HIGHLANDER'S REALM ("D&D" FORUM RPG)

Posts

NeverSilent
Got any Dexreth amulets?
6299
The amount of skill points you receive depends on your Int modifier, which is why I have loads of them. Personally, I'm not so sure if this is very fair, though, considering the discrepancy of our Wis stats...
Seiromem
I would have more makerscore If I did things.
6375
author=NeverSilent
Personally, I'm not so sure if this is very fair, though, considering the discrepancy of our Wis stats...


What do you mean?
NeverSilent
Got any Dexreth amulets?
6299
Well, the simple fact that I gave my character a high Int stat at the beginning of the game now causes me to gain skill levels much faster than the other two characters, which inevitably results in me becoming disproportionately strong compared to the others. On the other hand, Aldus' Wisdom is pretty terrible, and even though that seems like a good basis to determine how well-educated and experienced a character is, it doesn't affect skill points. Agnelia's Wis is extremely high, yet the amount of skill points available to her is small.

Maybe all of this is intentional, I don't know. But personally, I think there should be more ways to gain skill points other than conveniently having a high Intelligence. I'd be okay with reducing my own amount of skill points for the sake of a fairer distribution system.
Seiromem
I would have more makerscore If I did things.
6375
Wisdom isn't really for learning new skills, Wisdom is very hard to differentiate from intelligence for me. All I knew was that they're different (it's why I didn't have either stat in the highlander's tomb) somehow and they're related to magical casting.

After looking it up, intelligence is the ability to aquire knowledge, while wisdom is having good judgement. Monks are very wise, but they're not intelligent. They don't partake in theories of the universe, they devote themselves to a simple cause: justice, truth, perfection of self, they don't learn new skills for the sake of it; they learn what they must to survive and use these skills with their best judgement: Martial Arts used for the defense of yourself, not the murder of another or for another way of combat.
Wizards study, they research, they test. They learn all they can and remember it, learning skills for the sake of learning them; it's why wizards have high intelligence.

Balance wise, you could find someone trained in a skill (much more than you are) and have them teach you for a period of time; thus gaining more skill points. The teacher must have at least 10 skill points into one skill and have 7 more skill points than those they try to teach.

Anyways, your Arcana check reveals you have a Sentinarl, a dog familiar whose perception is unmatched by most wildlife. For how many hours will you watch? (Basically how many times will you be casting Chaotic Summon, and thus incur a chaotic effect.) Also, which spell did you upgrade? Did you already say?

Found the post you edited, my bad.
NeverSilent
Got any Dexreth amulets?
6299
I see what you're trying to say, and if that's how you want to rule it, that's your decision. Personally, I'd say having some extra skill points at the beginning due to high Int is okay. But when leveling up it seems fairer to me if everyone were to gain some kind of flat number of extra skill points, independent of one's Int.
But you're the GM, so I will stop pressing this matter now.


I'll probably keep watch for about 4 hours, more or less. So in addition to my first Chaotic Magic roll, that would be a 4, a 42, and a 63.

I decided to upgrade Implant Memory. (My post where I wrote down my level up stuff is here)
Seiromem
I would have more makerscore If I did things.
6375
The first hour is uneventful. The Sentinarl does nothing but watch and makes no noise, even when trotting through the snow, which it doesn't even disturb.
An hour passes uneventfully.
Exactly one hour after you summoned the dog, it disappears completely, almost imperceptibly and you would never have noticed if not for the fact that you sensed your summon fade. You have to wait a minute before you're able to cast Chaotic summon again and when you do, in the same color and texture as the rest, a small mass of tentacles with a singular eye stalk forms from the shadow. The eye looks about frequently, almost neurotically. A few seconds after you cast it suddenly blue wisps appear float about throughout the forest. The eye watches each one intently and circles the camp, disturbing nothing yet seeing all. After one minute the wisps fade, but the eye still looks about as if they're there.
The third hours passes and the eye stalk disappears, one minute later you cast the spell again, this time the Sentinarl appears and immediately goes on the alert and barks up a storm, waking everyone up.
Leara awakes first to see the shadowy summon next to a potted ficus barking furiously at something. She looks to where the dog is barking and sees a blob of frost in the distance. She realizes what she saw a moment ago and looks back to see Aldus sitting where the ficus was, and Aldus he sees the same as Leara. Agnelia does not wake, but she knows subconsciously there is a threat and can awake whenever she chooses.
pianotm
The TM is for Totally Magical.
32388
Bardic Performance Rolled a 14. I believe the +5 also works on this roll.
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
I groan softly and push some snow over my ears to drown out the noise.
NeverSilent
Got any Dexreth amulets?
6299
"Ah, that was relaxing. Wait, Leara, do you see..."
Beautiful music, again. I wouldn't want to interrupt that. Instead, I silently order the Sentinarl to investigate the strange blob more closely, while I move closer to Agnelia and Leara and activate my Mage Armour.
pianotm
The TM is for Totally Magical.
32388
Yeah, that beautiful music gives everyone who hears it some kind of bonus thingy in combat. And it gives me an attack advantage.
Seiromem
I would have more makerscore If I did things.
6375
I forgot to have you guys roll to increase your health so I gave you all the average roll you would get for your health roll + con modifier.

