RMN PLAYS TOWER OF DESTRUCTION
Posts
Sooz
They told me I was mad when I said I was going to create a spidertable. Who’s laughing now!!!
5354
There is nothing fun about mourning a murder victim, Libby. >:I
A blizzard starts to descend. You have to run back to Tasrin's cabin; pressing on in this weather would be madness! You find enough food left in the cabin to serve as a meal, but you lose another day of travel, having to bunker down in the cabin until the storm blows over. In the morning you set off again, hoping for better luck.
The clouds begin to disperse as you stride out in search of the trail the Sphere left. It takes you most of the day to get back to it, but soon the wide wake of debris left by the fiery Sphere is clearly visible ahead: singed and blackened trees and pools of iced-over water formed by the melted snow.
Carefully watching your footing on such slippery and treacherous surfaces, you walk along on one side of the trail for safety.

At the end of the day you find a dead Snow Fox in a snare. The animal died only recently; the body is still warm but will swiftly chill. You can take the Snow Fox with you if you want.
You scoop out a snow-hole in a drift and snuggle up inside it: and old barbarian trick, but one worth knowing. You eat a meal before you go to sleep, and your night's rest is undisturbed.
-1 Provision
In the morning, you eat a cold breakfast, then set off into the increasingly steep, rocky slopes ahead, following the fire-blasted path of the fiery killer from the sky. Walking is hard work and you calves ache with the pain; you have to stop and rub your protesting leg muscles several times during the day.
-1 Provision
At last, at the top of one peak, looking down you see a valley a good few kilometres ahead - and a thick carpet of smoke. You know that the Sphere must have come to rest there; the trail leads right up to it. It will take more than a day to get there, so you redouble your efforts.
Struggling along, you see footprints ahead of you: a trail leading towards you and then slipping away into and obvious fall, descending into some pine scrub below.
What will you do?
>Investigate to see what fell and where it is?
>Continue onwards towards the fiery Sphere?
+Did you take the Snow Fox?

Provisions: 10
Gold: 3
Items:
- Climbing set (rope, ice picks, hammer)
- Brandy (1 use, +4 Stamina each use)
- Silver Ring (was Tasrin the Sage's)
- Stamina Potion (1 use, heals half Max Stamina. Can be used in battle)
=================+++=================
+1 Day
=================+++=================
+1 Day
=================+++=================
The clouds begin to disperse as you stride out in search of the trail the Sphere left. It takes you most of the day to get back to it, but soon the wide wake of debris left by the fiery Sphere is clearly visible ahead: singed and blackened trees and pools of iced-over water formed by the melted snow.
Carefully watching your footing on such slippery and treacherous surfaces, you walk along on one side of the trail for safety.

At the end of the day you find a dead Snow Fox in a snare. The animal died only recently; the body is still warm but will swiftly chill. You can take the Snow Fox with you if you want.
You scoop out a snow-hole in a drift and snuggle up inside it: and old barbarian trick, but one worth knowing. You eat a meal before you go to sleep, and your night's rest is undisturbed.
-1 Provision
=================+++=================
+1 Day
=================+++=================
+1 Day
=================+++=================
In the morning, you eat a cold breakfast, then set off into the increasingly steep, rocky slopes ahead, following the fire-blasted path of the fiery killer from the sky. Walking is hard work and you calves ache with the pain; you have to stop and rub your protesting leg muscles several times during the day.
-1 Provision
At last, at the top of one peak, looking down you see a valley a good few kilometres ahead - and a thick carpet of smoke. You know that the Sphere must have come to rest there; the trail leads right up to it. It will take more than a day to get there, so you redouble your efforts.
Struggling along, you see footprints ahead of you: a trail leading towards you and then slipping away into and obvious fall, descending into some pine scrub below.
What will you do?
>Investigate to see what fell and where it is?
>Continue onwards towards the fiery Sphere?
+Did you take the Snow Fox?

