AUTOATTLE/ CHAOS FIGHTERS BATTLE SYSTEM
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Just wondering if anyone has tried and automatic battle system yet, where player picks skills and equipment but doesn't control the player in battle instead, all skills have their own chance of triggering, and the strategic part is matching up skills to use.
To see what I'm talking about, its featured in a game called Chaos Fighters;
https://www.youtube.com/watch?v=nr0CZ-pXnPs
I feel like this system could work well in rpgmaker- it would basically mean programming players the same way you program enemies. Has anyone tried this or know how to implement it/
To see what I'm talking about, its featured in a game called Chaos Fighters;
https://www.youtube.com/watch?v=nr0CZ-pXnPs
I feel like this system could work well in rpgmaker- it would basically mean programming players the same way you program enemies. Has anyone tried this or know how to implement it/
It would take a large amount of effort to make deep compelling gameplay with automated battles, mainly because this mechanic is used in mobile games to make it less skill-dependent and to ensure you can't beat spenders without paying up.
From a pure programming standpoint, it wouldn't be so hard since every RPG Maker lets you give your actors a trait that makes them fight automatically.
If you want to look at a more interesting game with automatic combat, Dominions has that. That game is more on large-scale strategies (not to mention how tedious it would be to micromanage this many units and take forever in a turn-based game). If you're in need for an RPG that does this, Final Fantasy 12 has the gambit system to program allies. I suppose you could make the whole game play out with a programmed AI.
From a pure programming standpoint, it wouldn't be so hard since every RPG Maker lets you give your actors a trait that makes them fight automatically.
If you want to look at a more interesting game with automatic combat, Dominions has that. That game is more on large-scale strategies (not to mention how tedious it would be to micromanage this many units and take forever in a turn-based game). If you're in need for an RPG that does this, Final Fantasy 12 has the gambit system to program allies. I suppose you could make the whole game play out with a programmed AI.
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