FIDDLER ON THE AIRSHIP: THE BEST TRADITIONS IN RPGS
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There's also a certain love I have for well-known dungeon archetypes, most of all, ice dungeons. They tend to be more quiet, have a rather puzzle-oriented approach (usually, sliding) and are the single best source for puns. On the flipside, fire dungeons invite massive hamfests with big boss enemies (which is enjoyable for a different reason).
Job Class systems and how their abilities fit the theme of the job.
The weird ones are always interesting like Necromancer, Geomancer, Calculator, etc.
The weird ones are always interesting like Necromancer, Geomancer, Calculator, etc.
author=GreatRedSpirit
I fukkin' love world maps for no sufficiently rational reason. I even had a poster of the FF6 one on my wall (and I want to get better ones besides what I take from old Nintendo Power magazines)
These are definitely something I wish more RPGs still did. I especially like ones that don't cover the whole world, but just the specific portion of it that the game takes place in. It's a nice way to abstract away distances and make the world seem larger, because otherwise you end up with entire continents which can implicitly be traversed in about five cumulative hours on foot.
I really like how they handled it in the Suikoden games, where travel is always within a single country or between a few small countries, but it still implicitly takes days to travel between locations, and all the installments in the series take place in the same world. It helps drive home that the world is big enough to fit lots of stories into, not barely big enough for a one-off game.
author=Desertopaauthor=GreatRedSpiritThese are definitely something I wish more RPGs still did. I especially like ones that don't cover the whole world, but just the specific portion of it that the game takes place in. It's a nice way to abstract away distances and make the world seem larger, because otherwise you end up with entire continents which can implicitly be traversed in about five cumulative hours on foot.
I fukkin' love world maps for no sufficiently rational reason. I even had a poster of the FF6 one on my wall (and I want to get better ones besides what I take from old Nintendo Power magazines)
I really like how they handled it in the Suikoden games, where travel is always within a single country or between a few small countries, but it still implicitly takes days to travel between locations, and all the installments in the series take place in the same world. It helps drive home that the world is big enough to fit lots of stories into, not barely big enough for a one-off game.
Interestingly, Pokémon has implemented a true world map as of ORAS - using the Eon Flute, you can ride Mega Latias (Omega Ruby) or Mega Latios (Alpha Sapphire) across the sky freely and land in any area you've been in. You can use this to fly to Mirage spots, which are inaccessible via any other method and also encounter phenomena where legendary Pokémon live.
Collecting! Pokemon was probably what started all of this for me. I also enjoy collecting loot and materials for crafting. The synthesis systems in KH and FF IX were pretty cool. I remember pouring hours into KH trying to make Ultima Weapon.
Although it didn't have any real use, the Collectapedia in Xenoblade was really neat. The item descriptions revealed interesting stuff about the world and whatnot.
Still need get around to playing the Atelier series, which I hear has an insane crafting system.
Although it didn't have any real use, the Collectapedia in Xenoblade was really neat. The item descriptions revealed interesting stuff about the world and whatnot.
Still need get around to playing the Atelier series, which I hear has an insane crafting system.
Party talk is one of my favorite RPG features, whether it's full fledged little skits, or just talking to your party members on the airship/space-time irregularity/whatever. And on a related note, I love talking to people in towns, too.
Sooz
They told me I was mad when I said I was going to create a spidertable. Who’s laughing now!!!
5354
If your RPG has the option for me to look at EVERYTHING EVER and talk to EVERYONE EVER then it is great.
Bonus points if the NPCs have their own little mini storylines that progress as the main story progresses.
It's purely pointless details, but I love it so much.
Bonus points if the NPCs have their own little mini storylines that progress as the main story progresses.
It's purely pointless details, but I love it so much.


