Provisions: 10
Gold: 3
Items:
- Climbing set (rope, ice picks, hammer)
- Brandy (1 use, +4 Stamina each use)
- Silver Ring (was Tasrin the Sage's)
- Stamina Potion (1 use, heals half Max Stamina. Can be used in battle)
+1 dead Snow Fox
Inching along you make your way carefully down, but you see that the drop leads over a fairly steep rock overhang. Fortunately, you have the climbing gear gifted to you by the grateful villagers back home. With it you scramble down the slope quite easily and observe a semi-conscious figure spread awkwardly on the ground.
The half-conscious man lying here is a local, a fur-clad barbarian. Judging by the bloodied feathers at his belt, he's a clansman of the Bloodied Eagle tribe, one not noted for its friendly attitude to outsiders. But he is in pain, concussed and with an ugly wound to his head. He's very shaky and vulnerable.
What will you do?
>Dress his wounds then leave him, climbing back to the trail?
>Dress his wounds and stay with him to make sure he'll be alright?
>Kill him and steal his belongings?
Inching along you make your way carefully down, but you see that the drop leads over a fairly steep rock overhang. Fortunately, you have the climbing gear gifted to you by the grateful villagers back home. With it you scramble down the slope quite easily and observe a semi-conscious figure spread awkwardly on the ground.

