[RMVX ACE] NEED BATTLE SYSTEM LIKE SHADOW HEARTS: COVENANT
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Hello everyone. I really want someone to make a custom battle system script for me that is similar to Shadow Hearts: Covenant. What is the battle system in
that game you ask? Well, whenever you attack, a wheel comes up and if you time button presses correctly one the wheel, you can use more powerful attacks. Here is how I want it to work in my game. There are 5 different colors, and each of them do different things. First there is black, that automatically makes you miss the move. Then there is yellow, that has a 1x multiplier and takes up most of the wheel. Then there is orange, that is a 1.5 multiplier and allows the moving line on the wheel to keep going one more time. Then there is red that only has a 30% chance of appearing once and a 5% chance of appearing twice. Red is a 2x multiplier and allows the wheel to keep moving for 2 more button presses. Also, every button
press after the first
one adds 50% of the initial multiplier. I'm guessing it will be hard to script, but It will really help my game out and make it have a great battle system. My requirements are that you make the script in Ruby and Java script, and that the script will be compatible with ALL Yanfly scripts in both VX Ace and MV. Thanks!
that game you ask? Well, whenever you attack, a wheel comes up and if you time button presses correctly one the wheel, you can use more powerful attacks. Here is how I want it to work in my game. There are 5 different colors, and each of them do different things. First there is black, that automatically makes you miss the move. Then there is yellow, that has a 1x multiplier and takes up most of the wheel. Then there is orange, that is a 1.5 multiplier and allows the moving line on the wheel to keep going one more time. Then there is red that only has a 30% chance of appearing once and a 5% chance of appearing twice. Red is a 2x multiplier and allows the wheel to keep moving for 2 more button presses. Also, every button
press after the first
one adds 50% of the initial multiplier. I'm guessing it will be hard to script, but It will really help my game out and make it have a great battle system. My requirements are that you make the script in Ruby and Java script, and that the script will be compatible with ALL Yanfly scripts in both VX Ace and MV. Thanks!
I dunno about how to do it in VX Ace, but, I can almost swear there was a tutorial about how to make the Jugement Ring somewhere!
Okay, the tutorial is for TsuK3. I'm not 100% sure if it's usable event-code for VX Ace, or how it would translate to Ruby, though.
Okay, the tutorial is for TsuK3. I'm not 100% sure if it's usable event-code for VX Ace, or how it would translate to Ruby, though.
I remember Melkino pointing out that someone made a similar Judgment Ring system for VX.
It was in this thread: http://rpgmaker.net/forums/topics/9401/ (when I started discussing about making the 2k3 version)
Just now I found this: http://www.rpgmakervxace.net/topic/24808-est-ring-system-im-back-d/
It seems to be similar to the other one but this time for VX Ace.
You can try and have a look at it.
My 2k3 version was made using variables, conditions, key inputs and pictures. No scripting whatsoever, so I wouldn't know how to make the system in a newer engine.
It was in this thread: http://rpgmaker.net/forums/topics/9401/ (when I started discussing about making the 2k3 version)
Just now I found this: http://www.rpgmakervxace.net/topic/24808-est-ring-system-im-back-d/
It seems to be similar to the other one but this time for VX Ace.
You can try and have a look at it.
My 2k3 version was made using variables, conditions, key inputs and pictures. No scripting whatsoever, so I wouldn't know how to make the system in a newer engine.
Ok, I tried the second one you mentioned. It didn't work. Actually, The guy who wrote it had TERRIBLE english so I couldn't understand what he was saying at all. Please find a better script for me. (or make one!)s
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