[RMVX ACE] NPC TOUCHES AN EVENT = GAME OVER
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I am doing a big battle scene and I need to make it so that if the enemy (NPC) touches an event, it will be game over. How do I go about this?
You can't really check for collisions between NPCs, at least not without scripting, but you can check to see if an NPC has reached a certain position on the map. You'll want a parallel process that checks the position of that NPC. You can use variables to keep track of the enemy's X and Y coordinates. That's one way I can think of doing it.
1. Make sure the player can't touch the event
2. Make the event walkable, trigger on Event Touch and have it run a Game Over.
Very easy to event.
2. Make the event walkable, trigger on Event Touch and have it run a Game Over.
Very easy to event.
LightnngLord2, I tried that one and it doesn't work. When the NPCs are on the point, it doesn't do anything, however when the player touches it, it's "game over".
All else: I'll try to do the variable, but when I look the variable is set to X and above, it doesn't look like it has a setting for equal. I'll give it another look at see if she works.
All else: I'll try to do the variable, but when I look the variable is set to X and above, it doesn't look like it has a setting for equal. I'll give it another look at see if she works.
You want to use it in conjunction with conditional branches. So set variable x to event x, and variable y to event y. Then use conditional branches to check to see if variable x is equal to the x of the death event. Inside that check to see if variable y is equal to the y of the death event. If so, death, if not jump back to the start. Easy.
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