The half-conscious man lying here is a local, a fur-clad barbarian. Judging by the bloodied feathers at his belt, he's a clansman of the Bloodied Eagle tribe, one not noted for its friendly attitude to outsiders. But he is in pain, concussed and with an ugly wound to his head. He's very shaky and vulnerable.
What will you do?
>Dress his wounds then leave him, climbing back to the trail?
>Dress his wounds and stay with him to make sure he'll be alright?
>Kill him and steal his belongings?
I think this may be a stupid decision, but I'll take the risk anyways:
I'll dress his wounds and stay with him.
I'll dress his wounds and stay with him.
Slowly the barbarian recovers, and gulps the water you offer him from his flask. He looks at you suspiciously at first, but then he discovers that you have patched up his head wound and he understands that you are friendly.
His name is Torsten, he confides; after thanking you for your help, he says he was pursued by Ice Ghosts, terrible creatures from the remains of human bodies, brought to life by evil wizardry. You wonder whether this is true: you've been told that barbarians have vivid imaginations when it comes to spirits and the like - but on the otherhand, it takes a lot to make a barbarian run!
You help Torsten back up the slope, taking a lengthier route than before. He wants you to come back with him to his tribe's camp, to thank you properly for rescuing him. This means staying overnight and having to deal with a thundering hangover in the morning, but it would be insulting to refuse.
What do you do?
>Go with Torsten back to his tribe?
>Apologise but continue on with the journey?
His name is Torsten, he confides; after thanking you for your help, he says he was pursued by Ice Ghosts, terrible creatures from the remains of human bodies, brought to life by evil wizardry. You wonder whether this is true: you've been told that barbarians have vivid imaginations when it comes to spirits and the like - but on the otherhand, it takes a lot to make a barbarian run!
You help Torsten back up the slope, taking a lengthier route than before. He wants you to come back with him to his tribe's camp, to thank you properly for rescuing him. This means staying overnight and having to deal with a thundering hangover in the morning, but it would be insulting to refuse.
What do you do?
>Go with Torsten back to his tribe?
>Apologise but continue on with the journey?
Jeroen_Sol
Nothing reveals Humanity so well as the games it plays. A game of betrayal, where the most suspicious person is brutally murdered? How savage.
3885
I wonder. What makes this village a barbarian village, but not the main character's village? Or does everyone here just call all people they don't know barbarians? XD
That wouldn't actually be too far off the mark. It's actually quite interesting to learn that the barbarian hordes that ultimately overtook Rome thought the Romans were...barbarians.
In this case, I'm assuming barbarians are used in the fantasy sense of 'rugged, fur-clad berserker types who are strong and very uncivilised, often broken up into small warring tribes'. Basically land-locked Vikings?
My lamp blew so I can't really see very well (and the next part has a LOT of writing and choices) and I won't be around too much tomorrow (gonna go see Star Wars, aw yeah~) so it'll be about a day before the next update. >.<;
My lamp blew so I can't really see very well (and the next part has a LOT of writing and choices) and I won't be around too much tomorrow (gonna go see Star Wars, aw yeah~) so it'll be about a day before the next update. >.<;
Sooz
They told me I was mad when I said I was going to create a spidertable. Who’s laughing now!!!
5354
Barbarians were the Greek catchall term for "All them furreners up north" because the Germanic languages sounded like "bar bar bar" to them.
Kind of like if we called everyone from east Asia "ching chongs." :V
Kind of like if we called everyone from east Asia "ching chongs." :V
I'm back!
Torsten leads you some distance to the west, where his tribe have pitched their tents and tethered their livestock. His story of your kindness brings murmurs of approval and you are plied with hot food and akvavit, the throat-scarring iced clear spirit, flavoured with caraway seed, which the barbarians favour. you ask about Ice Ghosts and the Sphere and the mood grows sombre. The tribe's chieftain speaks softly, with barely controlled anger.
"The Sphere brings fire and death because of a wizard, the spirits say. The wizard has lived many lives in the past, each more evil than the one before. He is within the Sphere, and yet not there. He consorts with things of the Pit, with Demons and stalkers in the night. He creates Ice Ghosts from the bodies of the slain to be his servants. They are flesh and ice, blood and snow, bone and frost. The wizard as brought the Sphere forth by a song of blood and nightmares, a song with a deeper and darker harmony which has the cadences of destruction within it."
The chieftain's voice is strangely altered; these are not the words of a simple Barbarian. You remember that this tribe believes in communicating with the spirits of the dead, and surely a spirit is speaking through the mouth of the chieftain now.
"We are headed to our Spirit Grounds, to talk with out forefathers, to learn what must be done," the chieftain says, to murmurs of affirmation from his fellows. This sounds fine, except that you have the nagging feeling that, by the time they've done this, it may be too late...
The mood of the Barbarians relaxes as their chieftain emerges from his trance. They reach for the hollow walrus tusks which hold the akvavit, and start talking and joking again. A cheer goes up as a figure approaches; not a barbarian, but a merchant with the familiar patter of a man of Zengis selling his wares. He is making a goodly sum selling akvavit, for sure! But he does have some other items you may want to buy, if you have the cash.
Merchant
Buy
- Potion of Stamina (restores half of Max Stamina, rounded up) - 5 Gold
- Potion of Luck (fully restores Luck to Max) - 6 Gold
- Potion of Skill (fully restores Skill to Max) - 5 Gold
- 2 Provisions - 1 Gold
- Crowbar - 1 Gold
- Crossbow and 10 Bolts - 4 Gold
- Heavy Mace - 4 Gold
- Bag of Salt - 1 Gold
- Climbing Gear - 3 Gold
Sell
- Flask of Brandy - 2 Gold (1 Gold for half a flask)
- Snow Fox pelt - 4 Gold
- Silver Ring - 2 Gold
Your current kit
Provisions: 10
Gold: 3
Items:
- Climbing set (rope, ice picks, hammer)
- Brandy (1 use, +4 Stamina each use)
- Silver Ring (was Tasrin the Sage's)
- Snow Fox Pelt
- Stamina Potion (1 use, heals half Max Stamina. Can be used in battle)
------------------------------------------------------------------------------
I'm back.
Torsten leads you some distance to the west, where his tribe have pitched their tents and tethered their livestock. His story of your kindness brings murmurs of approval and you are plied with hot food and akvavit, the throat-scarring iced clear spirit, flavoured with caraway seed, which the barbarians favour. you ask about Ice Ghosts and the Sphere and the mood grows sombre. The tribe's chieftain speaks softly, with barely controlled anger.
"The Sphere brings fire and death because of a wizard, the spirits say. The wizard has lived many lives in the past, each more evil than the one before. He is within the Sphere, and yet not there. He consorts with things of the Pit, with Demons and stalkers in the night. He creates Ice Ghosts from the bodies of the slain to be his servants. They are flesh and ice, blood and snow, bone and frost. The wizard as brought the Sphere forth by a song of blood and nightmares, a song with a deeper and darker harmony which has the cadences of destruction within it."
The chieftain's voice is strangely altered; these are not the words of a simple Barbarian. You remember that this tribe believes in communicating with the spirits of the dead, and surely a spirit is speaking through the mouth of the chieftain now.
"We are headed to our Spirit Grounds, to talk with out forefathers, to learn what must be done," the chieftain says, to murmurs of affirmation from his fellows. This sounds fine, except that you have the nagging feeling that, by the time they've done this, it may be too late...
The mood of the Barbarians relaxes as their chieftain emerges from his trance. They reach for the hollow walrus tusks which hold the akvavit, and start talking and joking again. A cheer goes up as a figure approaches; not a barbarian, but a merchant with the familiar patter of a man of Zengis selling his wares. He is making a goodly sum selling akvavit, for sure! But he does have some other items you may want to buy, if you have the cash.
Merchant
Buy
- Potion of Stamina (restores half of Max Stamina, rounded up) - 5 Gold
- Potion of Luck (fully restores Luck to Max) - 6 Gold
- Potion of Skill (fully restores Skill to Max) - 5 Gold
- 2 Provisions - 1 Gold
- Crowbar - 1 Gold
- Crossbow and 10 Bolts - 4 Gold
- Heavy Mace - 4 Gold
- Bag of Salt - 1 Gold
- Climbing Gear - 3 Gold
Sell
- Flask of Brandy - 2 Gold (1 Gold for half a flask)
- Snow Fox pelt - 4 Gold
- Silver Ring - 2 Gold
Your current kit
Provisions: 10
Gold: 3
Items:
- Climbing set (rope, ice picks, hammer)
- Brandy (1 use, +4 Stamina each use)
- Silver Ring (was Tasrin the Sage's)
- Snow Fox Pelt
- Stamina Potion (1 use, heals half Max Stamina. Can be used in battle)
------------------------------------------------------------------------------
I'm back.
Jeroen_Sol
Nothing reveals Humanity so well as the games it plays. A game of betrayal, where the most suspicious person is brutally murdered? How savage.
3885
Potion of luck sounds like something that'll be very useful later on. So do the crowbar and crossbow... hmmm...
> Sell Snow Fox Pelt
> Buy Luck Potion
> Buy Crowbar
> Sell Snow Fox Pelt
> Buy Luck Potion
> Buy Crowbar
-1 Fox Pelt
+4 Gold
+1 Luck Potion
-6 Gold
+1 Crowbar
-1 Gold
=================+++=================
+1 Day
=================+++=================
You sleep peacefully in the Barbarian camp, and the next day they generously give you 3 portions of Provisions to help you on your way. They also give you a flask of akvavit! Thanking the Barbarians for their gifts, you make your way back to the trail leading to the valley of the Sphere, and soon after midday you find yourself back on it.
The afternoon passes slowly; you soon work up a sweat as you stumble along paths littered with treacherous rocks half hidden under a blanket of snow. The smoky, hazy valley of the Sphere seems never to get any closer, and you haven't made much progress by nightfall. Luckily, you manage to find a cave, and within it is some dry wood, some flint and a bit of tinder. You make a small fire and eat a warm dinner before dozing off for a good night's rest.
-1 Provision
=================+++=================
+1 Day
=================+++=================
In the morning you eat a warm breakfast, then go outside to stretch your legs. The first thing that catches your eye is a winged shape in the sky, just to the south. It looks sizable and, if it's a White Dragon, it is a formidable beast indeed.
-1 Provision
You decide to wait for an hour and then look again; but when you venture outside once more, the creature is still there, circling in the sky.
What will you do?
>Set off despite the creature and head north?
>Stay inside the cave?

