(RMVXACE) TRANSFER FROM ONE PLACE TO ANOTHER WITHOUT PLAYER
Posts
Pages:
1
You have to have the player transfer, however you can make the player invisible so that it seems like they didn't transfer.
First you want to make the screen fade out so that the following eventing is hidden from view (it'll happen fast enough that it seems like a normal teleport event, so no worries about that.)
If you have party follow on (caterpillar) then click the Change Player Followers event (second page/Characters) to turn them off (you can turn them back on afterwards).
Then click Change Actor Graphic (page three/System Settings) and choose none. This will make it seem like there's no character. Teleport to where you wanted to show (I assume for a scene of some kind) and fade in the image - the player won't be seen, giving the illusion that there is no character.
When you go back to the place where the party was, just remember to change back both settings to their default, under the cover of a fade out, of course.
First you want to make the screen fade out so that the following eventing is hidden from view (it'll happen fast enough that it seems like a normal teleport event, so no worries about that.)
If you have party follow on (caterpillar) then click the Change Player Followers event (second page/Characters) to turn them off (you can turn them back on afterwards).
Then click Change Actor Graphic (page three/System Settings) and choose none. This will make it seem like there's no character. Teleport to where you wanted to show (I assume for a scene of some kind) and fade in the image - the player won't be seen, giving the illusion that there is no character.
When you go back to the place where the party was, just remember to change back both settings to their default, under the cover of a fade out, of course.
Scripts Calls:
$game_player.moveto(x,y)
$game_map.events[n].moveto(x,y)
Moves players or events to the specified coordinates (on the same map) without "transferring".
$game_player.moveto(x,y)
$game_map.events[n].moveto(x,y)
Moves players or events to the specified coordinates (on the same map) without "transferring".
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
Infinite, I think that does the opposite of what he's asking. He wants the screen to show another map without moving the player there. Your script calls move the player without changing the screen.
Hazelsoft, Liberty is correct that the typical way of doing this is to make the player invisible. That's what you would do if, for example, you wanted to show a scene of the villains talking in their fortress, without the hero present. If you want to move the screen gradually without moving the player, there is also a "Scroll Map" event command near on the second page of event commands. This only works for gradually panning the camera, it doesn't work for instantly jumping to another place.
Hazelsoft, Liberty is correct that the typical way of doing this is to make the player invisible. That's what you would do if, for example, you wanted to show a scene of the villains talking in their fortress, without the hero present. If you want to move the screen gradually without moving the player, there is also a "Scroll Map" event command near on the second page of event commands. This only works for gradually panning the camera, it doesn't work for instantly jumping to another place.
Pages:
1
















