! :D
Okay, Trihan offered way back March timeframe of this year but then dropped out without a word and hasn't responded to any of my PMs, which prompted this post in October. I then secured Sn0wShepherd as a programmer but then she dropped out citing she had too many other projects to attend to and no time for mine. So that leaves me, yet again, without a programmer. I'm at a loss here for what to do. Do people not like the idea of being paid for programming?
author=Darkflamewolf
Okay, Trihan offered way back March timeframe of this year but then dropped out without a word and hasn't responded to any of my PMs, which prompted this post in October. I then secured Sn0wShepherd as a programmer but then she dropped out citing she had too many other projects to attend to and no time for mine. So that leaves me, yet again, without a programmer. I'm at a loss here for what to do. Do people not like the idea of being paid for programming?
Trihan probably has obligations, I mean hell, even I don't see him on steam much these days if that says anything. As for the other person, I can't really speak about the other person, since I was only made aware of them really via your post. Money is one thing, but there's always the factors of time and ego to consider as well. Personally, I do feel you're a pretty underrated dev, and its a shame you haven't gotten something consistent yet. Personally, I'd take a crack at this, but I know you have high standards (and rightfully so), such that I'm not ashamed to admit I wouldn't be able to live up to them at this time. If this is still an issue down the road and I'm better than I am now in the future, expect to get contacted by me.
author=Darkflamewolf
Okay, Trihan offered way back March timeframe of this year but then dropped out without a word and hasn't responded to any of my PMs, which prompted this post in October. I then secured Sn0wShepherd as a programmer but then she dropped out citing she had too many other projects to attend to and no time for mine. So that leaves me, yet again, without a programmer. I'm at a loss here for what to do. Do people not like the idea of being paid for programming?
I can say from experience that it's hard to be "just the programmer". You work on the things that nobody really cares about, or simply always expects to work perfectly. Nobody ever said "wow, that game was really well programmed!", while they will say "wow, that game has a really good art style!"
The promise that at least some design work could come with a programming role is much, much more appealing. Many programmers are at least somewhat competent in certain other roles, like doing a small amount of artwork or sound.
Perhaps, since you are getting no action on this, you should instead say that you are open to some design work from the other party, and that perhaps you or other designers could help with scripting if possible. Such strict roles are what turned me off of this post to begin with.
Fair enough. However, it being a card game, the rules are pretty set, they aren't going to change drastically, however that isn't to say that through play testing the programmer can't find ways to improve how it plays and work with me in polishing it's rules into something more fun than it already is. As for artwork or sprites, I do have a lot of placeholder stuff that could ultimately work anyway if we can't find an artist so I've covered that base unless someone can provide better. Music and sound is always open atm.
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