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[MAR] MISAO MONTHLY ROUND-UP

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Ratty524
The 524 is for 524 Stone Crabs
12986
My blurbs:

A Fancy Little Adventure:
This is a dungeon crawler with nice level design, but it's unfortunately brought down by it's repetitive combat system, myriad of bugs, and a difficulty spike that brings the game from mind-numbingly easy to brutally hard. There is a lot of fluff through the use of its customized visuals and menu systems, but ultimately fails to be enjoyable to play.


Letter from Hell:
While notably buggy, the game is still a functional, well-made RPG romp. The game packs itself well with flavor and charm, and while it's not the best game out there, it's far from bad. Give it a shot.


Empress of China:
Puzzle game enthusiasts will be stricken with awe at the complexity this game brings to the table, but anyone else, unfortunately, will often be left frustrated by the game's obtuse design choices. To make matters worse, the only reward you get for beating the game's puzzles is a rather half-hearted, rushed ending that doesn't really tie an otherwise interesting beginning together. It's rather disappointing overall.


Leo and Cat
This is the case of a game with a lot of things going on, but little substance or meaning behind them. You'll be treated to large environments sprawling towns with a lot to interact with, but instead of contributing anything meaningful to the gameplay, they serve primarily as time-wasting fluff which drags the game's length. It doesn't help that the combat transitions between boringly simple to mercilessly difficult, and has quite a few bugs which will crash your game entirely.


Shotgun Knight
A well-made, fun little romp of an RPG. Level design suffers from lack of clarity in some areas, and while the combat promises some resource management in the form a unique ammo system, it almost never run out, leaving the game lacking in challenge. It's still a charming game with funny writing and a light-hearted atmosphere, though, so if you don't mind the relatively casual experience, this game might deliver for you.


The Shore: Foreign Tides
This game starts off as a light-hearted RPG with a specific focus in puzzle-oriented gameplay, but then devolves into a bit more of a standard JRPG towards the end. The biggest flaw this game has overall is that it's battles have the potential to be punishing if, say, you don't have enough items to restore key skills needed to beat a specialized enemy. Overall, it's not a bad game, but not one I would personally recommend.


Fragments of Mind
With gorgeous art and a solid combat system, this game will definitely hold your attention for its moderate playtime. Its writing is somewhat trope-heavy and a few design decisions that aren't particularly clear, such as obtaining skills from bookshelves when there is very little clues as to how exploration matters in this game. It's still a solid event game, however, and I highly recommend giving it a shot.


Lady of the Winds
This dungeon crawler, at its current state, is hardly playable. Your character's skills will often never connect for seemingly no explicit reason and the difficulty pacing between each floor is flawed; enemies get way too tough too fast. A shame, really, as the game has some pretty impressive visuals even by RTP standards.


Space Attorney
A quirky visual novel inspired by the Ace Attorney series. It starts off as a pretty psychedelic experience, but then ventures towards comedy and scifi. The writing is unfortunately plagued with spelling and grammatical errors, especially towards the end, but if you can get past that, you'll be in for a rather hilarious experience.


Revival For Justice
You play as a skeleton out to get revenge on mankind, which in itself is a pretty unique concept that isn't explored often in RPG Maker games. It has dungeons with nice puzzle design and a battle system that has a bit more of a complex set-up from what's offered by the default. The game can be difficult, however, as its bosses often offer spikes in difficulty compared to anything else in the surrounding area, and being well-stocked in resources is vital for completing the game. This causes some forced backtracking and grinding that somewhat drowns out the charm this game has, resulting in a mixed experience on my end. Give it a shot if you like, though.


August and the Abyss
The beginning may not be what it appears, as what starts off as a cute, yet rather streamlined RPG adventure becomes somewhat of an interactive, 4th-wall breaking mapping tutorial. There isn't a lot to this game, but it offers a fun experience, especially to those familiar with the RMN community.


To the Tower's Top
A solid RPG with a simplistic style. Combat is challenging without being too punishing or too rudimentary. The game doesn't offer much in terms of variety or replay value, but for what it is, it's a fun, short game that does what it sets out to do very well.


Sepia Beach
A short, narrative-driven experience that doesn't really offer much in terms of gameplay. It does what it does well, but will leave those looking for variety in interaction dissatisfied.


Bloody...
A fun, combat-oriented RPG with bitchin' music and a cool Horror/Thriller vibe. Party dynamics work quite well and the game doesn't get boring at the start. However, the later half of the game feels somewhat underwhelming as weak encounters are recycled and no longer offers a challenge. There are minor bugs and typos that all have varying severity to the game, but otherwise it's a blast to play that I can definitely recommend out of the Swap Event games.


