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DOES ANYONE KNOW STUFF ABOUT GUNS (OR BASEBALL BATS)?

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unity
You're magical to me.
12540
Pardon me for necro-ing this, but while I was able to figure out the bat-weapons for Weird and Unfortunate Things are Happening pretty easily, I wanted to double check my guns to make sure I didn't do anything too stupid XD;;

I stuck with pistols for the game, and aside from standard ammo, there's Hollowpoint, AP, and Blessed Bullets. Here are the guns I used, in order to "weakest" to "strongest" (which I know is kinda arbitrary ^^;;), with their in-game descriptions:

Colt Mustang: Miriam's backup pistol, also the perfect size for concealed carry.

SW99: Pistol created via a collaboration between Smith & Wesson and Walther.

HP-SFS: Browning Hi-Power "Safe-Fast-Shooting" variant of the HP Mark III.

Beretta Px4 Storm: An Italian-manufactured semi-automatic pistol with a rounded trigger guard.

Desert Eagle Mk XIX: The popular and deadly model, this pistol has a titanium gold finish.

I know I'm simplifying and abstracting and that these all don't necessarily take the same bullets, but does this sound decent/passable? ^^;; Thanks!
Max McGee
with sorrow down past the fence
9159
I am way proud of you.

Howevs...since the Beretta Storm is a nine-milimeter and the Desert Eagle is either .357 Magnum, .44 Magnum, or .50 AE, I'd recommend having a couple-three .40 S&W, 10mm, or .45 ACP handguns as in between steps. Let me know, and I can make specific recommendations.

Also it's super cool that there are different ammo types. Color me curious how you pulled that off.
unity
You're magical to me.
12540
author=Max McGee
I am way proud of you.


Thanks! ^____^ I spent a few hours on wikipedia and various gun sites. It was very informative, but I still wanted to make sure I didn't have any major errors, so I really appreciate you looking over this for me!

author=Max McGee
Howevs...since the Beretta Storm is a nine-milimeter and the Desert Eagle is either .357 Magnum, .44 Magnum, or .50 AE, I'd recommend having a couple-three .40 S&W, 10mm, or .45 ACP handguns as in between steps. Let me know, and I can make specific recommendations.


I would love recommendations, and that would also work perfectly since, right now, there are two more bats than guns, so this would even things out nicely! :DDD

The guns can really be anything that you could theoretically find by scourging in the ruins of an American city, so you can go obscure if you like ^_^

author=Max McGee
Also it's super cool that there are different ammo types. Color me curious how you pulled that off.


I used Yanfly's Skill Cost Manager, and each Ammo Type attack is a Skill that costs one bullet to use (and the bullets are Items). I also have each of these skills call a common event that checks how much ammo you have left and puts it on a variable, and I put that variable in the Skill description so you know how many you have left ^_^
Max McGee
with sorrow down past the fence
9159
That is...exactly how I would have done it. If I was not so lazy/if I had not given up on game design in despair. Glad it works in any rate!

Anyway if you still want gun suggestions like 18 days later...

Glock 22 - Common popular handgun in .40 S&W, highly reliable but without much form/factor appeal.
Colt M1911a1 - The coolest handgun in the world, bar none. It hit in 1911, and special forces operators still use variants of it as their sidearm of choice. Famously used by everyone from the American GI during WWII to Humphrey Bogart. A million clones and variants exist by a million companies. If you saw a handgun in a movie or a videogame and it wasn't a DEAGLE, there's about a 50% chance it was a 1911. My personal favorite gun. Plenty of famous videogame guns are 1911 variants: Agent 47's "Silverballers" from Hitman are 1911 clones (AMT hardballer), Snake's "Operator" from MGS III and MGS IV is a customized 1911, and "Maria" from Fallout: New Vegas is a 1911 clone apparently chambered in 9mm (not unheard of).
H&K USP: A tactical pistol with a high-tech look for elite military and police types, it comes chambered in 9mm, .40 S&W and .45 ACP.
P226: A handgun made by SIG Sauer, and the official sidearm of the FBI.
unity
You're magical to me.
12540
Wow, thanks a ton for these, Max! I'm definitely using the Colt M1911a1 and the P226 at the very least, probably the H&K USP, too!

