[RMMV] PROJECT: MINERVA
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Hello everyone! I am here to post up my RMMV gaming project that I am developing. The game's title is called "Project: Minerva".
What's the setting like?
The game's setting takes place in a distant future where civilization on Earth is running scarce. The planet is in a bit of a captivity and is held in such a dystopian state of living. There are harsh conditions and laws to be followed, which eventually lead into the game's plot.
So what's this game about?
So this game is about survival. No, it isn't a survival-esque game, but the message for most of the game is to simply stay alive and do what you would normally do on a day-to-day basis. There are no heroes/heroines in this game. You climb through the lives of people who may or may not have an impact on the story. It's totally up to you. There is no "chosen one" or evil lord. There is only you. Another message in the game may give off the impression of trusting no one, but as the story develops you will realize more elements that present the characters you control which much bigger roles, but it is solely up to your decision-making to make that happen.
What genre is this going to be classified under?
This is an RPG in both genre and traditional sense. However, there are influences from both jRPG and wRPG elements. Although it may or may not be to your liking, but the graphics are limited to 2D, but I will try my best with the help of graphic artists to produce the best 2D quality game art that I can and hope you guys enjoy it.
Any fun features?
Features in the game will include decision-making that may affect a character's role in the story. Being an RPG, there will of course be leveling of characters as well as class/job development to help improve your characters' battle experience. A Tactical Battle System will hopefully be implemented (for the software I'm using, that could take a while so I'll have to recruit from people for that specific job). There'll be tons of mini games as well as a user-friendly tutorial. I'm going to make the class/job system as open and diverse as I can, with tons of different ways to build your characters. I have a bunch of other ideas jumping around in my head, but I'll add on to them as I begin to get feedback from you all.
What's the setting like?
The game's setting takes place in a distant future where civilization on Earth is running scarce. The planet is in a bit of a captivity and is held in such a dystopian state of living. There are harsh conditions and laws to be followed, which eventually lead into the game's plot.
So what's this game about?
So this game is about survival. No, it isn't a survival-esque game, but the message for most of the game is to simply stay alive and do what you would normally do on a day-to-day basis. There are no heroes/heroines in this game. You climb through the lives of people who may or may not have an impact on the story. It's totally up to you. There is no "chosen one" or evil lord. There is only you. Another message in the game may give off the impression of trusting no one, but as the story develops you will realize more elements that present the characters you control which much bigger roles, but it is solely up to your decision-making to make that happen.
What genre is this going to be classified under?
This is an RPG in both genre and traditional sense. However, there are influences from both jRPG and wRPG elements. Although it may or may not be to your liking, but the graphics are limited to 2D, but I will try my best with the help of graphic artists to produce the best 2D quality game art that I can and hope you guys enjoy it.
Any fun features?
Features in the game will include decision-making that may affect a character's role in the story. Being an RPG, there will of course be leveling of characters as well as class/job development to help improve your characters' battle experience. A Tactical Battle System will hopefully be implemented (for the software I'm using, that could take a while so I'll have to recruit from people for that specific job). There'll be tons of mini games as well as a user-friendly tutorial. I'm going to make the class/job system as open and diverse as I can, with tons of different ways to build your characters. I have a bunch of other ideas jumping around in my head, but I'll add on to them as I begin to get feedback from you all.
A small part of the backstory
It is the year 111 IC; 113 years after the events of the Interstellar Colonization project. 114 years ago the Earth had been visited by foreigners not known nor detected by the technological advances of their solar system during that time period. What seemed to have first been an intergalactic treaty among worlds quickly turned into war for human survival. More than 41% of the Earth's population had been wiped out from these interstellar travelers, as well as most of Earth's artificial resources and technology.
The Interstellar Colonization project changed the very core of human civilization. With limited technology and resources, the remaining of our human race are forced to survive on the bare essentials of living and instinct. Any signs of technological advancements would immediately be taken away from us. No longer were we free. Perhaps we never were truly free to begin with.
A struggle between ignorance and intelligence resurfaces to humanity's top priority as we begin to learn about our new visitors and possibly our past.
Author notes
It is implied that these space travelers may hold some sort of connection towards humans, rather than the planet and solar system that they are inhabited on. The plot is manifested only after the events of IC had resolved.
Meet the characters
Here I will not release all of the information about the character, but just enough for you guys to give me some feedback. I will not release a bio for all of the characters as well, yet, although I have a bunch of them completed already. I will showcase two of the main characters for now, however.
Meet the characters: Sully
Name: Landon Y'lhyll (revealed later on in the story)
Nickname: Sully
Race: Human; Cyborg
Gender: Male
Age: Unknown
Appearance: http://pre00.deviantart.net/d183/th/pre/i/2016/017/8/6/sully_pngversion_by_pa_a-d9oa9lf.png
Height: 6'0 / 182cm
Weight: 160lbs / 73kg
Biography: Sully is a relic of history's tragic events that led to the beginning of the
Interstellar Colonization. His duty was to defend and help fortify the Earth's nations and
to carry out the orders given to him by the United Earth Divisions Confederation
(U.E.D.C.).