Your current kit
Provisions: 11
Gold: 0
Items:
- Climbing set (rope, ice picks, hammer)
- Brandy (1 use, +4 Stamina each use)
- Silver Ring (was Tasrin the Sage's)
- Stamina Potion (1 use, heals half Max Stamina. Can be used in battle)
- Luck Potion (1 use, restores all Luck. Cannot be used in battle)
- Crowbar
+4 Gold
+1 Luck Potion
-6 Gold
+1 Crowbar
-1 Gold
=================+++=================
+1 Day
=================+++=================
You sleep peacefully in the Barbarian camp, and the next day they generously give you 3 portions of Provisions to help you on your way. They also give you a flask of akvavit! Thanking the Barbarians for their gifts, you make your way back to the trail leading to the valley of the Sphere, and soon after midday you find yourself back on it.
The afternoon passes slowly; you soon work up a sweat as you stumble along paths littered with treacherous rocks half hidden under a blanket of snow. The smoky, hazy valley of the Sphere seems never to get any closer, and you haven't made much progress by nightfall. Luckily, you manage to find a cave, and within it is some dry wood, some flint and a bit of tinder. You make a small fire and eat a warm dinner before dozing off for a good night's rest.
-1 Provision
=================+++=================
+1 Day
=================+++=================
In the morning you eat a warm breakfast, then go outside to stretch your legs. The first thing that catches your eye is a winged shape in the sky, just to the south. It looks sizable and, if it's a White Dragon, it is a formidable beast indeed.
-1 Provision
You decide to wait for an hour and then look again; but when you venture outside once more, the creature is still there, circling in the sky.
What will you do?
>Set off despite the creature and head north?
>Stay inside the cave?