Secret of the Necronomicon
It'll call attention to itself with it's unique visual style and action-command-based battle system, but the game is brought down by poor communication of direction and a combat system that, while has much potential, is presented in an overwhelming fashion that feels more unwieldy than it actually is. There are some enemies that can also use cheap tactics, like an instant-death move, that really makes the game's core feel more punishing rather than challenging.


Gladiator's True Purpose
What begins as a somewhat bland, RNG-ridden battle arena game becomes something so charmingly goofy that it's impossible to hate it (unless you're jaded). Trust me, getting past the chore of the battles will be worth it for the sentimental entertainment you'll experience in the second chapter of the game.


Creaking
This game offers a foreboding atmosphere, nicely made visuals and a gut-wrenching story told without dialogue, which in itself is quite impressive. Combat, unfortunately, ranges from being moderate to frustratingly difficult due to RNG playing a huge role in the outcome of battles, which only ruins any enjoyment you could have out of this experience. Worse of all, combat doesn't actually reward you with anything you can use, and combined with a random encounter system, they feel like a nuisance rather than a welcome change of pace. It managed to offer something I don't see a lot in RPG maker games, but it's hard to say it did it well.


Quest for the Peace Sword
The entirety of this game is an attempt to place a band-aid on what is arguably one of the most half-hearted efforts in an RPG Maker game I've seen in a long time. No music, trial-and-error puzzles that makes you automatically lose the game if you choose a "wrong" answer, disjointed writing, passability errors that make no sense, the list goes on. You'll at least get a kick out of the multiple paths you can take, depending on whether you are violent or longing for peace, but otherwise this game is probably best to stay away from.
I'd liked to add a blurb for Sepia Beach

A very pretty little game which does well at establishing intrigue, but only just begins to deliver on the initial intrigue when it ends. I think it was worth the five minutes I spent on it though!
Red_Nova
Sir Redd of Novus: He who made Prayer of the Faithless that one time, and that was pretty dang rad! :D
9192
Got a few blurbs:

Bloody...

A game that starts off strong with a kickass soundtrack and a diverse cast of characters whose skills make for some interesting and challenging fights. However, the game fizzles out around the second half with recycled enemies and dialogue that pretty much screamed, "I didn't care."


Revenge of the Fallen:

I've never seen stealth combined with an actual RPG battle system before. I'm used to seeing one or the other. Revenge of the Fallen, though, blend the two together quite well, as getting caught forced you to fight against every enemy left on the screen when you would have enough trouble with just one. I like it, since you still have a chance to save yourself even after getting caught, but will still be punished for playing poorly.

Personally, it's my favorite game that came out of the Swap Event.


ALONE:

My memory of the original game a year ago is a little hazy, but there was at least one issue that I distinctly remember the game having that I see has been fixed here: conveyance. Talking about it in too much detail would be delving into spoiler territory, but I can absolutely recommend you giving it a shot. It's a nice little exploration piece that gives strong story weight to conventional RPG mechanics.
Paying attention to how well you're doing against enemies is a necessity to complete the game, and don't get discouraged if you see the Game Over screen more than once.


To the Tower's Top:

I'm a little torn on it. On one hand, it's a great game that I'd recommend to anyone! On the other, looking at it from a Swap Event standpoint, this is a 90% unity game, which makes me sad. Obviously, unity did the best she could with what little she had with the first half, and taking it in a completely new direction was understandable, but I would have liked to see some more ideas from the first part make the transition into the second. The best example I can give is the lack of a crafting mechanic to acquire items when it was introduced in the beginning.

As a game taken on its own merits, though, it's excellent.



Quest for the Peace Sword:

In all seriousness, I really feel back for luiishu for being handed that game. It would have taken a true miracle to just get the game in an acceptable state, let alone make it good. Sometimes things happen that prevent work on the game, or maybe there was no thought put into it in the first place. Either way, "tragedy," is the only word I can think of anymore when describing this game.
Would you mind marking "Esoteric" purple?

I mean, I'm kind of creating it, and there isn't enough presented presently to give an idea as to the nature of the game beyond what the title says of it.
No. Purple is kinda a one off joke, really... meaning "This is a bad game." If you'd played the game that has been marked purple you'd know why it was marked as such. Are you making a bad game?

There's only green (good), orange (average) or red (not good).
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