[RM2K3] RMN BOSSRUSH HELP NEEDED?!
Posts
Hi RPGmakers,So as you might not know am making a game based around RMN memebers,the game will include them as bosses and playble characters.
And i could make the game alone but it wil take some time like 2 month or even more since i have tests or something...
So if anyone is intrested feel free to join the fun work
But,You should give me one week to provide the game with Animations,Battlers,and maybe tilesets.
Helpers:
pianotm
unity (maybe?)
Jeroen_Sol
Marrend
AubreyTheBard537
iddalai
Cernus
And i could make the game alone but it wil take some time like 2 month or even more since i have tests or something...
So if anyone is intrested feel free to join the fun work
But,You should give me one week to provide the game with Animations,Battlers,and maybe tilesets.
Helpers:
pianotm
unity (maybe?)
Jeroen_Sol
Marrend
AubreyTheBard537
iddalai
Cernus
author=pianotm
Sure, I'm game.
Noice thanks Piano,I'll make sure to send you the project with all the required assets :=)
I really want to see this project succeed, but I'm not great with RPG Maker 2k3. So, could you put me down as a "maybe?"
If you get a team with some people who are really good at 2k3, then that's fantastic! If it turns out that you still need some help after people have volunteered, then I'll step up. Does that work? :D
If you get a team with some people who are really good at 2k3, then that's fantastic! If it turns out that you still need some help after people have volunteered, then I'll step up. Does that work? :D
Jeroen_Sol
Nothing reveals Humanity so well as the games it plays. A game of betrayal, where the most suspicious person is brutally murdered? How savage.
3885
I would definitely help with this if I had 2k3. Maybe there's some behind-the-scenes stuff I can help you with that doesn't require the editor?
author=unity
I really want to see this project succeed, but I'm not great with RPG Maker 2k3. So, could you put me down as a "maybe?"
If you get a team with some people who are really good at 2k3, then that's fantastic! If it turns out that you still need some help after people have volunteered, then I'll step up. Does that work? :D
I don't thnk it going to be that hard...the only problem will be the boss AI i need them to be unique and challenging.Maps aren't a problem for me,Nor Animations for that matter...
author=Jeroen_Sol
I would definitely help with this if I had 2k3. Maybe there's some behind-the-scenes stuff I can help you with that doesn't require the editor?
You could provide the dialogue....Hmmm?
author=riderx40author=unityI don't thnk it going to be that hard...the only problem will be the boss AI i need them to be unique and challenging.Maps aren't a problem for me,Nor Animations for that matter...
I really want to see this project succeed, but I'm not great with RPG Maker 2k3. So, could you put me down as a "maybe?"
If you get a team with some people who are really good at 2k3, then that's fantastic! If it turns out that you still need some help after people have volunteered, then I'll step up. Does that work? :D
Yeah, I hear ya. I generally mostly use the standard options for enemy behavior in 2k3, which can be limited. There are people here who have been using 2k3 for years, though, and know a lot more tricks. If someone more skilled at it comes up, I think it would best if they took over this part. If not, I'd be happy to do my best with the battles ^_^
author=riderx40author=Jeroen_SolYou could provide the dialogue....Hmmm?
I would definitely help with this if I had 2k3. Maybe there's some behind-the-scenes stuff I can help you with that doesn't require the editor?
We definitely need someone to write the dialogue. I don't think the story needs to be very complicated, just cool and fun ^_^
I'd love to be able to help, but, my experience with TsuK3 (I've zero experience with 2K3, and I'm sure there are differences) has been limited to the Manor Map Madness events.
I suppose I could playtest, if nothing else?
I suppose I could playtest, if nothing else?
author=Marrend
I'd love to be able to help, but, my experience with TsuK3 (I've zero experience with 2K3, and I'm sure there are differences) has been limited to the Manor Map Madness events.
I suppose I could playtest, if nothing else?
That'll be just fine...play tester it is...
As a recommendation, if you're looking for help with designing unique battles, you could post in LockeZ's Boss Design topic. He might be able to come up with some cool ideas for you if you ask nicely.
I'm pretty familiar with RM2K3, especially in regard to scripting. Dunno if I should promise anything though, between the Unity project I'm trying to finish up and then try my hand at the SMBX Super Contest. X) If you've got a task you'd like done, tell me about it and I'll see if it's something I'd be willing and able to hammer out for you.
author=AubreyTheBard
I'm pretty familiar with RM2K3, especially in regard to scripting. Dunno if I should promise anything though, between the Unity project I'm trying to finish up and then try my hand at the SMBX Super Contest. X) If you've got a task you'd like done, tell me about it and I'll see if it's something I'd be willing and able to hammer out for you.
Cool i'll tell if anything comes up to my head...or a problem.Like how do i make the enemies stop reversing thier image (like the pincer attack and back attack..)
I won't be needing those since am planning for a front battle system..
I'm not on master level, but I'm pretty savvy with rm2k3!
Even if I don't have much to prove it at the moment (one of the games I have uploaded was made in a week and is terribly unbalanced and the other is purposefully unbalanced...).
Anyways, if you trust my word on this, then add me to the help list ;)
Even if I don't have much to prove it at the moment (one of the games I have uploaded was made in a week and is terribly unbalanced and the other is purposefully unbalanced...).
Anyways, if you trust my word on this, then add me to the help list ;)
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
author=NeverSilent
As a recommendation, if you're looking for help with designing unique battles, you could post in LockeZ's Boss Design topic. He might be able to come up with some cool ideas for you if you ask nicely.
Shit man you can ask rudely and I'll still be totally into it
Am back guys,I did some animations like 30 not that much.
Holy,Flare,Flare II,Some two circlingblueballs i like those,Ultima,Quake,
Earth I,Earth II,Stone spell,Shield,Death spell,Haste,Three colored puffs (because am too lazy),Ice I II III,Fire I II III IV,Bolt I II III,Cure I II III,Heal,Revive,Bio...Um really out of spells now and these won't really give the bosses any kind of uniquness no suggest some spell to work on
And here is the three party memebers...
The unamed party member
Marrend
Lightninglord (a wierd name for a loli spellcaster)