Your current kit
Provisions: 11
Gold: 0
Items:
- Climbing set (rope, ice picks, hammer)
- Brandy (1 use, +4 Stamina each use)
- Silver Ring (was Tasrin the Sage's)
- Stamina Potion (1 use, heals half Max Stamina. Can be used in battle)
- Luck Potion (1 use, restores all Luck. Cannot be used in battle)
- Crowbar
Sooz
They told me I was mad when I said I was going to create a spidertable. Who’s laughing now!!!
5354
Stay inside. This is our home now. Spend some time planning how to decorate. I think maybe some ruffled runners on the stalagmites, to give it a nice contemporary feel.
The wretched creature hangs around all morning; by afternoon snow is beginning to fall, lightly at first, but then much more heavily. Your caution has cost you a day and as you eat a hot dinner that night you worry about having to live your life in that dingy little cave, if you don't pluck up your nerve a bit. You even start picking out curtains...
-1 Provision
=================+++=================
+1 Day
=================+++=================
The morning breaks clear and you decide to forgo breakfast in the hopes of getting out of the cave before you really start to lose your mind and stay there forever. It is such a nice-
You head outside and scour the skies, cursing when you see that damn flying creature has once more taken to circling the valley, just to the south. You reason that since you'd be heading north, away from the creature, it should be fine to go - you really have taken more than a few unnecessary rests after all, and you're falling behind the Sphere each time.
You set out in a northerly direction, hoping that the creature flying around behind you won't notice you.
It's time to test your luck. Pick a number from 1 to 8.
Provisions: 10
Gold: 0
Items:
- Climbing set (rope, ice picks, hammer)
- Brandy (1 use, +4 Stamina each use)
- Silver Ring (was Tasrin the Sage's)
- Stamina Potion (1 use, heals half Max Stamina. Can be used in battle)
- Luck Potion (1 use, restores all Luck. Cannot be used in battle)
- Crowbar
--------------------------------------------------------------------------
You take me such wonderful places, zoos. ;p
There was an option to stay in the cave again, but it kept sending you back to the same page over and over with no change - you'd eventually have to head north in order to progress and I don't want to be drawing the inside of that cave forever (because I'm sure certain people would force that if they could) so I just skipped the choice.
-1 Provision

=================+++=================
+1 Day
=================+++=================
The morning breaks clear and you decide to forgo breakfast in the hopes of getting out of the cave before you really start to lose your mind and stay there forever. It is such a nice-
You head outside and scour the skies, cursing when you see that damn flying creature has once more taken to circling the valley, just to the south. You reason that since you'd be heading north, away from the creature, it should be fine to go - you really have taken more than a few unnecessary rests after all, and you're falling behind the Sphere each time.
You set out in a northerly direction, hoping that the creature flying around behind you won't notice you.
It's time to test your luck. Pick a number from 1 to 8.

Provisions: 10
Gold: 0
Items:
- Climbing set (rope, ice picks, hammer)
- Brandy (1 use, +4 Stamina each use)
- Silver Ring (was Tasrin the Sage's)
- Stamina Potion (1 use, heals half Max Stamina. Can be used in battle)
- Luck Potion (1 use, restores all Luck. Cannot be used in battle)
- Crowbar
--------------------------------------------------------------------------
You take me such wonderful places, zoos. ;p
There was an option to stay in the cave again, but it kept sending you back to the same page over and over with no change - you'd eventually have to head north in order to progress and I don't want to be drawing the inside of that cave forever (because I'm sure certain people would force that if they could) so I just skipped the choice.














