EARTH ELEMENT = PHYSICAL DAMAGE

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I think it's just a thing that was put in old RPGs and just stuck around because it makes sense on paper. But I have also thought about this exact problem before and felt bothered that somehow, being bashed and impaled by rocks is magically different from being based and impaled by maces and spears.

I guess you could just say that air elementalists (or whatever is weak to Earth in your game) are imbued with the essence of air, and that makes them reacts poorly to having earth in their body?
From a reasonable point of view it would make sense.
But let's not forget that it's fantasy magic we're talking about in the first place. It can easily be explained as supernatural forces with affinities that the world adheres to.

Being struck by sharp objects is bad as it is. In this case it would be extra bad if you got struck by sharp objects with affinity to Earth and you are weak specifically to the Earth-element.
It's exactly as retarded an idea as you would expect from an Undertale asskisser.

I wonder where he stole the idea from. Undertale asskissers love plagiarized half-assed shit that steals all of its ideas from other games.
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Oh look, a 4chan meme. What a twist, Undertale is a game enjoyed by racist pieces of shit.
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8/8 gr8 b8 m8

(a 4chan meme is about as much you're worth tbh so it's all you're gonna get from me :^))
did undertale use elements? oO
Ratty524
The 524 is for 524 Stone Crabs
12986
Yeah I'm pretty sure The WinglessOne is just trolling.

You know, if you want to be technical, ANY attack can inflict physical damage, because almost all of the standard Elements inflict physical damage on your body.

Wind cuts?
Fire burns, dissolving a portion of your skin.
Lightning burns as well.
Etc.

I guess in order for it to make sense, an attack should cause mental damage, like a psychic power to really count as "magic damage"
I've always interpreted Mind/Res as the ability to diminish magical effects by preventing them to channel properly.
author=Ratty524
You know, if you want to be technical, ANY attack can inflict physical damage, because almost all of the standard Elements inflict physical damage on your body.
Already went over this, the point of the topic wasn't about being technical about it :U
author=AtlasAtrium
It's not so much about trying to be realistic per se - the other elements have their own properties and interactions that define them (Ice = Good vs Fire Enemies / Wind effective at disrupting and damaging flying enemies / Etc.) Whereas earth has no such properties. It's brute force through and through, much like physical damage.
Technically, Undertale does have the Tough Glove, which has a distinct damage type as only it is buffed by the Punch Card.

You could also do away with the confusion of 'physical' damage by not having a physical element at all - Pokémon and Adventure Quest are examples thereof (even though Pokémon has a very wierd element system).
I think whether Earth should be physical or not depends entirely on how you want to use it.

For example, if your game has Piercing, Bludgeon, and Slicing as attack types in addition to elemental ones, then it would make sense that hurling rocks at a foe would be Bludgeon damage, not Earth damage.

However, if all physical attacks are things like swords, spears, and axes, then Earth probably should be it's own separate element, since it's doing something different from the rest of the attacks.

Combination attacks may also be important. If again you have Piercing, Bludgeon, and Slicing, then an icicle piercing someone would be both Cold and Piercing. However, if you don't itemize out types of physical damage, then you're better off just sticking with Cold and Wind for your other types due to their special properties.

Furthermore, if you're NOT just throwing rocks at people, you may want a different element. As someone pointed out, in Final Fantasy often times the only Earth spell is Quake, which only hits ground units. Hence why it needs it's own element.

Finally, if your game is heavy on the elemental monsters (like Seiken Densetsu III), it makes more sense to have Earth as an element, even if it remains just rocks being thrown at people. Players understand they're dealing with magic, and won't just interpret the rocks being thrown as literal equivalents to rocks being thrown.
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