So, as far as progression goes, does it fall like this? ("weakest" to "strongest")

Beretta
Colt M1911a1
H&K USP
P226
Desert Eagle Mk XIX

Like that?

Thanks again! :DDD
Max McGee
with sorrow down past the fence
9159
I'd put the 1911 ahead of the P226 and the USP, just because I think it's cooler.

The 1911a1 and the (.45) USP are definitely more powerful than the P226, because they fire .45 ACP which is a more powerful round than .40 S&W. Of course, they have a smaller magazine capacity correspondingly, but I'm not sure if that's a relevant concept in your game (it would be a bitch to code, although I actually crudely evented it for Eldritch in rm2k3...which was ten years ago now. Dear God I'm old.)
I'd replace the USP with the HK45 if you're planning on adding a USP in .45 caliber. The HK45 is newer and, while more rare, you did say we could go obscure...

The Desert Eagle has a reputation for being not a very good gun. It's heavy (it weighs more than two 1911A1s combined) huge (HUGE), poorly balanced (since its muzzle is very heavy) and has ridiculous recoil. It's also notorious for jamming, although I did some research into this and it seems like it's only slightly below average, reliability wise. It's extremely accurate and it hits like a .308, but look at this large man trying to fire it:


unity
You're magical to me.
12540
author=Max McGee
I'd put the 1911 ahead of the P226 and the USP, just because I think it's cooler.

That's good enough for me! :D Done!

author=Max McGee
The 1911a1 and the (.45) USP are definitely more powerful than the P226, because they fire .45 ACP which is a more powerful round than .40 S&W. Of course, they have a smaller magazine capacity correspondingly, but I'm not sure if that's a relevant concept in your game (it would be a bitch to code, although I actually crudely evented it for Eldritch in rm2k3...which was ten years ago now. Dear God I'm old.)

Yeah, I'm just going with: Equip Gun. Regular bullets are infinite. Special bullets work with any gun (even tho that's unrealistic >.>;;;)

author=Kaempfer
I'd replace the USP with the HK45 if you're planning on adding a USP in .45 caliber. The HK45 is newer and, while more rare, you did say we could go obscure...

I do like more obscure. I'll consider it ^_^ And I'm not worrying about caliber/bullets or anything. It's all abstracted.

author=Kaempfer
The Desert Eagle has a reputation for being not a very good gun. It's heavy (it weighs more than two 1911A1s combined) huge (HUGE), poorly balanced (since its muzzle is very heavy) and has ridiculous recoil. It's also notorious for jamming, although I did some research into this and it seems like it's only slightly below average, reliability wise. It's extremely accurate and it hits like a .308, but look at this large man trying to fire it:

Hmmm, interesting. I know little about guns and picked Desert Eagle because of its stopping power and it being pretty well-known. If I get rid of the Desert Eagle, do you have any recommendations for a "best" gun for the game to take its place?
author=unity
Hmmm, interesting. I know little about guns and picked Desert Eagle because of its stopping power and it being pretty well-known. If I get rid of the Desert Eagle, do you have any recommendations for a "best" gun for the game to take its place?


A good revolver would work. They're powerful, don't jam like a magazine-fed sidearm, but have limited ammo capacity, which could always be a feature you might want to play with. For example, there's the .500 S&W Magnum which fires .50 caliber rounds. Thing is like a canon. Extremely heavy and hard to control, but it's a beast.

As far as brand name, Smith and Wesson (S&W) and their Magnum (also their brand of rounds) is one of the most popular and favorite brand of revolvers. I personally make new names, for example, in one of my projects, a character is wielding a Mackleroy .357. Completely fictitious, but the player has a general idea of what they're dealing with in the description: a revolver chambered with .357 rounds.
pianotm
The TM is for Totally Magical.
32388
Gredge109
.500 S&W Magnum which fires .50 caliber rounds.


Good for hunting elephants. Your girl may want one of these for your Elothu sized enemies. On the mm side of bullets like this, you've got the Sig Sauer 1911 10mm. I actually like the Sig's Pachmayr grip better than the S&W (it uses a Pach, too, but it feels really short; my pinky keeps slipping).
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
Possible best guns:
- M1857 Napoleon
- M1 Bazooka
- 16"/50 caliber Mark 7
- AGM-114 Hellfire
- Railgun
- Type-3 Disruptor
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