Also Bardic performance does not require a roll, everyone gets the one time bonus to any D20 roll once while you get advantage on your next attack OR next d20 roll if you had upgraded it. You still have to pick a skill to upgrade piano.
-----Turn 13-----
Leara begins to play a soothing, upbeat song, raising Morale. Agnelia, however, declines the invitation to action and tries to cover her head in snow. Aldus tells the dog to investigate and stands near the party, activating his mage armor. The dog moves in front of everyone and moves towards the frost blob, which has gotten bigger, silently. The dog hackles as the Blob takes the form of a small boney snake with a skeletal drake head made entirely out of ice with a constant frost radiating from it. It attacks the dog and bites it hard, the dog tries to fight back but, despite seeming to hit it on it’s side, goes through it ineffectively. The thing appears to be blurring from one to two and two into one.
NeverSilent
Got any Dexreth amulets?
6299
Seeing how it is of no use right now, I dismiss the Sentinarl. "Leara, I don't think we can eat this thing without major complications. Please wake up Agnelia, and then I propose this time we run!"
Still, my curiosity gets the best of me and I keep standing where I am just a bit longer to try and figure out what this creature is.
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
I suddenly perform a surprise attack! I whip at the bizarre creature at the same time as I jump up from the ground out of slumber, hopefully gaining the element of surprise.

I roll an 8 to hit, which gives me a final roll of 10 after my mastery modifier, since I was still asleep when Leara started playing and don't get the performance bonus.

I roll an 8 for damage, which gives me a final roll of 9 after my Viria's Boon bonus for a surprise attack.
pianotm
The TM is for Totally Magical.
32388
(I did pick a skill. Persuasion. It was in my post right after the level up post.)

I observe this and turn to Aldus. "She must not like running. I don't think my sword will work on this thing, which means since we're not running, I think I need to make a torch."

Can I make a torch out of the materials around me and use it as a weapon?
NeverSilent
Got any Dexreth amulets?
6299
pianotm, he meant that you still get to upgrade one of your actual spells. You can see it in the level up post. You can also increase your or pick another elemental affinity as well.
pianotm
The TM is for Totally Magical.
32388
Oh! Upgrade Bardic Performance, then.
NeverSilent
Got any Dexreth amulets?
6299
Are we waiting for anything specific, or have you just not had the time to write up a post yet, Seiromem? As far as I can see, the only piece of information still needed is whether Leara's torch plan is viable or not, everyone else has already posted their action.
Seiromem
I would have more makerscore If I did things.
6375
piano cannot make a torch as he doesn't have the materials (mainly nothing flammable)

In any event, I can't do it right this moment. maybe in a few hours.
Seiromem
I would have more makerscore If I did things.
6375
-----Turn 14-----
Agnelia jumps up and lunges at the beast with her whip, which makes a resounding crack as it hits the ice body of the frost being. The beast doesn’t appear to be affected, but it’s ice encasing is chipped a little.
After looking at the thing a bit, Aldus recognizes from a bestiary he once read; the creature is a type of Ice Wraith; the constant chilled air it exudes is extremely cold and causes the wraith to be blurred, some attacks might miss due to this alone. It’s ice body is surprisingly hard, and the beast is obviously weak to fire and immune to Ice.
The Sentinarl disappears growling at the ice wraith. With the summon gone, the wraith turns to the party and moves to the right. The ice wraith ceases to blur for a moment as it floats 15 feet away from the party.
pianotm
The TM is for Totally Magical.
32388
Well, I've got an advantage to attack, so I'm going to use it. Attack.