Holy,Flare,Flare II,Some two circlingblueballs i like those,Ultima,Quake,
Earth I,Earth II,Stone spell,Shield,Death spell,Haste,Three colored puffs (because am too lazy),Ice I II III,Fire I II III IV,Bolt I II III,Cure I II III,Heal,Revive,Bio...Um really out of spells now and these won't really give the bosses any kind of uniquness no suggest some spell to work on
And here is the three party memebers...
The unamed party member

Marrend

Lightninglord (a wierd name for a loli spellcaster)

Wow, that's a lot of spells :)
I think before you start working on new spell animations, we (meaning you and everyone helping) all should plan how the game will play and what kinds of skills/spells each boss and playable characters will have, so you don't end up wasting animations.
How should we do this? Create a game page and discuss in a private page?
I think before you start working on new spell animations, we (meaning you and everyone helping) all should plan how the game will play and what kinds of skills/spells each boss and playable characters will have, so you don't end up wasting animations.
How should we do this? Create a game page and discuss in a private page?
author=iddalai
Wow, that's a lot of spells :)
I think before you start working on new spell animations, we (meaning you and everyone helping) all should plan how the game will play and what kinds of skills/spells each boss and playable characters will have, so you don't end up wasting animations.
How should we do this? Create a game page and discuss in a private page?
A gamepage? i still didn't even make the first map...but hey what's a private page?
@riderx40: You know how gamepages have various tabs on them? A private page is basically a "hidden tab". You add it like any other tab, but, I think there's two checkboxes that you have to look out for. One is labeled "Primary" that, when enabled, will show the tab on the gamepage, and the other is labeled "For developers only" that, when enabled, will cause users that are not flagged as "Developer" on that page get the Anti-Climbing page when trying to access it.
Did... that make any sense?
Did... that make any sense?
author=Marrend
@riderx40: You know how gamepages have various tabs on them? A private page is basically a "hidden tab". You add it like any other tab, but, I think there's two checkboxes that you have to look out for. One is labeled "Primary" that, when enabled, will show the tab on the gamepage, and the other is labeled "For developers only" that, when enabled, will cause users that are not flagged as "Developer" on that page get the Anti-Climbing page when trying to access it.
Did... that make any sense?
Yeah...Yeah am following you no problem...


