The young man's own personal tragedies have unfortunately led him to become incapacitated
long before the war even began. Having almost all but his very essence of life taken from
him in a traumatic incident, Sully managed to survive after being rescued and taken in by a
secret society that mechanically rebuilt some of his body structure and well being, but
also used artificial human ligaments to help him gain stability for both structures of his
body.
Personality: As an agent of the U.E.D.C., strict rules and discipline were embedded into
the soldiers. The specific division that Sully was a part of was a special unit where the
most harsh and death-nearing practices were instilled into the soldier there.
Sully's training and mission experiences have gradually made him become nearly mute, only
answering to a few select people. This being the case that (according to the practices of
his squadron) any information leaked was considered a failed mission. His unit was trained
to be of, and quote, "A ghost; a withering spirit come to sweep up any and all disarray
caused by the living.". This leads him to become quite the typical quiet type until he
later meets people who he can trust.
Sully is calm and rather kind-hearted and respectful, despite his occupation. He follows
the orders given to him with unwavering loyalty, even if it is to take someone's life away.
He is proud in his abilities and strength and enjoys testing and pushing them to their
limits.
Meet the characters: Maya
Name: Maya Sheppards
Nickname: Maya
Race: Human
Gender: Female
Age: 21
Appearance: http://pre10.deviantart.net/f26e/th/pre/i/2016/034/c/f/maya_pngversion_by_pa_a-d9qcnk2.png
Height: 5'4 / 163cm
Weight: 121lbs / 55kg
Biography: From a young age, Maya has been raised by the local orphanage near her place of origin. It is said that her parents were both victims of a violent robbery that occurred when Maya was only four years of age. Currently, Maya does not seem to ponder much about it, but she has definitely moved on from those tragic times and continued on into her career.
Maya was first introduced into the art of combat at the age 11. A serviceman; veteran of her nation's military illegally helped construct custom firearms for a living after his discharge. Younger Maya would stop by his shop everyday to watch how he developed the weapons. In such a dystopian era, the man eventually taught Maya some of his knowledge of combat so that she may later know how to defend herself. The veteran began to grow fond of her and her combat progression. He decided to teach her about shooting firearms. It would then seem as though Maya had a natural talent for such a course.
The veteran became the father that Maya never had a chance to truly have. She felt loved and nurtured, as well as strong-minded and fierce, thanks to the man. It would only be later on that local authorities had finally caught up with the veteran and charged him for all of the crimes (illegal production and distribution of weapons) that he had done. They ordered a public execution to remind the rest of the citizens in Maya's town of what would happen if such laws were broken again.
Devastated and traumatized after watching such an event, Maya ran away and out of her town with a bag of clothes and a few rations to eat. In only a few days, she began to come down with a sickness, as she was eating less and unable to take care of herself where no civilization lay. She then passed out for a while only to wake up abroad a spacecraft of some sorts. The other people on board told her what had happened and that she was now at the mercy of their commander, which they only referred to him as "Lieutenant".
The Lieutenant offered Maya a job in exchange for saving her life and giving her a temporary stay at a local space colony station. Maya complied with the fact knowing that her job consisted of collecting bounties for the crew and splitting it among each other. Not an earnest living for Maya, but it helps pay off her debt. And so she ventures across both Earth and other space colony sections to collect up on bounties in order to make a living. It wouldn't be until later on in the future that fate would have something special in store for her...
Personality: The queen of sassiness; Maya can be rather skeptical of many things and lure people on with her offensive sarcasm that mostly gets her in trouble. Despite her feisty attitude with most audiences that she is faced with, her true emotions lie down deep inside of her which expose her insecurities of loving someone, since all of her loved ones have been killed. She's good with the public and can make many acquaintances, but cannot make many friends due to her being scared of losing them. When she takes on a job, she usually goes in solo or in rare cases will hire someone to work with her only for the duration of the job, resolving with them parting ways after the job would be completed.
It is the year 111 IC; 113 years after the events of the Interstellar Colonization project. 114 years ago the Earth had been visited by foreigners not known nor detected by the technological advances of their solar system during that time period. What seemed to have first been an intergalactic treaty among worlds quickly turned into war for human survival. More than 41% of the Earth's population had been wiped out from these interstellar travelers, as well as most of Earth's artificial resources and technology.
The Interstellar Colonization project changed the very core of human civilization. With limited technology and resources, the remaining of our human race are forced to survive on the bare essentials of living and instinct. Any signs of technological advancements would immediately be taken away from us. No longer were we free. Perhaps we never were truly free to begin with.
A struggle between ignorance and intelligence resurfaces to humanity's top priority as we begin to learn about our new visitors and possibly our past.
Author notes
It is implied that these space travelers may hold some sort of connection towards humans, rather than the planet and solar system that they are inhabited on. The plot is manifested only after the events of IC had resolved.
