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SOOOO ANY EVENTS COMING ALONG..

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Suggestion for the future : Article Writing.
Structuring it like a pretend-RM magazine, participants write articles about virtually anything RM related, be it their philosophies on types of gamedeving, experiences with a certain series of games or developer's games, their own experience with an engine, comparisons between engines, or whatever else articles are written about.

-Everybody gets a participation badge worth 20 MS (30+20 for an even 50)
-Based on a poll, the highest ranked gets a "Cover Article" badge worth 50 MS
-Two or three runner-ups get "Highlight Article" badges worth 25 MS
-Then a couple of category-oriented badges for funniest, most inspirational, most informative, etc.

Another Suggestion for the future : Walkthroughs
I don't know how many times I read comments saying "Please write a walkthrough for your game", and yet, I believe walkthroughs should be written by players for players.
We can try remedying this with a background event that runs for 6 months (kind of like how Summoner of Sounds is atm) where users declare what game they're going to write a walkthrough for in the Event thread (we don't need duplicates), and then go do it. The 6 months is for how long these things would theoretically take. Hopefully, the gamedev would then make a gamepage for their shiny new completed walkthrough. Otherwise, it could be attached as Media.

Then award badges related to the length of the game.
-Walked Through : 25 MS : Short games
-Walked Past : 50 MS : Medium games
-Walked All The Way : 100 MS : Long games
-Walked... Where Am I : 250 MS : Everlong
Both neat ideas. Maybe not quite so much MS for the walkthrough prizes, but I'll add both (with a credit) to the event list we have, in case we have a longer quiet lull.
Ratty524
The 524 is for 524 Stone Crabs
12986
I remember sending kentona a proposal for an event about a week ago. I have yet to receive a response, though. :(
kentona is Canadian. We get around to it when we get around to it, eh.

author=Liberty
Maybe not quite so much MS for the walkthrough prizes

Actually, I think I lowballed the Walkthrough MS. A serious one would take a lot of involvement in the game, a lot of time exploring the systems/maps/sidequests, and a lot of effort to compose it in a useful manner. 250 MS for something like Everlong or Legacies of Dondoran seems like a lot, but writing 5 reviews would be far easier. At least, it would for me.
I've written walk-throughs for my games before and they didn't take half as long as you'd think. Also, it'd be a very easy way for lazy people to just write a ton of very basic short and medium ones for large amounts of MS.

The kind of in-depth ones that would be worth that amount of MS would require the creator to actually get in there about them, detailing the stats of monsters and what-not - hidden numbers that normal players won't usually have access to knowing.

Based on the current amount of MS items the amount is crazy. We don't even give that much for any other events. The highest we've given are month-long game creation full-game badges for 100MS.
Articles only get 30MS
Tutorials only get 30MS
Reviews get 50MS
All of these have to get through the queue and be checked first, though.

Also, Featured Games only get 75MS.

You're basically saying we give as much as a featured game for a walkthrough that could be a pile of incomprehensible crap? I don't think so. Just because you find reviews easier doesn't mean that is the case for everyone, or that everyone would put in much effort at all. Each one would have to be checked over not only by the event holder, but also by the creators of the game to check for falsities.

This is more what I'm thinking:
15MS - short
30MS - medium
45MS - long
70MS - everlong


EDIT: That said, something interesting to look into is maybe having Walk-Throughs something that can be added to a page, BUT have to go through both the queue and have the creator choose which they want (in the case of more than one) and/or denying straight out or make notations on. Something like that would be interesting.
CashmereCat
Self-proclaimed Puzzle Snob
11638
To be fair, I'd rather people play more games than take the time to write walkthroughs... there are plenty of games that need commenting on and reviewing but to have a bunch of people writing out how to finish a game as they're going along... in my opinion it's better that if someone is stuck, they comment and someone can reply with the way to continue (in spoiler tags, of course). I don't mean to be a killjoy, but I'd rather people whose games have got very little feedback get a bit more, than for people to write in-depth walkthroughs for a bunch of games where perhaps it is not needed.

Edit: In fact, often better than a walkthrough is a video let's-play. Then you don't have to stop and write down every single detail, and those who get stuck at a particular point can just reference your video.
Yeah, you both make good points.
I was more inclined to higher MS values because writing a walkthrough from a player perspective requires dedicated work rather than enjoyment of the game itself. After all, you're periodically breaking immersion in order to update your TXT file.
Ratty524
The 524 is for 524 Stone Crabs
12986
author=CashmereCat
Edit:In fact, often better than a walkthrough is a video let's-play. Then you don't have to stop and write down every single detail, and those who get stuck at a particular point can just reference your video.

I'd actually say video LPs are WORSE. Most people doing video walkthroughs don't give you the option to jump to an accurate timepoint within the video get you to the section you need to see.

It's helpful in that it presents a live demonstration on how to play a game, but it's absolutely tedious to work with if you are just having trouble on a small section of the game. It's also a bad idea to have videos up while the game is running due to the RAM videos take.

Meanwhile, in a text walkthrough, you can ctrl+F to whatever information you need to know and it's easy. Less memory usage also means opening a text walkthrough is faster and you can easily refer back to it by switching game windows, without compromising the FPS of the game you're playing.
author=Dyhalto
Yeah, you both make good points.
I was more inclined to higher MS values because writing a walkthrough from a player perspective requires dedicated work rather than enjoyment of the game itself. After all, you're periodically breaking immersion in order to update your TXT file.

You often pause to take screenshots, or take note of something for reviews, too.
Some reviewers also like to take notes throughout their experience.
Not as impacting, most likely, but it still goes from a pure gameplay-mindset to a more focused one. Since if you need to take note of specialties, you will be on the look-out for them.

Boy, if it was only pure enjoyment every time, hah, wouldn't that be lovely :)
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