Meet the characters
Here I will not release all of the information about the character, but just enough for you guys to give me some feedback. I will not release a bio for all of the characters as well, yet, although I have a bunch of them completed already. I will showcase two of the main characters for now, however.
Meet the characters: Sully
Name: Landon Y'lhyll (revealed later on in the story)
Nickname: Sully
Race: Human; Cyborg
Gender: Male
Age: Unknown
Appearance: http://pre00.deviantart.net/d183/th/pre/i/2016/017/8/6/sully_pngversion_by_pa_a-d9oa9lf.png
Height: 6'0 / 182cm
Weight: 160lbs / 73kg
Biography: Sully is a relic of history's tragic events that led to the beginning of the
Interstellar Colonization. His duty was to defend and help fortify the Earth's nations and
to carry out the orders given to him by the United Earth Divisions Confederation
(U.E.D.C.).
The young man's own personal tragedies have unfortunately led him to become incapacitated
long before the war even began. Having almost all but his very essence of life taken from
him in a traumatic incident, Sully managed to survive after being rescued and taken in by a
secret society that mechanically rebuilt some of his body structure and well being, but
also used artificial human ligaments to help him gain stability for both structures of his
body.
Personality: As an agent of the U.E.D.C., strict rules and discipline were embedded into
the soldiers. The specific division that Sully was a part of was a special unit where the
most harsh and death-nearing practices were instilled into the soldier there.
Sully's training and mission experiences have gradually made him become nearly mute, only
answering to a few select people. This being the case that (according to the practices of
his squadron) any information leaked was considered a failed mission. His unit was trained
to be of, and quote, "A ghost; a withering spirit come to sweep up any and all disarray
caused by the living.". This leads him to become quite the typical quiet type until he
later meets people who he can trust.
Sully is calm and rather kind-hearted and respectful, despite his occupation. He follows
the orders given to him with unwavering loyalty, even if it is to take someone's life away.
He is proud in his abilities and strength and enjoys testing and pushing them to their
limits.
Meet the characters: Maya
Name: Maya Sheppards
Nickname: Maya
Race: Human
Gender: Female
Age: 21
Appearance: http://pre10.deviantart.net/f26e/th/pre/i/2016/034/c/f/maya_pngversion_by_pa_a-d9qcnk2.png
Height: 5'4 / 163cm
Weight: 121lbs / 55kg
Biography: From a young age, Maya has been raised by the local orphanage near her place of origin. It is said that her parents were both victims of a violent robbery that occurred when Maya was only four years of age. Currently, Maya does not seem to ponder much about it, but she has definitely moved on from those tragic times and continued on into her career.
Maya was first introduced into the art of combat at the age 11. A serviceman; veteran of her nation's military illegally helped construct custom firearms for a living after his discharge. Younger Maya would stop by his shop everyday to watch how he developed the weapons. In such a dystopian era, the man eventually taught Maya some of his knowledge of combat so that she may later know how to defend herself. The veteran began to grow fond of her and her combat progression. He decided to teach her about shooting firearms. It would then seem as though Maya had a natural talent for such a course.
The veteran became the father that Maya never had a chance to truly have. She felt loved and nurtured, as well as strong-minded and fierce, thanks to the man. It would only be later on that local authorities had finally caught up with the veteran and charged him for all of the crimes (illegal production and distribution of weapons) that he had done. They ordered a public execution to remind the rest of the citizens in Maya's town of what would happen if such laws were broken again.
Devastated and traumatized after watching such an event, Maya ran away and out of her town with a bag of clothes and a few rations to eat. In only a few days, she began to come down with a sickness, as she was eating less and unable to take care of herself where no civilization lay. She then passed out for a while only to wake up abroad a spacecraft of some sorts. The other people on board told her what had happened and that she was now at the mercy of their commander, which they only referred to him as "Lieutenant".
The Lieutenant offered Maya a job in exchange for saving her life and giving her a temporary stay at a local space colony station. Maya complied with the fact knowing that her job consisted of collecting bounties for the crew and splitting it among each other. Not an earnest living for Maya, but it helps pay off her debt. And so she ventures across both Earth and other space colony sections to collect up on bounties in order to make a living. It wouldn't be until later on in the future that fate would have something special in store for her...
Personality: The queen of sassiness; Maya can be rather skeptical of many things and lure people on with her offensive sarcasm that mostly gets her in trouble. Despite her feisty attitude with most audiences that she is faced with, her true emotions lie down deep inside of her which expose her insecurities of loving someone, since all of her loved ones have been killed. She's good with the public and can make many acquaintances, but cannot make many friends due to her being scared of losing them. When she takes on a job, she usually goes in solo or in rare cases will hire someone to work with her only for the duration of the job, resolving with them parting ways after the job would be completed.
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Now, locking thread.
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If denied you will get a note of what needs fixing. Fix and resubmit.
It can take up to a week before your game gets seen to, so be patient.
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